d2d1: Properly set an error state when adding the vertex fails in d2d_geometry_sink_BeginFigure().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1777,7 +1777,11 @@ static void STDMETHODCALLTYPE d2d_geometry_sink_BeginFigure(ID2D1GeometrySink *i
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}
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}
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if (!d2d_figure_add_vertex(&geometry->u.path.figures[geometry->u.path.figure_count - 1], start_point))
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if (!d2d_figure_add_vertex(&geometry->u.path.figures[geometry->u.path.figure_count - 1], start_point))
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{
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ERR("Failed to add vertex.\n");
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ERR("Failed to add vertex.\n");
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geometry->u.path.state = D2D_GEOMETRY_STATE_ERROR;
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return;
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}
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geometry->u.path.state = D2D_GEOMETRY_STATE_FIGURE;
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geometry->u.path.state = D2D_GEOMETRY_STATE_FIGURE;
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++geometry->u.path.segment_count;
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++geometry->u.path.segment_count;
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