wined3d: Only issue state_patchsegments FIXME once.
This commit is contained in:
parent
413b9b2ad2
commit
e3d3d1823d
|
@ -1418,8 +1418,13 @@ static void state_patchsegments(DWORD state, IWineD3DStateBlockImpl *stateblock,
|
|||
TRACE("Stub\n");
|
||||
if (stateblock->renderState[WINED3DRS_PATCHSEGMENTS] != tmpvalue.d)
|
||||
{
|
||||
static BOOL displayed = FALSE;
|
||||
|
||||
tmpvalue.d = stateblock->renderState[WINED3DRS_PATCHSEGMENTS];
|
||||
if(!displayed)
|
||||
FIXME("(WINED3DRS_PATCHSEGMENTS,%f) not yet implemented\n", tmpvalue.f);
|
||||
|
||||
displayed = TRUE;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue