wined3d: Implement SM4 round_z instruction.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -3261,6 +3261,7 @@ static void shader_glsl_map2gl(const struct wined3d_shader_instruction *ins)
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case WINED3DSIH_MIN: instruction = "min"; break;
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case WINED3DSIH_ROUND_NI: instruction = "floor"; break;
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case WINED3DSIH_ROUND_PI: instruction = "ceil"; break;
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case WINED3DSIH_ROUND_Z: instruction = "trunc"; break;
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case WINED3DSIH_SQRT: instruction = "sqrt"; break;
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default: instruction = "";
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FIXME("Opcode %s not yet handled in GLSL.\n", debug_d3dshaderinstructionhandler(ins->handler_idx));
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@ -8076,7 +8077,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
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/* WINED3DSIH_RET */ shader_glsl_ret,
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/* WINED3DSIH_ROUND_NI */ shader_glsl_map2gl,
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/* WINED3DSIH_ROUND_PI */ shader_glsl_map2gl,
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/* WINED3DSIH_ROUND_Z */ NULL,
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/* WINED3DSIH_ROUND_Z */ shader_glsl_map2gl,
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/* WINED3DSIH_RSQ */ shader_glsl_scalar_op,
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/* WINED3DSIH_SAMPLE */ shader_glsl_sample,
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/* WINED3DSIH_SAMPLE_GRAD */ NULL,
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