wined3d: Get rid of the depth/stencil FIXME in texture_resource_sub_resource_unmap().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2017-02-24 08:10:31 +01:00 committed by Alexandre Julliard
parent cc65b90451
commit e3f55717e2
1 changed files with 0 additions and 4 deletions

View File

@ -1957,10 +1957,6 @@ static HRESULT texture_resource_sub_resource_unmap(struct wined3d_resource *reso
if (!(sub_resource->locations & (WINED3D_LOCATION_DRAWABLE | WINED3D_LOCATION_TEXTURE_RGB)))
texture->swapchain->swapchain_ops->swapchain_frontbuffer_updated(texture->swapchain);
}
else if (resource->format_flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL))
{
FIXME("Depth / stencil buffer locking is not implemented.\n");
}
--sub_resource->map_count;
if (!--resource->map_count && texture->update_map_binding)