wined3d: Only issue state_patchsegments FIXME once.
This commit is contained in:
parent
413b9b2ad2
commit
e3d3d1823d
|
@ -1418,8 +1418,13 @@ static void state_patchsegments(DWORD state, IWineD3DStateBlockImpl *stateblock,
|
||||||
TRACE("Stub\n");
|
TRACE("Stub\n");
|
||||||
if (stateblock->renderState[WINED3DRS_PATCHSEGMENTS] != tmpvalue.d)
|
if (stateblock->renderState[WINED3DRS_PATCHSEGMENTS] != tmpvalue.d)
|
||||||
{
|
{
|
||||||
|
static BOOL displayed = FALSE;
|
||||||
|
|
||||||
tmpvalue.d = stateblock->renderState[WINED3DRS_PATCHSEGMENTS];
|
tmpvalue.d = stateblock->renderState[WINED3DRS_PATCHSEGMENTS];
|
||||||
|
if(!displayed)
|
||||||
FIXME("(WINED3DRS_PATCHSEGMENTS,%f) not yet implemented\n", tmpvalue.f);
|
FIXME("(WINED3DRS_PATCHSEGMENTS,%f) not yet implemented\n", tmpvalue.f);
|
||||||
|
|
||||||
|
displayed = TRUE;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue