windows.gaming.input: Implement IIterable<T> and IIterator<T> interfaces.
For the generic vector implementation. Signed-off-by: Rémi Bernon <rbernon@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
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474c588249
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e3b1d818af
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@ -381,14 +381,19 @@ static HRESULT WINAPI statics_remove_RawGameControllerRemoved( IRawGameControlle
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static HRESULT WINAPI statics_get_RawGameControllers( IRawGameControllerStatics *iface, IVectorView_RawGameController **value )
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{
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static const GUID *view_iid = &IID_IVectorView_RawGameController;
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static const GUID *iid = &IID_IVector_RawGameController;
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static const struct vector_iids iids =
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{
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.vector = &IID_IVector_RawGameController,
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.view = &IID_IVectorView_RawGameController,
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.iterable = &IID_IIterable_RawGameController,
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.iterator = &IID_IIterator_RawGameController,
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};
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IVector_RawGameController *controllers;
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HRESULT hr;
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TRACE( "iface %p, value %p.\n", iface, value );
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if (SUCCEEDED(hr = vector_create( iid, view_iid, (void **)&controllers )))
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if (SUCCEEDED(hr = vector_create( &iids, (void **)&controllers )))
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{
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hr = IVector_RawGameController_GetView( controllers, value );
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IVector_RawGameController_Release( controllers );
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@ -341,14 +341,19 @@ static HRESULT WINAPI statics_remove_GamepadRemoved( IGamepadStatics *iface, Eve
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static HRESULT WINAPI statics_get_Gamepads( IGamepadStatics *iface, IVectorView_Gamepad **value )
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{
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static const GUID *view_iid = &IID_IVectorView_Gamepad;
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static const GUID *iid = &IID_IVector_Gamepad;
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static const struct vector_iids iids =
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{
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.vector = &IID_IVector_Gamepad,
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.view = &IID_IVectorView_Gamepad,
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.iterable = &IID_IIterable_Gamepad,
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.iterator = &IID_IIterator_Gamepad,
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};
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IVector_Gamepad *gamepads;
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HRESULT hr;
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TRACE( "iface %p, value %p.\n", iface, value );
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if (SUCCEEDED(hr = vector_create( iid, view_iid, (void **)&gamepads )))
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if (SUCCEEDED(hr = vector_create( &iids, (void **)&gamepads )))
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{
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hr = IVector_Gamepad_GetView( gamepads, value );
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IVector_Gamepad_Release( gamepads );
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@ -41,7 +41,14 @@ extern ICustomGameControllerFactory *controller_factory;
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extern ICustomGameControllerFactory *gamepad_factory;
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extern IGameControllerFactoryManagerStatics2 *manager_factory;
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extern HRESULT vector_create( REFIID iid, REFIID view_iid, void **out );
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struct vector_iids
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{
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const GUID *vector;
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const GUID *view;
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const GUID *iterable;
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const GUID *iterator;
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};
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extern HRESULT vector_create( const struct vector_iids *iids, void **out );
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extern void provider_create( const WCHAR *device_path );
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extern void provider_remove( const WCHAR *device_path );
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@ -23,10 +23,144 @@
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WINE_DEFAULT_DEBUG_CHANNEL(combase);
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struct iterator
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{
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IIterator_IInspectable IIterator_IInspectable_iface;
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const GUID *iid;
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LONG ref;
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IVectorView_IInspectable *view;
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UINT32 index;
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UINT32 size;
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};
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static inline struct iterator *impl_from_IIterator_IInspectable( IIterator_IInspectable *iface )
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{
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return CONTAINING_RECORD( iface, struct iterator, IIterator_IInspectable_iface );
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}
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static HRESULT WINAPI iterator_QueryInterface( IIterator_IInspectable *iface, REFIID iid, void **out )
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{
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struct iterator *impl = impl_from_IIterator_IInspectable( iface );
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TRACE( "iface %p, iid %s, out %p.\n", iface, debugstr_guid( iid ), out );
