diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index c760d519b30..fb809052d83 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -12624,7 +12624,7 @@ static void gen_yv12_read(struct wined3d_string_buffer *buffer, /* Read odd lines from the right side (add 0.5 to the x coordinate). Keep * in mind that each line of the chroma plane corresponds to 2 lines of the * resulting image. */ - shader_addline(buffer, " if (fract(floor(texcoord.y * size.y) * 0.25 + 1.0 / 6.0) >= 0.5)\n"); + shader_addline(buffer, " if (fract(texcoord.y * size.y * 0.25) >= 0.5)\n"); shader_addline(buffer, " texcoord.x += 0.5;\n"); /* Clamp, keep the half pixel origin in mind. */