wined3d: Degrade an ERR to a TRACE.
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@ -3559,7 +3559,7 @@ static HRESULT arbfp_blit_set(IWineD3DDevice *iface, WINED3DFORMAT fmt, GLenum t
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if(glDesc->conversion_group != WINED3DFMT_YUY2 && glDesc->conversion_group != WINED3DFMT_UYVY &&
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glDesc->conversion_group != WINED3DFMT_YV12) {
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ERR("Format: %s\n", debug_d3dformat(glDesc->conversion_group));
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TRACE("Format: %s\n", debug_d3dformat(glDesc->conversion_group));
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/* Don't bother setting up a shader for unconverted formats */
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glEnable(textype);
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checkGLcall("glEnable(textype)");
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