d3d9/tests: Use a separate device for alpha_test().
This commit is contained in:
parent
b7977c9f6b
commit
e41a6c827f
|
@ -7890,52 +7890,62 @@ done:
|
|||
DestroyWindow(window);
|
||||
}
|
||||
|
||||
static void alpha_test(IDirect3DDevice9 *device)
|
||||
static void alpha_test(void)
|
||||
{
|
||||
HRESULT hr;
|
||||
IDirect3DSurface9 *backbuffer, *offscreen;
|
||||
IDirect3DTexture9 *offscreenTexture;
|
||||
IDirect3DSurface9 *backbuffer = NULL, *offscreen = NULL;
|
||||
DWORD color;
|
||||
IDirect3DDevice9 *device;
|
||||
IDirect3D9 *d3d;
|
||||
D3DCOLOR color;
|
||||
ULONG refcount;
|
||||
HWND window;
|
||||
HRESULT hr;
|
||||
|
||||
struct vertex quad1[] =
|
||||
static const struct vertex quad1[] =
|
||||
{
|
||||
{-1.0f, -1.0f, 0.1f, 0x4000ff00},
|
||||
{-1.0f, 0.0f, 0.1f, 0x4000ff00},
|
||||
{ 1.0f, -1.0f, 0.1f, 0x4000ff00},
|
||||
{ 1.0f, 0.0f, 0.1f, 0x4000ff00},
|
||||
{-1.0f, -1.0f, 0.1f, 0x4000ff00},
|
||||
{-1.0f, 0.0f, 0.1f, 0x4000ff00},
|
||||
{ 1.0f, -1.0f, 0.1f, 0x4000ff00},
|
||||
{ 1.0f, 0.0f, 0.1f, 0x4000ff00},
|
||||
};
|
||||
struct vertex quad2[] =
|
||||
static const struct vertex quad2[] =
|
||||
{
|
||||
{-1.0f, 0.0f, 0.1f, 0xc00000ff},
|
||||
{-1.0f, 1.0f, 0.1f, 0xc00000ff},
|
||||
{ 1.0f, 0.0f, 0.1f, 0xc00000ff},
|
||||
{ 1.0f, 1.0f, 0.1f, 0xc00000ff},
|
||||
{-1.0f, 0.0f, 0.1f, 0xc00000ff},
|
||||
{-1.0f, 1.0f, 0.1f, 0xc00000ff},
|
||||
{ 1.0f, 0.0f, 0.1f, 0xc00000ff},
|
||||
{ 1.0f, 1.0f, 0.1f, 0xc00000ff},
|
||||
};
|
||||
static const float composite_quad[][5] = {
|
||||
static const float composite_quad[][5] =
|
||||
{
|
||||
{ 0.0f, -1.0f, 0.1f, 0.0f, 1.0f},
|
||||
{ 0.0f, 1.0f, 0.1f, 0.0f, 0.0f},
|
||||
{ 1.0f, -1.0f, 0.1f, 1.0f, 1.0f},
|
||||
{ 1.0f, 1.0f, 0.1f, 1.0f, 0.0f},
|
||||
};
|
||||
|
||||
window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE,
|
||||
0, 0, 640, 480, NULL, NULL, NULL, NULL);
|
||||
d3d = Direct3DCreate9(D3D_SDK_VERSION);
|
||||
ok(!!d3d, "Failed to create a D3D object.\n");
|
||||
if (!(device = create_device(d3d, window, window, TRUE)))
|
||||
{
|
||||
skip("Failed to create a D3D device, skipping tests.\n");
|
||||
goto done;
|
||||
}
|
||||
|
||||
/* Clear the render target with alpha = 0.5 */
|
||||
hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0x80ff0000, 0.0, 0);
|
||||
hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0x80ff0000, 1.0f, 0);
|
||||
ok(hr == D3D_OK, "Clear failed, hr = %08x\n", hr);
|
||||
|
||||
hr = IDirect3DDevice9_CreateTexture(device, 128, 128, 1, D3DUSAGE_RENDERTARGET, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &offscreenTexture, NULL);
|
||||
ok(hr == D3D_OK || hr == D3DERR_INVALIDCALL, "Creating the offscreen render target failed, hr = %#08x\n", hr);
|
||||
hr = IDirect3DDevice9_CreateTexture(device, 128, 128, 1, D3DUSAGE_RENDERTARGET,
|
||||
D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &offscreenTexture, NULL);
|
||||
ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
|
||||
|
||||
hr = IDirect3DDevice9_GetBackBuffer(device, 0, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
|
||||
ok(hr == D3D_OK, "Can't get back buffer, hr = %08x\n", hr);
|
||||
if(!backbuffer) {
|
||||
goto out;
|
||||
}
|
||||
|
||||
hr = IDirect3DTexture9_GetSurfaceLevel(offscreenTexture, 0, &offscreen);
|
||||
ok(hr == D3D_OK, "Can't get offscreen surface, hr = %08x\n", hr);
|
||||
if(!offscreen) {
|
||||
goto out;
|
||||
}
|
||||
|
||||
hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_DIFFUSE);
|
||||
ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF failed, hr = %#08x\n", hr);
|
||||
|
@ -7975,7 +7985,7 @@ static void alpha_test(IDirect3DDevice9 *device)
|
|||
* targets without alpha channel, they give essentially ZERO and ONE blend factors. */
|
||||
hr = IDirect3DDevice9_SetRenderTarget(device, 0, offscreen);
|
||||
ok(hr == D3D_OK, "Can't get back buffer, hr = %08x\n", hr);
|
||||
hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0x80ff0000, 0.0, 0);
|
||||
hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0x80ff0000, 1.0f, 0);
|
||||
ok(hr == D3D_OK, "Clear failed, hr = %08x\n", hr);
|
||||
|
||||
hr = IDirect3DDevice9_SetRenderState(device, D3DRS_SRCBLEND, D3DBLEND_SRCALPHA);
|
||||
|
@ -8032,17 +8042,14 @@ static void alpha_test(IDirect3DDevice9 *device)
|
|||
|
||||
IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
|
||||
|
||||
out:
|
||||
/* restore things */
|
||||
if(backbuffer) {
|
||||
IDirect3DSurface9_Release(backbuffer);
|
||||
}
|
||||
if(offscreenTexture) {
|
||||
IDirect3DTexture9_Release(offscreenTexture);
|
||||
}
|
||||
if(offscreen) {
|
||||
IDirect3DSurface9_Release(offscreen);
|
||||
}
|
||||
IDirect3DSurface9_Release(backbuffer);
|
||||
IDirect3DTexture9_Release(offscreenTexture);
|
||||
IDirect3DSurface9_Release(offscreen);
|
||||
refcount = IDirect3DDevice9_Release(device);
|
||||
ok(!refcount, "Device has %u references left.\n", refcount);
|
||||
done:
|
||||
IDirect3D9_Release(d3d);
|
||||
DestroyWindow(window);
|
||||
}
|
||||
|
||||
struct vertex_shortcolor {
|
||||
|
@ -16644,11 +16651,11 @@ START_TEST(visual)
|
|||
|
||||
offscreen_test(device_ptr);
|
||||
ds_size_test(device_ptr);
|
||||
alpha_test(device_ptr);
|
||||
|
||||
cleanup_device(device_ptr);
|
||||
device_ptr = NULL;
|
||||
|
||||
alpha_test();
|
||||
shademode_test();
|
||||
srgbtexture_test();
|
||||
release_buffer_test();
|
||||
|
|
Loading…
Reference in New Issue