wined3d: Use a single allocation for texture sub-resource objects.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
9f51e8f77e
commit
e3e5dcd2cd
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@ -40,7 +40,7 @@ static const DWORD surface_simple_locations =
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WINED3D_LOCATION_SYSMEM | WINED3D_LOCATION_USER_MEMORY
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| WINED3D_LOCATION_DIB | WINED3D_LOCATION_BUFFER;
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static void surface_cleanup(struct wined3d_surface *surface)
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void wined3d_surface_cleanup(struct wined3d_surface *surface)
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{
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struct wined3d_surface *overlay, *cur;
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@ -107,15 +107,6 @@ static void surface_cleanup(struct wined3d_surface *surface)
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resource_cleanup(&surface->resource);
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}
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void wined3d_surface_destroy(struct wined3d_surface *surface)
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{
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TRACE("surface %p.\n", surface);
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surface_cleanup(surface);
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surface->resource.parent_ops->wined3d_object_destroyed(surface->resource.parent);
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HeapFree(GetProcessHeap(), 0, surface);
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}
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void surface_get_drawable_size(const struct wined3d_surface *surface, const struct wined3d_context *context,
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unsigned int *width, unsigned int *height)
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{
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@ -5012,7 +5003,7 @@ cpu:
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return surface_cpu_blt(dst_surface, dst_rect, src_surface, src_rect, flags, fx, filter);
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}
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static HRESULT surface_init(struct wined3d_surface *surface, struct wined3d_texture *container,
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HRESULT wined3d_surface_init(struct wined3d_surface *surface, struct wined3d_texture *container,
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const struct wined3d_resource_desc *desc, GLenum target, unsigned int level, unsigned int layer, DWORD flags)
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{
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struct wined3d_device *device = container->resource.device;
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@ -5090,7 +5081,7 @@ static HRESULT surface_init(struct wined3d_surface *surface, struct wined3d_text
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if (FAILED(hr = surface->surface_ops->surface_private_setup(surface)))
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{
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ERR("Private setup failed, hr %#x.\n", hr);
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surface_cleanup(surface);
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wined3d_surface_cleanup(surface);
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return hr;
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}
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@ -5111,48 +5102,6 @@ static HRESULT surface_init(struct wined3d_surface *surface, struct wined3d_text
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return hr;
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}
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HRESULT wined3d_surface_create(struct wined3d_texture *container, const struct wined3d_resource_desc *desc,
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GLenum target, unsigned int level, unsigned int layer, DWORD flags, struct wined3d_surface **surface)
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{
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struct wined3d_device_parent *device_parent = container->resource.device->device_parent;
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const struct wined3d_parent_ops *parent_ops;
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struct wined3d_surface *object;
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void *parent;
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HRESULT hr;
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TRACE("container %p, width %u, height %u, format %s, usage %s (%#x), pool %s, "
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"multisample_type %#x, multisample_quality %u, target %#x, level %u, layer %u, flags %#x, surface %p.\n",
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container, desc->width, desc->height, debug_d3dformat(desc->format),
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debug_d3dusage(desc->usage), desc->usage, debug_d3dpool(desc->pool),
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desc->multisample_type, desc->multisample_quality, target, level, layer, flags, surface);
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if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
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return E_OUTOFMEMORY;
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if (FAILED(hr = surface_init(object, container, desc, target, level, layer, flags)))
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{
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WARN("Failed to initialize surface, returning %#x.\n", hr);
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HeapFree(GetProcessHeap(), 0, object);
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return hr;
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}
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if (FAILED(hr = device_parent->ops->surface_created(device_parent,
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container, layer * container->level_count + level, &parent, &parent_ops)))
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{
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WARN("Failed to create surface parent, hr %#x.\n", hr);
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wined3d_surface_destroy(object);
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return hr;
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}
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TRACE("Created surface %p, parent %p, parent_ops %p.\n", object, parent, parent_ops);
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object->resource.parent = parent;
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object->resource.parent_ops = parent_ops;
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*surface = object;
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return hr;
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}
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/* Context activation is done by the caller. */
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void wined3d_surface_prepare(struct wined3d_surface *surface, struct wined3d_context *context, DWORD location)
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{
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@ -108,19 +108,9 @@ static void wined3d_texture_unload_gl_texture(struct wined3d_texture *texture)
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static void wined3d_texture_cleanup(struct wined3d_texture *texture)
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{
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UINT sub_count = texture->level_count * texture->layer_count;
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UINT i;
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TRACE("texture %p.\n", texture);
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for (i = 0; i < sub_count; ++i)
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{
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struct wined3d_resource *sub_resource = texture->sub_resources[i].resource;
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if (sub_resource)
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texture->texture_ops->texture_sub_resource_cleanup(sub_resource);
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}
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texture->texture_ops->texture_cleanup_sub_resources(texture);
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wined3d_texture_unload_gl_texture(texture);
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resource_cleanup(&texture->resource);
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}
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@ -804,13 +794,6 @@ static void texture2d_sub_resource_add_dirty_region(struct wined3d_resource *sub
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surface_invalidate_location(surface, ~surface->resource.map_binding);
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}
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static void texture2d_sub_resource_cleanup(struct wined3d_resource *sub_resource)
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{
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struct wined3d_surface *surface = surface_from_resource(sub_resource);
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wined3d_surface_destroy(surface);
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}
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static void texture2d_sub_resource_invalidate_location(struct wined3d_resource *sub_resource, DWORD location)
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{
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struct wined3d_surface *surface = surface_from_resource(sub_resource);
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@ -904,15 +887,34 @@ static void texture2d_prepare_texture(struct wined3d_texture *texture, struct wi
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}
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}
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static void texture2d_cleanup_sub_resources(struct wined3d_texture *texture)
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{
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unsigned int sub_count = texture->level_count * texture->layer_count;
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struct wined3d_surface *surface;
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unsigned int i;
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for (i = 0; i < sub_count; ++i)
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{
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if ((surface = texture->sub_resources[i].u.surface))
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{
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TRACE("surface %p.\n", surface);
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wined3d_surface_cleanup(surface);
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surface->resource.parent_ops->wined3d_object_destroyed(surface->resource.parent);
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}
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}
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HeapFree(GetProcessHeap(), 0, texture->sub_resources[0].u.surface);
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}
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static const struct wined3d_texture_ops texture2d_ops =
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{
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texture2d_sub_resource_load,
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texture2d_sub_resource_add_dirty_region,
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texture2d_sub_resource_cleanup,
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texture2d_sub_resource_invalidate_location,
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texture2d_sub_resource_validate_location,
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texture2d_sub_resource_upload_data,
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texture2d_prepare_texture,
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texture2d_cleanup_sub_resources,
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};
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static ULONG texture_resource_incref(struct wined3d_resource *resource)
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@ -978,8 +980,10 @@ static HRESULT texture_init(struct wined3d_texture *texture, const struct wined3
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unsigned int layer_count, unsigned int level_count, DWORD flags, struct wined3d_device *device,
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void *parent, const struct wined3d_parent_ops *parent_ops)
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{
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struct wined3d_device_parent *device_parent = device->device_parent;
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const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
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struct wined3d_resource_desc surface_desc;
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struct wined3d_surface *surfaces;
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UINT pow2_width, pow2_height;
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unsigned int i, j;
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HRESULT hr;
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@ -1088,6 +1092,12 @@ static HRESULT texture_init(struct wined3d_texture *texture, const struct wined3
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}
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TRACE("xf(%f) yf(%f)\n", texture->pow2_matrix[0], texture->pow2_matrix[5]);
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if (!(surfaces = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*surfaces) * level_count * layer_count)))
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{
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wined3d_texture_cleanup(texture);
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return E_OUTOFMEMORY;
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}
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/* Generate all the surfaces. */
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surface_desc = *desc;
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surface_desc.resource_type = WINED3D_RTYPE_SURFACE;
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@ -1108,16 +1118,32 @@ static HRESULT texture_init(struct wined3d_texture *texture, const struct wined3
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unsigned int idx = j * texture->level_count + i;
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struct wined3d_surface *surface;
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if (FAILED(hr = wined3d_surface_create(texture, &surface_desc,
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target, i, j, flags, &surface)))
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surface = &surfaces[idx];
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if (FAILED(hr = wined3d_surface_init(surface, texture, &surface_desc, target, i, j, flags)))
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{
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WARN("Failed to create surface, hr %#x.\n", hr);
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WARN("Failed to initialize surface, returning %#x.\n", hr);
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wined3d_texture_cleanup(texture);
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if (!idx)
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HeapFree(GetProcessHeap(), 0, surfaces);
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return hr;
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}
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if (FAILED(hr = device_parent->ops->surface_created(device_parent,
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texture, idx, &parent, &parent_ops)))
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{
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WARN("Failed to create surface parent, hr %#x.\n", hr);
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wined3d_surface_cleanup(surface);
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wined3d_texture_cleanup(texture);
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return hr;
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}
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TRACE("parent %p, parent_ops %p.\n", parent, parent_ops);
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surface->resource.parent = parent;
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surface->resource.parent_ops = parent_ops;
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texture->sub_resources[idx].resource = &surface->resource;
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TRACE("Created surface level %u @ %p.\n", i, surface);
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texture->sub_resources[idx].u.surface = surface;
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TRACE("Created surface level %u, layer %u @ %p.\n", i, j, surface);
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}
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/* Calculate the next mipmap level. */
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surface_desc.width = max(1, surface_desc.width >> 1);
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@ -1139,13 +1165,6 @@ static void texture3d_sub_resource_add_dirty_region(struct wined3d_resource *sub
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wined3d_texture_set_dirty(volume_from_resource(sub_resource)->container);
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}
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static void texture3d_sub_resource_cleanup(struct wined3d_resource *sub_resource)
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{
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struct wined3d_volume *volume = volume_from_resource(sub_resource);
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wined3d_volume_destroy(volume);
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}
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static void texture3d_sub_resource_invalidate_location(struct wined3d_resource *sub_resource, DWORD location)
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{
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struct wined3d_volume *volume = volume_from_resource(sub_resource);
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@ -1198,15 +1217,34 @@ static void texture3d_prepare_texture(struct wined3d_texture *texture, struct wi
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}
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}
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static void texture3d_cleanup_sub_resources(struct wined3d_texture *texture)
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{
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unsigned int sub_count = texture->level_count * texture->layer_count;
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struct wined3d_volume *volume;
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unsigned int i;
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for (i = 0; i < sub_count; ++i)
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{
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if ((volume = texture->sub_resources[i].u.volume))
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{
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TRACE("volume %p.\n", volume);
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wined3d_volume_cleanup(volume);
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volume->resource.parent_ops->wined3d_object_destroyed(volume->resource.parent);
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}
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}
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HeapFree(GetProcessHeap(), 0, texture->sub_resources[0].u.volume);
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}
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static const struct wined3d_texture_ops texture3d_ops =
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{
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texture3d_sub_resource_load,
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texture3d_sub_resource_add_dirty_region,
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texture3d_sub_resource_cleanup,
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texture3d_sub_resource_invalidate_location,
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texture3d_sub_resource_validate_location,
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texture3d_sub_resource_upload_data,
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texture3d_prepare_texture,
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texture3d_cleanup_sub_resources,
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};
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BOOL wined3d_texture_check_block_align(const struct wined3d_texture *texture,
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@ -1271,8 +1309,10 @@ static const struct wined3d_resource_ops texture3d_resource_ops =
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static HRESULT volumetexture_init(struct wined3d_texture *texture, const struct wined3d_resource_desc *desc,
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UINT levels, struct wined3d_device *device, void *parent, const struct wined3d_parent_ops *parent_ops)
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{
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struct wined3d_device_parent *device_parent = device->device_parent;
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const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
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struct wined3d_resource_desc volume_desc;
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struct wined3d_volume *volumes;
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unsigned int i;
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HRESULT hr;
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@ -1347,6 +1387,12 @@ static HRESULT volumetexture_init(struct wined3d_texture *texture, const struct
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texture->pow2_matrix[15] = 1.0f;
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texture->target = GL_TEXTURE_3D;
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if (!(volumes = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*volumes) * levels)))
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{
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wined3d_texture_cleanup(texture);
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return E_OUTOFMEMORY;
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}
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/* Generate all the surfaces. */
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volume_desc = *desc;
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volume_desc.resource_type = WINED3D_RTYPE_VOLUME;
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@ -1354,14 +1400,32 @@ static HRESULT volumetexture_init(struct wined3d_texture *texture, const struct
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{
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struct wined3d_volume *volume;
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if (FAILED(hr = wined3d_volume_create(texture, &volume_desc, i, &volume)))
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volume = &volumes[i];
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if (FAILED(hr = wined3d_volume_init(volume, texture, &volume_desc, i)))
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{
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ERR("Creating a volume for the volume texture failed, hr %#x.\n", hr);
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WARN("Failed to initialize volume, returning %#x.\n", hr);
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wined3d_texture_cleanup(texture);
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if (!i)
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HeapFree(GetProcessHeap(), 0, volumes);
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return hr;
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}
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if (FAILED(hr = device_parent->ops->volume_created(device_parent,
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texture, i, &parent, &parent_ops)))
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{
