wined3d: Make the adapter responsible for texture creation and destruction.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
27890cfbaa
commit
e3e9bdeedb
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@ -4745,6 +4745,90 @@ static void adapter_gl_destroy_buffer(struct wined3d_buffer *buffer)
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wined3d_device_decref(device);
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}
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static HRESULT adapter_gl_create_texture(struct wined3d_device *device,
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const struct wined3d_resource_desc *desc, unsigned int layer_count, unsigned int level_count,
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uint32_t flags, void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_texture **texture)
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{
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struct wined3d_texture_gl *texture_gl;
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HRESULT hr;
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TRACE("device %p, desc %p, layer_count %u, level_count %u, flags %#x, parent %p, parent_ops %p, texture %p.\n",
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device, desc, layer_count, level_count, flags, parent, parent_ops, texture);
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if (!(texture_gl = wined3d_texture_allocate_object_memory(sizeof(*texture_gl), level_count, layer_count)))
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return E_OUTOFMEMORY;
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if (FAILED(hr = wined3d_texture_gl_init(texture_gl, device, desc,
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layer_count, level_count, flags, parent, parent_ops)))
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{
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WARN("Failed to initialise texture, hr %#x.\n", hr);
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heap_free(texture_gl);
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return hr;
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}
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TRACE("Created texture %p.\n", texture_gl);
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*texture = &texture_gl->t;
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return hr;
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}
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static void wined3d_texture_gl_destroy_object(void *object)
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{
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struct wined3d_renderbuffer_entry *entry, *entry2;
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struct wined3d_texture_gl *texture_gl = object;
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const struct wined3d_gl_info *gl_info;
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struct wined3d_context *context;
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struct wined3d_device *device;
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TRACE("texture_gl %p.\n", texture_gl);
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if (!list_empty(&texture_gl->renderbuffers))
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{
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device = texture_gl->t.resource.device;
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context = context_acquire(device, NULL, 0);
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gl_info = wined3d_context_gl(context)->gl_info;
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LIST_FOR_EACH_ENTRY_SAFE(entry, entry2, &texture_gl->renderbuffers, struct wined3d_renderbuffer_entry, entry)
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{
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TRACE("Deleting renderbuffer %u.\n", entry->id);
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context_gl_resource_released(device, entry->id, TRUE);
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gl_info->fbo_ops.glDeleteRenderbuffers(1, &entry->id);
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heap_free(entry);
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}
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context_release(context);
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}
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wined3d_texture_gl_unload_texture(texture_gl);
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heap_free(texture_gl);
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}
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static void adapter_gl_destroy_texture(struct wined3d_texture *texture)
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{
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struct wined3d_texture_gl *texture_gl = wined3d_texture_gl(texture);
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struct wined3d_device *device = texture_gl->t.resource.device;
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unsigned int swapchain_count = device->swapchain_count;
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TRACE("texture_gl %p.\n", texture_gl);
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/* Take a reference to the device, in case releasing the texture would
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* cause the device to be destroyed. However, swapchain resources don't
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* take a reference to the device, and we wouldn't want to increment the
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* refcount on a device that's in the process of being destroyed. */
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if (swapchain_count)
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wined3d_device_incref(device);
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wined3d_texture_sub_resources_destroyed(texture);
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texture->resource.parent_ops->wined3d_object_destroyed(texture->resource.parent);
