joy.cpl: Prevent crash on IDirectInputEffect_Release.
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@ -90,6 +90,7 @@ static BOOL CALLBACK enum_callback(const DIDEVICEINSTANCEW *instance, void *cont
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joystick->num_buttons = caps.dwButtons;
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joystick->num_buttons = caps.dwButtons;
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joystick->num_axes = caps.dwAxes;
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joystick->num_axes = caps.dwAxes;
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joystick->forcefeedback = caps.dwFlags & DIDC_FORCEFEEDBACK;
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joystick->forcefeedback = caps.dwFlags & DIDC_FORCEFEEDBACK;
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joystick->num_effects = 0;
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if (joystick->forcefeedback) data->num_ff++;
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if (joystick->forcefeedback) data->num_ff++;
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@ -130,10 +131,10 @@ static void destroy_joysticks(struct JoystickData *data)
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for (i = 0; i < data->num_joysticks; i++)
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for (i = 0; i < data->num_joysticks; i++)
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{
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{
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if (data->joysticks[i].forcefeedback)
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if (data->joysticks[i].forcefeedback && data->joysticks[i].num_effects > 0)
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{
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{
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for (j = 0; j < data->joysticks[i].num_effects; j++)
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for (j = 0; j < data->joysticks[i].num_effects; j++)
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IDirectInputEffect_Release(data->joysticks[i].effects[j].effect);
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IDirectInputEffect_Release(data->joysticks[i].effects[j].effect);
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HeapFree(GetProcessHeap(), 0, data->joysticks[i].effects);
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HeapFree(GetProcessHeap(), 0, data->joysticks[i].effects);
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}
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}
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