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if (IsEqualGUID( iid, &IID_IUnknown ) ||
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IsEqualGUID( iid, &IID_IInspectable ) ||
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IsEqualGUID( iid, &IID_IAgileObject ) ||
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IsEqualGUID( iid, impl->iid ))
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{
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IInspectable_AddRef( (*out = &impl->IIterator_IInspectable_iface) );
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return S_OK;
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}
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WARN( "%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid( iid ) );
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*out = NULL;
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return E_NOINTERFACE;
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}
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static ULONG WINAPI iterator_AddRef( IIterator_IInspectable *iface )
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{
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struct iterator *impl = impl_from_IIterator_IInspectable( iface );
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ULONG ref = InterlockedIncrement( &impl->ref );
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TRACE( "iface %p increasing refcount to %lu.\n", iface, ref );
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return ref;
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}
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static ULONG WINAPI iterator_Release( IIterator_IInspectable *iface )
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{
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struct iterator *impl = impl_from_IIterator_IInspectable( iface );
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ULONG ref = InterlockedDecrement( &impl->ref );
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TRACE( "iface %p decreasing refcount to %lu.\n", iface, ref );
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if (!ref)
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{
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IVectorView_IInspectable_Release( impl->view );
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free( impl );
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}
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return ref;
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}
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static HRESULT WINAPI iterator_GetIids( IIterator_IInspectable *iface, ULONG *iid_count, IID **iids )
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{
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FIXME( "iface %p, iid_count %p, iids %p stub!\n", iface, iid_count, iids );
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return E_NOTIMPL;
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}
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static HRESULT WINAPI iterator_GetRuntimeClassName( IIterator_IInspectable *iface, HSTRING *class_name )
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{
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FIXME( "iface %p, class_name %p stub!\n", iface, class_name );
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return E_NOTIMPL;
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}
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static HRESULT WINAPI iterator_GetTrustLevel( IIterator_IInspectable *iface, TrustLevel *trust_level )
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{
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FIXME( "iface %p, trust_level %p stub!\n", iface, trust_level );
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return E_NOTIMPL;
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}
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static HRESULT WINAPI iterator_get_Current( IIterator_IInspectable *iface, IInspectable **value )
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{
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struct iterator *impl = impl_from_IIterator_IInspectable( iface );
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FIXME("\n");
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return IVectorView_IInspectable_GetAt( impl->view, impl->index, value );
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}
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static HRESULT WINAPI iterator_get_HasCurrent( IIterator_IInspectable *iface, BOOL *value )
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{
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struct iterator *impl = impl_from_IIterator_IInspectable( iface );
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FIXME("\n");
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*value = impl->index < impl->size;
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return S_OK;
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}
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static HRESULT WINAPI iterator_MoveNext( IIterator_IInspectable *iface, BOOL *value )
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{
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struct iterator *impl = impl_from_IIterator_IInspectable( iface );
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FIXME("\n");
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if ((*value = impl->index < impl->size)) impl->index++;
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return S_OK;
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}
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static HRESULT WINAPI iterator_GetMany( IIterator_IInspectable *iface, UINT32 items_size,
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IInspectable **items, UINT *count )
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{
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struct iterator *impl = impl_from_IIterator_IInspectable( iface );
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FIXME("\n");
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return IVectorView_IInspectable_GetMany( impl->view, impl->index, items_size, items, count );
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}
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static const IIterator_IInspectableVtbl iterator_vtbl =
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{
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iterator_QueryInterface,
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iterator_AddRef,
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iterator_Release,
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/* IInspectable methods */
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iterator_GetIids,
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iterator_GetRuntimeClassName,
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iterator_GetTrustLevel,
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/* IIterator<IInspectable*> methods */