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wined3d_texture_cleanup(&texture_gl->t);
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wined3d_cs_destroy_object(device->cs, wined3d_texture_gl_destroy_object, texture_gl);
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if (swapchain_count)
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wined3d_device_decref(device);
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}
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static HRESULT adapter_gl_create_rendertarget_view(const struct wined3d_view_desc *desc,
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struct wined3d_resource *resource, void *parent, const struct wined3d_parent_ops *parent_ops,
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struct wined3d_rendertarget_view **view)
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@ -4953,6 +5037,8 @@ static const struct wined3d_adapter_ops wined3d_adapter_gl_ops =
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adapter_gl_destroy_swapchain,
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adapter_gl_create_buffer,
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adapter_gl_destroy_buffer,
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adapter_gl_create_texture,
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adapter_gl_destroy_texture,
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adapter_gl_create_rendertarget_view,
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adapter_gl_destroy_rendertarget_view,
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adapter_gl_create_shader_resource_view,
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@ -543,6 +543,58 @@ static void adapter_vk_destroy_buffer(struct wined3d_buffer *buffer)
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wined3d_device_decref(device);
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}
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static HRESULT adapter_vk_create_texture(struct wined3d_device *device,
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const struct wined3d_resource_desc *desc, unsigned int layer_count, unsigned int level_count,
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uint32_t flags, void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_texture **texture)
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{
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struct wined3d_texture_vk *texture_vk;
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HRESULT hr;
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TRACE("device %p, desc %p, layer_count %u, level_count %u, flags %#x, parent %p, parent_ops %p, texture %p.\n",
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device, desc, layer_count, level_count, flags, parent, parent_ops, texture);
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if (!(texture_vk = wined3d_texture_allocate_object_memory(sizeof(*texture_vk), level_count, layer_count)))
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return E_OUTOFMEMORY;
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if (FAILED(hr = wined3d_texture_vk_init(texture_vk, device, desc,
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layer_count, level_count, flags, parent, parent_ops)))
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{
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WARN("Failed to initialise texture, hr %#x.\n", hr);
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heap_free(texture_vk);
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return hr;
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}
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TRACE("Created texture %p.\n", texture_vk);
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*texture = &texture_vk->t;
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return hr;
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}
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static void adapter_vk_destroy_texture(struct wined3d_texture *texture)
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{
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struct wined3d_texture_vk *texture_vk = wined3d_texture_vk(texture);
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struct wined3d_device *device = texture_vk->t.resource.device;
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unsigned int swapchain_count = device->swapchain_count;
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TRACE("texture_vk %p.\n", texture_vk);
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/* Take a reference to the device, in case releasing the texture would
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* cause the device to be destroyed. However, swapchain resources don't
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* take a reference to the device, and we wouldn't want to increment the
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* refcount on a device that's in the process of being destroyed. */
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if (swapchain_count)
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wined3d_device_incref(device);
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wined3d_texture_sub_resources_destroyed(texture);
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texture->resource.parent_ops->wined3d_object_destroyed(texture->resource.parent);
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wined3d_texture_cleanup(&texture_vk->t);
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wined3d_cs_destroy_object(device->cs, heap_free, texture_vk);
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if (swapchain_count)
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wined3d_device_decref(device);
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}
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static HRESULT adapter_vk_create_rendertarget_view(const struct wined3d_view_desc *desc,
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struct wined3d_resource *resource, void *parent, const struct wined3d_parent_ops *parent_ops,
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struct wined3d_rendertarget_view **view)
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@ -696,6 +748,8 @@ static const struct wined3d_adapter_ops wined3d_adapter_vk_ops =
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adapter_vk_destroy_swapchain,
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adapter_vk_create_buffer,
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adapter_vk_destroy_buffer,
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adapter_vk_create_texture,
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adapter_vk_destroy_texture,
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adapter_vk_create_rendertarget_view,
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adapter_vk_destroy_rendertarget_view,
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adapter_vk_create_shader_resource_view,
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@ -2428,6 +2428,57 @@ static void adapter_no3d_destroy_buffer(struct wined3d_buffer *buffer)
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wined3d_device_decref(device);
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}
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static HRESULT adapter_no3d_create_texture(struct wined3d_device *device,
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const struct wined3d_resource_desc *desc, unsigned int layer_count, unsigned int level_count,
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uint32_t flags, void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_texture **texture)
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{
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struct wined3d_texture *texture_no3d;
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HRESULT hr;
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TRACE("device %p, desc %p, layer_count %u, level_count %u, flags %#x, parent %p, parent_ops %p, texture %p.\n",
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device, desc, layer_count, level_count, flags, parent, parent_ops, texture);
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if (!(texture_no3d = wined3d_texture_allocate_object_memory(sizeof(*texture_no3d), level_count, layer_count)))
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return E_OUTOFMEMORY;
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if (FAILED(hr = wined3d_texture_no3d_init(texture_no3d, device, desc,
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layer_count, level_count, flags, parent, parent_ops)))
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{
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WARN("Failed to initialise texture, hr %#x.\n", hr);
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heap_free(texture_no3d);
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return hr;
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}
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TRACE("Created texture %p.\n", texture_no3d);
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*texture = texture_no3d;
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return hr;
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}
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static void adapter_no3d_destroy_texture(struct wined3d_texture *texture)
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{
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struct wined3d_device *device = texture->resource.device;
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unsigned int swapchain_count = device->swapchain_count;
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TRACE("texture %p.\n", texture);
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/* Take a reference to the device, in case releasing the texture would
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* cause the device to be destroyed. However, swapchain resources don't
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* take a reference to the device, and we wouldn't want to increment the
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* refcount on a device that's in the process of being destroyed. */
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if (swapchain_count)
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wined3d_device_incref(device);
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wined3d_texture_sub_resources_destroyed(texture);
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texture->resource.parent_ops->wined3d_object_destroyed(texture->resource.parent);
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wined3d_texture_cleanup(texture);
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wined3d_cs_destroy_object(device->cs, heap_free, texture);
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if (swapchain_count)
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wined3d_device_decref(device);
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}
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static HRESULT adapter_no3d_create_rendertarget_view(const struct wined3d_view_desc *desc,
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struct wined3d_resource *resource, void *parent, const struct wined3d_parent_ops *parent_ops,
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struct wined3d_rendertarget_view **view)
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@ -2518,6 +2569,8 @@ static const struct wined3d_adapter_ops wined3d_adapter_no3d_ops =
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adapter_no3d_destroy_swapchain,
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adapter_no3d_create_buffer,
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adapter_no3d_destroy_buffer,
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adapter_no3d_create_texture,
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adapter_no3d_destroy_texture,
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adapter_no3d_create_rendertarget_view,
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adapter_no3d_destroy_rendertarget_view,
