From e35f54ef1f6775b6cbf2707450b1930d540d1e12 Mon Sep 17 00:00:00 2001 From: Roderick Colenbrander Date: Mon, 12 Apr 2010 21:00:01 +0200 Subject: [PATCH] wined3d: Move R32G32F convertion to the formats table. --- dlls/wined3d/surface.c | 26 -------------------------- dlls/wined3d/utils.c | 27 +++++++++++++++++++++++++-- 2 files changed, 25 insertions(+), 28 deletions(-) diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c index 7d8b7cd88d9..25967b32d38 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c @@ -2244,12 +2244,6 @@ HRESULT d3dfmt_get_conv(IWineD3DSurfaceImpl *This, BOOL need_alpha_ck, BOOL use_ desc->conv_byte_count = 6; break; - case WINED3DFMT_R32G32_FLOAT: - if (gl_info->supported[ARB_TEXTURE_RG]) break; - *convert = CONVERT_R32G32F; - desc->conv_byte_count = 12; - break; - default: break; } @@ -2536,26 +2530,6 @@ static HRESULT d3dfmt_convert_surface(const BYTE *src, BYTE *dst, UINT pitch, UI break; } - case CONVERT_R32G32F: - { - unsigned int x, y; - const float *Source; - float *Dest; - for(y = 0; y < height; y++) { - Source = (const float *)(src + y * pitch); - Dest = (float *) (dst + y * outpitch); - for (x = 0; x < width; x++ ) { - float green = (*Source++); - float red = (*Source++); - Dest[0] = green; - Dest[1] = red; - Dest[2] = 1.0f; - Dest += 3; - } - } - break; - } - default: ERR("Unsupported conversion type %#x.\n", convert); } diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c index 69216c28165..b2a35c6033d 100644 --- a/dlls/wined3d/utils.c +++ b/dlls/wined3d/utils.c @@ -417,6 +417,29 @@ static void convert_r16g16_snorm(const BYTE *src, BYTE *dst, UINT pitch, UINT wi } } +static void convert_r32g32_float(const BYTE *src, BYTE *dst, UINT pitch, UINT width, UINT height) +{ + unsigned int x, y; + const float *Source; + float *Dest; + UINT outpitch = (pitch * 3)/2; + + for(y = 0; y < height; y++) + { + Source = (const float *)(src + y * pitch); + Dest = (float *) (dst + y * outpitch); + for (x = 0; x < width; x++ ) + { + float green = (*Source++); + float red = (*Source++); + Dest[0] = green; + Dest[1] = red; + Dest[2] = 1.0f; + Dest += 3; + } + } +} + static void convert_s1_uint_d15_unorm(const BYTE *src, BYTE *dst, UINT pitch, UINT width, UINT height) { unsigned int x, y; @@ -538,9 +561,9 @@ static const struct wined3d_format_texture_info format_texture_info[] = WINED3DFMT_FLAG_RENDERTARGET, ARB_TEXTURE_RG, NULL}, {WINED3DFMT_R32G32_FLOAT, GL_RGB32F_ARB, GL_RGB32F_ARB, 0, - GL_RGB, GL_FLOAT, 0, + GL_RGB, GL_FLOAT, 12, WINED3DFMT_FLAG_RENDERTARGET, - ARB_TEXTURE_FLOAT, NULL}, + ARB_TEXTURE_FLOAT, &convert_r32g32_float}, {WINED3DFMT_R32G32_FLOAT, GL_RG32F, GL_RG32F, 0, GL_RG, GL_FLOAT, 0, WINED3DFMT_FLAG_RENDERTARGET,