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WARN("Failed to create volume parent, hr %#x.\n", hr);
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wined3d_volume_cleanup(volume);
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wined3d_texture_cleanup(texture);
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return hr;
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}
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TRACE("parent %p, parent_ops %p.\n", parent, parent_ops);
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volume->resource.parent = parent;
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volume->resource.parent_ops = parent_ops;
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texture->sub_resources[i].resource = &volume->resource;
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texture->sub_resources[i].u.volume = volume;
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TRACE("Created volume level %u @ %p.\n", i, volume);
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/* Calculate the next mipmap level. */
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volume_desc.width = max(1, volume_desc.width >> 1);
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@ -382,7 +382,7 @@ static void wined3d_volume_free_pbo(struct wined3d_volume *volume)
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context_release(context);
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}
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void wined3d_volume_destroy(struct wined3d_volume *volume)
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void wined3d_volume_cleanup(struct wined3d_volume *volume)
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{
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TRACE("volume %p.\n", volume);
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@ -390,8 +390,6 @@ void wined3d_volume_destroy(struct wined3d_volume *volume)
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wined3d_volume_free_pbo(volume);
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resource_cleanup(&volume->resource);
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volume->resource.parent_ops->wined3d_object_destroyed(volume->resource.parent);
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HeapFree(GetProcessHeap(), 0, volume);
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}
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static void volume_unload(struct wined3d_resource *resource)
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@ -665,7 +663,7 @@ static const struct wined3d_resource_ops volume_resource_ops =
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volume_resource_sub_resource_unmap,
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};
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static HRESULT volume_init(struct wined3d_volume *volume, struct wined3d_texture *container,
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HRESULT wined3d_volume_init(struct wined3d_volume *volume, struct wined3d_texture *container,
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const struct wined3d_resource_desc *desc, UINT level)
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{
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struct wined3d_device *device = container->resource.device;
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@ -708,44 +706,3 @@ static HRESULT volume_init(struct wined3d_volume *volume, struct wined3d_texture
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return WINED3D_OK;
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}
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HRESULT wined3d_volume_create(struct wined3d_texture *container, const struct wined3d_resource_desc *desc,
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unsigned int level, struct wined3d_volume **volume)
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{
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struct wined3d_device_parent *device_parent = container->resource.device->device_parent;
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const struct wined3d_parent_ops *parent_ops;
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struct wined3d_volume *object;
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void *parent;
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HRESULT hr;
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TRACE("container %p, width %u, height %u, depth %u, level %u, format %s, "
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"usage %#x, pool %s, volume %p.\n",
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container, desc->width, desc->height, desc->depth, level, debug_d3dformat(desc->format),
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desc->usage, debug_d3dpool(desc->pool), volume);
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if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
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return E_OUTOFMEMORY;
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if (FAILED(hr = volume_init(object, container, desc, level)))
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{
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WARN("Failed to initialize volume, returning %#x.\n", hr);
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HeapFree(GetProcessHeap(), 0, object);
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return hr;
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}
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if (FAILED(hr = device_parent->ops->volume_created(device_parent,
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container, level, &parent, &parent_ops)))
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{
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WARN("Failed to create volume parent, hr %#x.\n", hr);
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wined3d_volume_destroy(object);
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return hr;
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}
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TRACE("Created volume %p, parent %p, parent_ops %p.\n", object, parent, parent_ops);
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object->resource.parent = parent;
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object->resource.parent_ops = parent_ops;
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*volume = object;
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return WINED3D_OK;
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}
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@ -2326,13 +2326,13 @@ struct wined3d_texture_ops
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struct wined3d_context *context, BOOL srgb);
|
||||
void (*texture_sub_resource_add_dirty_region)(struct wined3d_resource *sub_resource,
|
||||
const struct wined3d_box *dirty_region);
|
||||
void (*texture_sub_resource_cleanup)(struct wined3d_resource *sub_resource);
|
||||
void (*texture_sub_resource_invalidate_location)(struct wined3d_resource *sub_resource, DWORD location);
|
||||
void (*texture_sub_resource_validate_location)(struct wined3d_resource *sub_resource, DWORD location);
|
||||
void (*texture_sub_resource_upload_data)(struct wined3d_resource *sub_resource,
|
||||
const struct wined3d_context *context, const struct wined3d_sub_resource_data *data);
|
||||
void (*texture_prepare_texture)(struct wined3d_texture *texture,
|
||||
struct wined3d_context *context, BOOL srgb);
|
||||
void (*texture_cleanup_sub_resources)(struct wined3d_texture *texture);
|
||||
};
|
||||
|
||||
#define WINED3D_TEXTURE_COND_NP2 0x00000001
|
||||
|
@ -2386,6 +2386,11 @@ struct wined3d_texture
|
|||
struct
|
||||
{
|
||||
struct wined3d_resource *resource;
|
||||
union
|
||||
{
|
||||
struct wined3d_surface *surface;
|
||||
struct wined3d_volume *volume;
|
||||
} u;
|
||||
} sub_resources[1];
|
||||
};
|
||||
|
||||
|
@ -2449,12 +2454,12 @@ static inline struct wined3d_volume *volume_from_resource(struct wined3d_resourc
|
|||
}
|
||||
|
||||
BOOL volume_prepare_system_memory(struct wined3d_volume *volume) DECLSPEC_HIDDEN;
|
||||
HRESULT wined3d_volume_create(struct wined3d_texture *container, const struct wined3d_resource_desc *desc,
|
||||
unsigned int level, struct wined3d_volume **volume) DECLSPEC_HIDDEN;
|
||||
void wined3d_volume_destroy(struct wined3d_volume *volume) DECLSPEC_HIDDEN;
|
||||
void wined3d_volume_cleanup(struct wined3d_volume *volume) DECLSPEC_HIDDEN;
|
||||
HRESULT wined3d_volume_init(struct wined3d_volume *volume, struct wined3d_texture *container,
|
||||
const struct wined3d_resource_desc *desc, UINT level) DECLSPEC_HIDDEN;
|
||||
void wined3d_volume_invalidate_location(struct wined3d_volume *volume, DWORD location) DECLSPEC_HIDDEN;
|
||||
void wined3d_volume_load(struct wined3d_volume *volume, struct wined3d_context *context,
|
||||
BOOL srgb_mode) DECLSPEC_HIDDEN;
|
||||
void wined3d_volume_invalidate_location(struct wined3d_volume *volume, DWORD location) DECLSPEC_HIDDEN;
|
||||
HRESULT wined3d_volume_map(struct wined3d_volume *volume,
|
||||
struct wined3d_map_desc *map_desc, const struct wined3d_box *box, DWORD flags) DECLSPEC_HIDDEN;
|
||||
void wined3d_volume_validate_location(struct wined3d_volume *volume, DWORD location) DECLSPEC_HIDDEN;
|
||||
|
@ -2563,13 +2568,16 @@ static inline GLuint surface_get_texture_name(const struct wined3d_surface *surf
|
|||
HRESULT wined3d_surface_blt(struct wined3d_surface *dst_surface, const RECT *dst_rect,
|
||||
struct wined3d_surface *src_surface, const RECT *src_rect, DWORD flags,
|
||||
const struct wined3d_blt_fx *blt_fx, enum wined3d_texture_filter_type filter) DECLSPEC_HIDDEN;
|
||||
void surface_set_dirty(struct wined3d_surface *surface) DECLSPEC_HIDDEN;
|
||||
void wined3d_surface_cleanup(struct wined3d_surface *surface) DECLSPEC_HIDDEN;
|
||||
HRESULT surface_color_fill(struct wined3d_surface *s,
|
||||
const RECT *rect, const struct wined3d_color *color) DECLSPEC_HIDDEN;
|
||||
HRESULT surface_create_dib_section(struct wined3d_surface *surface) DECLSPEC_HIDDEN;
|
||||
GLenum surface_get_gl_buffer(const struct wined3d_surface *surface) DECLSPEC_HIDDEN;
|
||||
void surface_get_drawable_size(const struct wined3d_surface *surface, const struct wined3d_context *context,
|
||||
unsigned int *width, unsigned int *height) DECLSPEC_HIDDEN;
|
||||
HRESULT wined3d_surface_init(struct wined3d_surface *surface,
|
||||
struct wined3d_texture *container, const struct wined3d_resource_desc *desc,
|
||||
GLenum target, unsigned int level, unsigned int layer, DWORD flags) DECLSPEC_HIDDEN;
|
||||
void surface_invalidate_location(struct wined3d_surface *surface, DWORD location) DECLSPEC_HIDDEN;
|
||||
void surface_load(struct wined3d_surface *surface, struct wined3d_context *context, BOOL srgb) DECLSPEC_HIDDEN;
|
||||
void surface_load_ds_location(struct wined3d_surface *surface,
|
||||
|
@ -2585,6 +2593,7 @@ void wined3d_surface_prepare(struct wined3d_surface *surface, struct wined3d_con
|
|||
DWORD location) DECLSPEC_HIDDEN;
|
||||
void surface_set_compatible_renderbuffer(struct wined3d_surface *surface,
|
||||
const struct wined3d_surface *rt) DECLSPEC_HIDDEN;
|
||||
void surface_set_dirty(struct wined3d_surface *surface) DECLSPEC_HIDDEN;
|
||||
void surface_set_texture_target(struct wined3d_surface *surface, GLenum target, GLint level) DECLSPEC_HIDDEN;
|
||||
void surface_translate_drawable_coords(const struct wined3d_surface *surface, HWND window, RECT *rect) DECLSPEC_HIDDEN;
|
||||
HRESULT wined3d_surface_unmap(struct wined3d_surface *surface) DECLSPEC_HIDDEN;
|
||||
|
@ -2593,10 +2602,6 @@ HRESULT wined3d_surface_update_desc(struct wined3d_surface *surface,
|
|||
HRESULT surface_upload_from_surface(struct wined3d_surface *dst_surface, const POINT *dst_point,
|
||||
struct wined3d_surface *src_surface, const RECT *src_rect) DECLSPEC_HIDDEN;
|
||||
void surface_validate_location(struct wined3d_surface *surface, DWORD location) DECLSPEC_HIDDEN;
|
||||
HRESULT wined3d_surface_create(struct wined3d_texture *container, const struct wined3d_resource_desc *desc,
|
||||
GLenum target, unsigned int level, unsigned int layer, DWORD flags,
|
||||
struct wined3d_surface **surface) DECLSPEC_HIDDEN;
|
||||
void wined3d_surface_destroy(struct wined3d_surface *surface) DECLSPEC_HIDDEN;
|
||||
void surface_prepare_map_memory(struct wined3d_surface *surface) DECLSPEC_HIDDEN;
|
||||
void wined3d_surface_upload_data(struct wined3d_surface *surface, const struct wined3d_gl_info *gl_info,
|
||||
const struct wined3d_format *format, const RECT *src_rect, UINT src_pitch, const POINT *dst_point,
|
||||
|
|
Loading…
Reference in New Issue