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adapter_no3d_create_shader_resource_view,
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@ -32,6 +32,7 @@ WINE_DECLARE_DEBUG_CHANNEL(winediag);
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static const uint32_t wined3d_texture_sysmem_locations = WINED3D_LOCATION_SYSMEM
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| WINED3D_LOCATION_USER_MEMORY | WINED3D_LOCATION_BUFFER;
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static const struct wined3d_texture_ops texture_gl_ops;
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struct wined3d_texture_idx
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{
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@ -633,7 +634,7 @@ static void wined3d_texture_gl_allocate_immutable_storage(struct wined3d_texture
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checkGLcall("allocate immutable storage");
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}
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static void wined3d_texture_gl_unload_texture(struct wined3d_texture_gl *texture_gl)
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void wined3d_texture_gl_unload_texture(struct wined3d_texture_gl *texture_gl)
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{
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struct wined3d_device *device = texture_gl->t.resource.device;
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const struct wined3d_gl_info *gl_info = NULL;
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@ -678,7 +679,7 @@ static void wined3d_texture_gl_unload_texture(struct wined3d_texture_gl *texture
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resource_unload(&texture_gl->t.resource);
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}
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static void wined3d_texture_sub_resources_destroyed(struct wined3d_texture *texture)
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void wined3d_texture_sub_resources_destroyed(struct wined3d_texture *texture)
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{
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unsigned int sub_count = texture->level_count * texture->layer_count;
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struct wined3d_texture_sub_resource *sub_resource;
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@ -821,97 +822,6 @@ static void wined3d_texture_destroy_dc(void *object)
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context_release(context);
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}
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static void wined3d_texture_cleanup(struct wined3d_texture *texture)
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{
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unsigned int sub_count = texture->level_count * texture->layer_count;
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struct wined3d_device *device = texture->resource.device;
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const struct wined3d_gl_info *gl_info = NULL;
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struct wined3d_context *context = NULL;
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struct wined3d_dc_info *dc_info;
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GLuint buffer_object;
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unsigned int i;
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TRACE("texture %p.\n", texture);
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for (i = 0; i < sub_count; ++i)
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{
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if (!(buffer_object = texture->sub_resources[i].buffer_object))
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continue;
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TRACE("Deleting buffer object %u.\n", buffer_object);
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/* We may not be able to get a context in wined3d_texture_cleanup() in
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* general, but if a buffer object was previously created we can. */
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if (!context)
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{
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context = context_acquire(device, NULL, 0);
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gl_info = wined3d_context_gl(context)->gl_info;
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}
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GL_EXTCALL(glDeleteBuffers(1, &buffer_object));
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}
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if (context)
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context_release(context);
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if ((dc_info = texture->dc_info))
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{
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for (i = 0; i < sub_count; ++i)
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{
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if (dc_info[i].dc)
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{
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struct wined3d_texture_idx texture_idx = {texture, i};
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wined3d_texture_destroy_dc(&texture_idx);
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}
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}
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heap_free(dc_info);
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}
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if (texture->overlay_info)
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{
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for (i = 0; i < sub_count; ++i)
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{
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struct wined3d_overlay_info *info = &texture->overlay_info[i];
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struct wined3d_overlay_info *overlay, *cur;
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list_remove(&info->entry);
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LIST_FOR_EACH_ENTRY_SAFE(overlay, cur, &info->overlays, struct wined3d_overlay_info, entry)
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{
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list_remove(&overlay->entry);
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}
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}
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heap_free(texture->overlay_info);
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}
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}
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static void wined3d_texture_gl_cleanup(struct wined3d_texture_gl *texture_gl)
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{
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struct wined3d_device *device = texture_gl->t.resource.device;
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struct wined3d_renderbuffer_entry *entry, *entry2;
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const struct wined3d_gl_info *gl_info;
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struct wined3d_context *context;
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if (!list_empty(&texture_gl->renderbuffers))
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{
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context = context_acquire(device, NULL, 0);
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gl_info = wined3d_context_gl(context)->gl_info;
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LIST_FOR_EACH_ENTRY_SAFE(entry, entry2, &texture_gl->renderbuffers, struct wined3d_renderbuffer_entry, entry)
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{
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TRACE("Deleting renderbuffer %u.\n", entry->id);
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context_gl_resource_released(device, entry->id, TRUE);
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gl_info->fbo_ops.glDeleteRenderbuffers(1, &entry->id);
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heap_free(entry);
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}
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context_release(context);
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}
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wined3d_texture_cleanup(&texture_gl->t);
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wined3d_texture_gl_unload_texture(texture_gl);
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}
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void wined3d_texture_set_swapchain(struct wined3d_texture *texture, struct wined3d_swapchain *swapchain)
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{
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texture->swapchain = swapchain;
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@ -1201,20 +1111,83 @@ ULONG CDECL wined3d_texture_incref(struct wined3d_texture *texture)
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return refcount;
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}
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static void wined3d_texture_destroy_object(void *object)
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{
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const struct wined3d_gl_info *gl_info = NULL;
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struct wined3d_texture *texture = object;
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struct wined3d_context *context = NULL;
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struct wined3d_dc_info *dc_info;
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unsigned int sub_count;
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GLuint buffer_object;
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unsigned int i;
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TRACE("texture %p.\n", texture);
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sub_count = texture->level_count * texture->layer_count;
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for (i = 0; i < sub_count; ++i)
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{
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if (!(buffer_object = texture->sub_resources[i].buffer_object))
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continue;
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TRACE("Deleting buffer object %u.\n", buffer_object);
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/* We may not be able to get a context in
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* wined3d_texture_destroy_object() in general, but if a buffer object
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* was previously created we can. */
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if (!context)
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{
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context = context_acquire(texture->resource.device, NULL, 0);
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gl_info = wined3d_context_gl(context)->gl_info;
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}
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GL_EXTCALL(glDeleteBuffers(1, &buffer_object));
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}
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if (context)
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context_release(context);
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if ((dc_info = texture->dc_info))
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{
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for (i = 0; i < sub_count; ++i)
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{
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if (dc_info[i].dc)
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{
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struct wined3d_texture_idx texture_idx = {texture, i};
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wined3d_texture_destroy_dc(&texture_idx);
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}
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}
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heap_free(dc_info);
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}
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if (texture->overlay_info)
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{
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for (i = 0; i < sub_count; ++i)
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{
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struct wined3d_overlay_info *info = &texture->overlay_info[i];
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struct wined3d_overlay_info *overlay, *cur;
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list_remove(&info->entry);
|
||||
LIST_FOR_EACH_ENTRY_SAFE(overlay, cur, &info->overlays, struct wined3d_overlay_info, entry)
|
||||
{
|
||||
list_remove(&overlay->entry);
|
||||
}
|
||||
}
|
||||
heap_free(texture->overlay_info);
|
||||
}
|
||||
}
|
||||
|
||||
void wined3d_texture_cleanup(struct wined3d_texture *texture)
|
||||
{
|
||||
resource_cleanup(&texture->resource);
|
||||
wined3d_cs_destroy_object(texture->resource.device->cs, wined3d_texture_destroy_object, texture);
|
||||
}
|
||||
|
||||
static void wined3d_texture_cleanup_sync(struct wined3d_texture *texture)
|
||||
{
|
||||
wined3d_texture_sub_resources_destroyed(texture);
|
||||
resource_cleanup(&texture->resource);
|
||||
wined3d_resource_wait_idle(&texture->resource);
|
||||
wined3d_texture_cleanup(texture);
|
||||
}
|
||||
|
||||
static void wined3d_texture_destroy_object(void *object)
|
||||
{
|
||||
struct wined3d_texture_gl *texture_gl = wined3d_texture_gl(object);
|
||||
|
||||
wined3d_texture_gl_cleanup(texture_gl);
|
||||
heap_free(texture_gl);
|
||||
wined3d_resource_wait_idle(&texture->resource);
|
||||
}
|
||||
|
||||
ULONG CDECL wined3d_texture_decref(struct wined3d_texture *texture)
|
||||
|
@ -1234,13 +1207,10 @@ ULONG CDECL wined3d_texture_decref(struct wined3d_texture *texture)
|
|||
/* Wait for the texture to become idle if it's using user memory,
|
||||
* since the application is allowed to free that memory once the
|
||||
* texture is destroyed. Note that this implies that
|
||||
* wined3d_texture_destroy_object() can't access that memory either. */
|
||||
* the destroy handler can't access that memory either. */
|
||||
if (texture->user_memory)
|
||||
wined3d_resource_wait_idle(&texture->resource);
|
||||
wined3d_texture_sub_resources_destroyed(texture);
|
||||
texture->resource.parent_ops->wined3d_object_destroyed(texture->resource.parent);
|
||||
resource_cleanup(&texture->resource);
|
||||
wined3d_cs_destroy_object(texture->resource.device->cs, wined3d_texture_destroy_object, texture);
|
||||
texture->resource.device->adapter->adapter_ops->adapter_destroy_texture(texture);
|
||||
}
|
||||
|
||||
return refcount;
|
||||
|
@ -1636,10 +1606,13 @@ HRESULT CDECL wined3d_texture_update_desc(struct wined3d_texture *texture, UINT
|
|||
sub_resource->size = texture->slice_pitch;
|
||||
sub_resource->locations = WINED3D_LOCATION_DISCARDED;
|
||||
|
||||
if (texture->texture_ops == &texture_gl_ops)
|
||||
{
|
||||
if (multisample_type && gl_info->supported[ARB_TEXTURE_MULTISAMPLE])
|
||||
wined3d_texture_gl(texture)->target = GL_TEXTURE_2D_MULTISAMPLE;
|
||||
else
|
||||
wined3d_texture_gl(texture)->target = GL_TEXTURE_2D;
|
||||
}
|
||||
|
||||
if (((width & (width - 1)) || (height & (height - 1))) && !d3d_info->texture_npot
|
||||
&& !d3d_info->texture_npot_conditional)
|
||||
|
@ -3642,27 +3615,17 @@ HRESULT CDECL wined3d_texture_get_sub_resource_desc(const struct wined3d_texture
|
|||
return WINED3D_OK;
|
||||
}
|
||||
|
||||
static void *wined3d_texture_allocate_object_memory(SIZE_T s, SIZE_T level_count, SIZE_T layer_count)
|
||||
{
|
||||
struct wined3d_texture *t;
|
||||
|
||||
if (level_count > ((~(SIZE_T)0 - s) / sizeof(*t->sub_resources)) / layer_count)
|
||||
return NULL;
|
||||
|
||||
return heap_alloc_zero(s + level_count * layer_count * sizeof(*t->sub_resources));
|
||||
}
|
||||
|
||||
static HRESULT wined3d_texture_gl_init(struct wined3d_texture_gl *texture_gl, struct wined3d_device *device,
|
||||
HRESULT wined3d_texture_gl_init(struct wined3d_texture_gl *texture_gl, struct wined3d_device *device,
|
||||
const struct wined3d_resource_desc *desc, unsigned int layer_count, unsigned int level_count,
|
||||
DWORD flags, void *parent, const struct wined3d_parent_ops *parent_ops, void *sub_resources)
|
||||
uint32_t flags, void *parent, const struct wined3d_parent_ops *parent_ops)
|
||||
{
|
||||
const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
|
||||
HRESULT hr;
|
||||
|
||||
TRACE("texture_gl %p, device %p, desc %p, layer_count %u, level_count %u, "
|
||||
"flags %#x, parent %p, parent_ops %p, sub_resources %p.\n",
|
||||
texture_gl, device, desc, layer_count, level_count,
|
||||
flags, parent, parent_ops, sub_resources);
|
||||
TRACE("texture_gl %p, device %p, desc %p, layer_count %u, "
|
||||
"level_count %u, flags %#x, parent %p, parent_ops %p.\n",
|
||||
texture_gl, device, desc, layer_count,
|
||||
level_count, flags, parent, parent_ops);
|
||||
|
||||
if (!(desc->usage & WINED3DUSAGE_LEGACY_CUBEMAP) && layer_count > 1
|
||||
&& !gl_info->supported[EXT_TEXTURE_ARRAY])
|
||||
|
@ -3718,7 +3681,7 @@ static HRESULT wined3d_texture_gl_init(struct wined3d_texture_gl *texture_gl, st
|
|||
list_init(&texture_gl->renderbuffers);
|
||||
|
||||
if (FAILED(hr = wined3d_texture_init(&texture_gl->t, desc, layer_count, level_count,
|
||||
flags, device, parent, parent_ops, sub_resources, &texture_gl_ops)))
|
||||
flags, device, parent, parent_ops, &texture_gl[1], &texture_gl_ops)))
|
||||
return hr;
|
||||
|
||||
if (texture_gl->t.resource.gl_type == WINED3D_GL_RES_TYPE_TEX_RECT)
|
||||
|
@ -3732,7 +3695,6 @@ HRESULT CDECL wined3d_texture_create(struct wined3d_device *device, const struct
|
|||
void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_texture **texture)
|
||||
{
|
||||
unsigned int sub_count = level_count * layer_count;
|
||||
struct wined3d_texture_gl *object;
|
||||
unsigned int i;
|
||||
HRESULT hr;
|
||||
|
||||
|
@ -3790,16 +3752,9 @@ HRESULT CDECL wined3d_texture_create(struct wined3d_device *device, const struct
|
|||
}
|
||||
}
|
||||
|
||||
if (!(object = wined3d_texture_allocate_object_memory(sizeof(*object), level_count, layer_count)))
|
||||
return E_OUTOFMEMORY;
|
||||
|
||||
if (FAILED(hr = wined3d_texture_gl_init(object, device, desc, layer_count,
|
||||
level_count, flags, parent, parent_ops, &object[1])))
|
||||
{
|
||||
WARN("Failed to initialize texture, returning %#x.\n", hr);
|
||||
heap_free(object);
|
||||
if (FAILED(hr = device->adapter->adapter_ops->adapter_create_texture(device, desc,
|
||||
layer_count, level_count, flags, parent, parent_ops, texture)))
|
||||
return hr;
|
||||
}
|
||||
|
||||
/* FIXME: We'd like to avoid ever allocating system memory for the texture
|
||||
* in this case. */
|
||||
|
@ -3809,14 +3764,13 @@ HRESULT CDECL wined3d_texture_create(struct wined3d_device *device, const struct
|
|||
|
||||
for (i = 0; i < sub_count; ++i)
|
||||
{
|
||||
wined3d_texture_get_level_box(&object->t, i % object->t.level_count, &box);
|
||||
wined3d_cs_emit_update_sub_resource(device->cs, &object->t.resource,
|
||||
wined3d_texture_get_level_box(*texture, i % (*texture)->level_count, &box);
|
||||
wined3d_cs_emit_update_sub_resource(device->cs, &(*texture)->resource,
|
||||
i, &box, data[i].data, data[i].row_pitch, data[i].slice_pitch);
|
||||
}
|
||||
}
|
||||
|
||||
TRACE("Created texture %p.\n", object);
|
||||
*texture = &object->t;
|
||||
TRACE("Created texture %p.\n", *texture);
|
||||
|
||||
return WINED3D_OK;
|
||||
}
|
||||
|
@ -3993,3 +3947,101 @@ void wined3d_texture_download_from_texture(struct wined3d_texture *dst_texture,
|
|||
wined3d_texture_validate_location(dst_texture, dst_sub_resource_idx, dst_location);
|
||||
wined3d_texture_invalidate_location(dst_texture, dst_sub_resource_idx, ~dst_location);
|
||||
}
|
||||
|
||||
static void wined3d_texture_no3d_upload_data(struct wined3d_context *context,
|
||||
const struct wined3d_const_bo_address *src_bo_addr, const struct wined3d_format *src_format,
|
||||
const struct wined3d_box *src_box, unsigned int src_row_pitch, unsigned int src_slice_pitch,
|
||||
struct wined3d_texture *dst_texture, unsigned int dst_sub_resource_idx, unsigned int dst_location,
|
||||
unsigned int dst_x, unsigned int dst_y, unsigned int dst_z)
|
||||
{
|
||||
FIXME("Not implemented.\n");
|
||||
}
|
||||
|
||||
static void wined3d_texture_no3d_download_data(struct wined3d_context *context,
|
||||
struct wined3d_texture *src_texture, unsigned int src_sub_resource_idx, unsigned int src_location,
|
||||
const struct wined3d_box *src_box, const struct wined3d_bo_address *dst_bo_addr,
|
||||
const struct wined3d_format *dst_format, unsigned int dst_x, unsigned int dst_y, unsigned int dst_z,
|
||||
unsigned int dst_row_pitch, unsigned int dst_slice_pitch)
|
||||
{
|
||||
FIXME("Not implemented.\n");
|
||||
}
|
||||
|
||||
static BOOL wined3d_texture_no3d_load_location(struct wined3d_texture *texture,
|
||||
unsigned int sub_resource_idx, struct wined3d_context *context, DWORD location)
|
||||
{
|
||||
TRACE("texture %p, sub_resource_idx %u, context %p, location %s.\n",
|
||||
texture, sub_resource_idx, context, wined3d_debug_location(location));
|
||||
|
||||
if (location == WINED3D_LOCATION_USER_MEMORY || location == WINED3D_LOCATION_SYSMEM)
|
||||
return TRUE;
|
||||
|
||||
ERR("Unhandled location %s.\n", wined3d_debug_location(location));
|
||||
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
static const struct wined3d_texture_ops wined3d_texture_no3d_ops =
|
||||
{
|
||||
wined3d_texture_no3d_load_location,
|
||||
wined3d_texture_no3d_upload_data,
|
||||
wined3d_texture_no3d_download_data,
|
||||
};
|
||||
|
||||
HRESULT wined3d_texture_no3d_init(struct wined3d_texture *texture_no3d, struct wined3d_device *device,
|
||||
const struct wined3d_resource_desc *desc, unsigned int layer_count, unsigned int level_count,
|
||||
uint32_t flags, void *parent, const struct wined3d_parent_ops *parent_ops)
|
||||
{
|
||||
TRACE("texture_no3d %p, device %p, desc %p, layer_count %u, "
|
||||
"level_count %u, flags %#x, parent %p, parent_ops %p.\n",
|
||||
texture_no3d, device, desc, layer_count,
|
||||
level_count, flags, parent, parent_ops);
|
||||
|
||||
return wined3d_texture_init(texture_no3d, desc, layer_count, level_count,
|
||||
flags, device, parent, parent_ops, &texture_no3d[1], &wined3d_texture_no3d_ops);
|
||||
}
|
||||
|
||||
static void wined3d_texture_vk_upload_data(struct wined3d_context *context,
|
||||
const struct wined3d_const_bo_address *src_bo_addr, const struct wined3d_format *src_format,
|
||||
const struct wined3d_box *src_box, unsigned int src_row_pitch, unsigned int src_slice_pitch,
|
||||
struct wined3d_texture *dst_texture, unsigned int dst_sub_resource_idx, unsigned int dst_location,
|
||||
unsigned int dst_x, unsigned int dst_y, unsigned int dst_z)
|
||||
{
|
||||
FIXME("Not implemented.\n");
|
||||
}
|
||||
|
||||
static void wined3d_texture_vk_download_data(struct wined3d_context *context,
|
||||
struct wined3d_texture *src_texture, unsigned int src_sub_resource_idx, unsigned int src_location,
|
||||
const struct wined3d_box *src_box, const struct wined3d_bo_address *dst_bo_addr,
|
||||
const struct wined3d_format *dst_format, unsigned int dst_x, unsigned int dst_y, unsigned int dst_z,
|
||||
unsigned int dst_row_pitch, unsigned int dst_slice_pitch)
|
||||
{
|
||||
FIXME("Not implemented.\n");
|
||||
}
|
||||
|
||||
static BOOL wined3d_texture_vk_load_location(struct wined3d_texture *texture,
|
||||
unsigned int sub_resource_idx, struct wined3d_context *context, DWORD location)
|
||||
{
|
||||
FIXME("Not implemented.\n");
|
||||
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
static const struct wined3d_texture_ops wined3d_texture_vk_ops =
|
||||
{
|
||||
wined3d_texture_vk_load_location,
|
||||
wined3d_texture_vk_upload_data,
|
||||
wined3d_texture_vk_download_data,
|
||||
};
|
||||
|
||||