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iterator_get_Current,
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iterator_get_HasCurrent,
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iterator_MoveNext,
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iterator_GetMany,
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};
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struct vector_view
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{
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IVectorView_IInspectable IVectorView_IInspectable_iface;
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const GUID *iid;
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IIterable_IInspectable IIterable_IInspectable_iface;
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struct vector_iids iids;
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LONG ref;
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UINT32 size;
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@ -47,10 +181,15 @@ static HRESULT WINAPI vector_view_QueryInterface( IVectorView_IInspectable *ifac
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if (IsEqualGUID( iid, &IID_IUnknown ) ||
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IsEqualGUID( iid, &IID_IInspectable ) ||
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IsEqualGUID( iid, &IID_IAgileObject ) ||
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IsEqualGUID( iid, impl->iid ))
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IsEqualGUID( iid, impl->iids.view ))
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{
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IUnknown_AddRef( iface );
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*out = iface;
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IInspectable_AddRef( (*out = &impl->IVectorView_IInspectable_iface) );
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return S_OK;
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}
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if (IsEqualGUID( iid, impl->iids.iterable ))
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{
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IInspectable_AddRef( (*out = &impl->IIterable_IInspectable_iface) );
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return S_OK;
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}
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@ -176,11 +315,46 @@ static const struct IVectorView_IInspectableVtbl vector_view_vtbl =
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vector_view_GetMany,
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};
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DEFINE_IINSPECTABLE_( iterable_view, IIterable_IInspectable, struct vector_view, view_impl_from_IIterable_IInspectable,
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IIterable_IInspectable_iface, &impl->IVectorView_IInspectable_iface )
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static HRESULT WINAPI iterable_view_First( IIterable_IInspectable *iface, IIterator_IInspectable **value )
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{
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struct vector_view *impl = view_impl_from_IIterable_IInspectable( iface );
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struct iterator *iter;
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TRACE( "iface %p, value %p.\n", iface, value );
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if (!(iter = calloc( 1, sizeof(struct iterator) ))) return E_OUTOFMEMORY;
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iter->IIterator_IInspectable_iface.lpVtbl = &iterator_vtbl;
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iter->iid = impl->iids.iterator;
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iter->ref = 1;
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IVectorView_IInspectable_AddRef( (iter->view = &impl->IVectorView_IInspectable_iface) );
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iter->size = impl->size;
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*value = &iter->IIterator_IInspectable_iface;
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return S_OK;
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}
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static const struct IIterable_IInspectableVtbl iterable_view_vtbl =
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{
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iterable_view_QueryInterface,
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iterable_view_AddRef,
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iterable_view_Release,
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/* IInspectable methods */
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iterable_view_GetIids,
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iterable_view_GetRuntimeClassName,
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iterable_view_GetTrustLevel,
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/* IIterable<T> methods */
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iterable_view_First,
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};
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struct vector
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{
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IVector_IInspectable IVector_IInspectable_iface;
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const GUID *iid;
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const GUID *view_iid;
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IIterable_IInspectable IIterable_IInspectable_iface;
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struct vector_iids iids;
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LONG ref;
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UINT32 size;
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if (IsEqualGUID( iid, &IID_IUnknown ) ||
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IsEqualGUID( iid, &IID_IInspectable ) ||
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IsEqualGUID( iid, &IID_IAgileObject ) ||
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IsEqualGUID( iid, impl->iid ))
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IsEqualGUID( iid, impl->iids.vector ))
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{
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IUnknown_AddRef( iface );
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*out = iface;
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IInspectable_AddRef( (*out = &impl->IVector_IInspectable_iface) );
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return S_OK;
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}
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if (IsEqualGUID( iid, impl->iids.iterable ))
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{
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IInspectable_AddRef( (*out = &impl->IIterable_IInspectable_iface) );
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return S_OK;
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}
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@ -287,7 +466,8 @@ static HRESULT WINAPI vector_GetView( IVector_IInspectable *iface, IVectorView_I
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if (!(view = calloc( 1, offsetof( struct vector_view, elements[impl->size] ) ))) return E_OUTOFMEMORY;
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view->IVectorView_IInspectable_iface.lpVtbl = &vector_view_vtbl;
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view->iid = impl->view_iid;
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view->IIterable_IInspectable_iface.lpVtbl = &iterable_view_vtbl;
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view->iids = impl->iids;
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view->ref = 1;
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for (i = 0; i < impl->size; ++i) IInspectable_AddRef( (view->elements[view->size++] = impl->elements[i]) );
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@ -446,16 +626,51 @@ static const struct IVector_IInspectableVtbl vector_vtbl =
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vector_ReplaceAll,
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};
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HRESULT vector_create( REFIID iid, REFIID view_iid, void **out )
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DEFINE_IINSPECTABLE( iterable, IIterable_IInspectable, struct vector, IVector_IInspectable_iface )
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static HRESULT WINAPI iterable_First( IIterable_IInspectable *iface, IIterator_IInspectable **value )
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{
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struct vector *impl = impl_from_IIterable_IInspectable( iface );
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IIterable_IInspectable *iterable;
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IVectorView_IInspectable *view;
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HRESULT hr;
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TRACE("\n");
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if (FAILED(hr = IVector_IInspectable_GetView( &impl->IVector_IInspectable_iface, &view ))) return hr;
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hr = IVectorView_IInspectable_QueryInterface( view, impl->iids.iterable, (void **)&iterable );
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IVectorView_IInspectable_Release( view );
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if (FAILED(hr)) return hr;
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hr = IIterable_IInspectable_First( iterable, value );
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IIterable_IInspectable_Release( iterable );
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return hr;
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}
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static const struct IIterable_IInspectableVtbl iterable_vtbl =
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{
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iterable_QueryInterface,
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iterable_AddRef,
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iterable_Release,
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/* IInspectable methods */
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iterable_GetIids,
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iterable_GetRuntimeClassName,
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iterable_GetTrustLevel,
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/* IIterable<T> methods */
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iterable_First,
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};
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HRESULT vector_create( const struct vector_iids *iids, void **out )
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{
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struct vector *impl;
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TRACE( "iid %s, out %p.\n", debugstr_guid( iid ), out );
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TRACE( "iid %s, out %p.\n", debugstr_guid( iids->vector ), out );
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if (!(impl = calloc( 1, sizeof(*impl) ))) return E_OUTOFMEMORY;
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impl->IVector_IInspectable_iface.lpVtbl = &vector_vtbl;
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impl->iid = iid;
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impl->view_iid = view_iid;
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impl->IIterable_IInspectable_iface.lpVtbl = &iterable_vtbl;
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impl->iids = *iids;
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impl->ref = 1;
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*out = &impl->IVector_IInspectable_iface;
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@ -56,8 +56,12 @@ namespace Windows.Gaming.Input {
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interface Windows.Foundation.EventHandler<Windows.Gaming.Input.RawGameController *>;
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interface Windows.Foundation.TypedEventHandler<Windows.Gaming.Input.IGameController *, Windows.Gaming.Input.Headset *>;
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interface Windows.Foundation.TypedEventHandler<Windows.Gaming.Input.IGameController *, Windows.System.UserChangedEventArgs *>;
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interface Windows.Foundation.Collections.IVectorView<Gamepad *>;
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interface Windows.Foundation.Collections.IVector<Gamepad *>;
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interface Windows.Foundation.Collections.IIterator<Windows.Gaming.Input.Gamepad *>;
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interface Windows.Foundation.Collections.IIterable<Windows.Gaming.Input.Gamepad *>;
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interface Windows.Foundation.Collections.IVectorView<Windows.Gaming.Input.Gamepad *>;
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interface Windows.Foundation.Collections.IVector<Windows.Gaming.Input.Gamepad *>;
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interface Windows.Foundation.Collections.IIterator<Windows.Gaming.Input.RawGameController *>;
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interface Windows.Foundation.Collections.IIterable<Windows.Gaming.Input.RawGameController *>;
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interface Windows.Foundation.Collections.IVectorView<Windows.Gaming.Input.RawGameController *>;
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interface Windows.Foundation.Collections.IVector<Windows.Gaming.Input.RawGameController *>;
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}
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