HRESULT wined3d_texture_vk_init(struct wined3d_texture_vk *texture_vk, struct wined3d_device *device,
|
||||
const struct wined3d_resource_desc *desc, unsigned int layer_count, unsigned int level_count,
|
||||
uint32_t flags, void *parent, const struct wined3d_parent_ops *parent_ops)
|
||||
{
|
||||
TRACE("texture_vk %p, device %p, desc %p, layer_count %u, "
|
||||
"level_count %u, flags %#x, parent %p, parent_ops %p.\n",
|
||||
texture_vk, device, desc, layer_count,
|
||||
level_count, flags, parent, parent_ops);
|
||||
|
||||
return wined3d_texture_init(&texture_vk->t, desc, layer_count, level_count,
|
||||
flags, device, parent, parent_ops, &texture_vk[1], &wined3d_texture_vk_ops);
|
||||
}
|
||||
|
|
|
@ -2788,6 +2788,10 @@ struct wined3d_adapter_ops
|
|||
const struct wined3d_sub_resource_data *data, void *parent, const struct wined3d_parent_ops *parent_ops,
|
||||
struct wined3d_buffer **buffer);
|
||||
void (*adapter_destroy_buffer)(struct wined3d_buffer *buffer);
|
||||
HRESULT (*adapter_create_texture)(struct wined3d_device *device, const struct wined3d_resource_desc *desc,
|
||||
unsigned int layer_count, unsigned int level_count, uint32_t flags, void *parent,
|
||||
const struct wined3d_parent_ops *parent_ops, struct wined3d_texture **texture);
|
||||
void (*adapter_destroy_texture)(struct wined3d_texture *texture);
|
||||
HRESULT (*adapter_create_rendertarget_view)(const struct wined3d_view_desc *desc,
|
||||
struct wined3d_resource *resource, void *parent, const struct wined3d_parent_ops *parent_ops,
|
||||
struct wined3d_rendertarget_view **view);
|
||||
|
@ -3551,6 +3555,16 @@ struct wined3d_texture
|
|||
} *sub_resources;
|
||||
};
|
||||
|
||||
static inline void *wined3d_texture_allocate_object_memory(SIZE_T s, SIZE_T level_count, SIZE_T layer_count)
|
||||
{
|
||||
struct wined3d_texture *t;
|
||||
|
||||
if (level_count > ((~(SIZE_T)0 - s) / sizeof(*t->sub_resources)) / layer_count)
|
||||
return NULL;
|
||||
|
||||
return heap_alloc_zero(s + level_count * layer_count * sizeof(*t->sub_resources));
|
||||
}
|
||||
|
||||
static inline struct wined3d_texture *texture_from_resource(struct wined3d_resource *resource)
|
||||
{
|
||||
return CONTAINING_RECORD(resource, struct wined3d_texture, resource);
|
||||
|
@ -3613,6 +3627,7 @@ void texture2d_read_from_framebuffer(struct wined3d_texture *texture, unsigned i
|
|||
|
||||
HRESULT wined3d_texture_check_box_dimensions(const struct wined3d_texture *texture,
|
||||
unsigned int level, const struct wined3d_box *box) DECLSPEC_HIDDEN;
|
||||
void wined3d_texture_cleanup(struct wined3d_texture *texture) DECLSPEC_HIDDEN;
|
||||
void wined3d_texture_download_from_texture(struct wined3d_texture *dst_texture, unsigned int dst_sub_resource_idx,
|
||||
struct wined3d_texture *src_texture, unsigned int src_sub_resource_idx) DECLSPEC_HIDDEN;
|
||||
GLenum wined3d_texture_get_gl_buffer(const struct wined3d_texture *texture) DECLSPEC_HIDDEN;
|
||||
|
@ -3629,6 +3644,7 @@ BOOL wined3d_texture_prepare_location(struct wined3d_texture *texture, unsigned
|
|||
void wined3d_texture_set_map_binding(struct wined3d_texture *texture, DWORD map_binding) DECLSPEC_HIDDEN;
|
||||
void wined3d_texture_set_swapchain(struct wined3d_texture *texture,
|
||||
struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
|
||||
void wined3d_texture_sub_resources_destroyed(struct wined3d_texture *texture) DECLSPEC_HIDDEN;
|
||||
void wined3d_texture_translate_drawable_coords(const struct wined3d_texture *texture,
|
||||
HWND window, RECT *rect) DECLSPEC_HIDDEN;
|
||||
void wined3d_texture_upload_data(struct wined3d_texture *texture, unsigned int sub_resource_idx,
|
||||
|
@ -3641,6 +3657,10 @@ void wined3d_texture_upload_from_texture(struct wined3d_texture *dst_texture, un
|
|||
void wined3d_texture_validate_location(struct wined3d_texture *texture,
|
||||
unsigned int sub_resource_idx, DWORD location) DECLSPEC_HIDDEN;
|
||||
|
||||
HRESULT wined3d_texture_no3d_init(struct wined3d_texture *texture_no3d, struct wined3d_device *device,
|
||||
const struct wined3d_resource_desc *desc, unsigned int layer_count, unsigned int level_count,
|
||||
uint32_t flags, void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
|
||||
|
||||
void wined3d_gl_texture_swizzle_from_color_fixup(GLint swizzle[4], struct color_fixup_desc fixup) DECLSPEC_HIDDEN;
|
||||
|
||||
struct gl_texture
|
||||
|
@ -3709,11 +3729,29 @@ void wined3d_texture_gl_bind(struct wined3d_texture_gl *texture_gl,
|
|||
struct wined3d_context_gl *context_gl, BOOL srgb) DECLSPEC_HIDDEN;
|
||||
void wined3d_texture_gl_bind_and_dirtify(struct wined3d_texture_gl *texture_gl,
|
||||
struct wined3d_context_gl *context_gl, BOOL srgb) DECLSPEC_HIDDEN;
|
||||
HRESULT wined3d_texture_gl_init(struct wined3d_texture_gl *texture_gl, struct wined3d_device *device,
|
||||
const struct wined3d_resource_desc *desc, unsigned int layer_count, unsigned int level_count,
|
||||
uint32_t flags, void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
|
||||
void wined3d_texture_gl_prepare_texture(struct wined3d_texture_gl *texture_gl,
|
||||
struct wined3d_context_gl *context_gl, BOOL srgb) DECLSPEC_HIDDEN;
|
||||
void wined3d_texture_gl_set_compatible_renderbuffer(struct wined3d_texture_gl *texture_gl,
|
||||
struct wined3d_context_gl *context_gl, unsigned int level,
|
||||
const struct wined3d_rendertarget_info *rt) DECLSPEC_HIDDEN;
|
||||
void wined3d_texture_gl_unload_texture(struct wined3d_texture_gl *texture_gl) DECLSPEC_HIDDEN;
|
||||
|
||||
struct wined3d_texture_vk
|
||||
{
|
||||
struct wined3d_texture t;
|
||||
};
|
||||
|
||||
static inline struct wined3d_texture_vk *wined3d_texture_vk(struct wined3d_texture *texture)
|
||||
{
|
||||
return CONTAINING_RECORD(texture, struct wined3d_texture_vk, t);
|
||||
}
|
||||
|
||||
HRESULT wined3d_texture_vk_init(struct wined3d_texture_vk *texture_vk, struct wined3d_device *device,
|
||||
const struct wined3d_resource_desc *desc, unsigned int layer_count, unsigned int level_count,
|
||||
uint32_t flags, void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
|
||||
|
||||
struct wined3d_renderbuffer_entry
|
||||
{
|
||||
|
|
Loading…
Reference in New Issue