d3d11: Implement d3d11_device_CreateBlendState().

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2015-10-08 02:55:55 +02:00 committed by Alexandre Julliard
parent abf6b7422d
commit e2f8517833
3 changed files with 118 additions and 47 deletions

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@ -283,13 +283,13 @@ struct d3d_blend_state
LONG refcount; LONG refcount;
struct wined3d_private_store private_store; struct wined3d_private_store private_store;
D3D10_BLEND_DESC desc; D3D11_BLEND_DESC desc;
struct wine_rb_entry entry; struct wine_rb_entry entry;
ID3D11Device *device; ID3D11Device *device;
}; };
HRESULT d3d_blend_state_init(struct d3d_blend_state *state, struct d3d_device *device, HRESULT d3d_blend_state_init(struct d3d_blend_state *state, struct d3d_device *device,
const D3D10_BLEND_DESC *desc) DECLSPEC_HIDDEN; const D3D11_BLEND_DESC *desc) DECLSPEC_HIDDEN;
struct d3d_blend_state *unsafe_impl_from_ID3D10BlendState(ID3D10BlendState *iface) DECLSPEC_HIDDEN; struct d3d_blend_state *unsafe_impl_from_ID3D10BlendState(ID3D10BlendState *iface) DECLSPEC_HIDDEN;
/* ID3D11DepthStencilState, ID3D10DepthStencilState */ /* ID3D11DepthStencilState, ID3D10DepthStencilState */

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@ -305,9 +305,64 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CreateClassLinkage(ID3D11Device *i
static HRESULT STDMETHODCALLTYPE d3d11_device_CreateBlendState(ID3D11Device *iface, static HRESULT STDMETHODCALLTYPE d3d11_device_CreateBlendState(ID3D11Device *iface,
const D3D11_BLEND_DESC *desc, ID3D11BlendState **blend_state) const D3D11_BLEND_DESC *desc, ID3D11BlendState **blend_state)
{ {
FIXME("iface %p, desc %p, blend_state %p stub!\n", iface, desc, blend_state); struct d3d_device *device = impl_from_ID3D11Device(iface);
struct d3d_blend_state *object;
struct wine_rb_entry *entry;
D3D11_BLEND_DESC tmp_desc;
unsigned int i, j;
HRESULT hr;
return E_NOTIMPL; TRACE("iface %p, desc %p, blend_state %p.\n", iface, desc, blend_state);
if (!desc)
return E_INVALIDARG;
/* D3D11_RENDER_TARGET_BLEND_DESC has a hole, which is a problem because we use
* D3D11_BLEND_DESC as a key in the rbtree. */
memset(&tmp_desc, 0, sizeof(tmp_desc));
tmp_desc.AlphaToCoverageEnable = desc->AlphaToCoverageEnable;
tmp_desc.IndependentBlendEnable = desc->IndependentBlendEnable;
for (i = 0; i < D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT; ++i)
{
j = desc->IndependentBlendEnable ? i : 0;
tmp_desc.RenderTarget[i].BlendEnable = desc->RenderTarget[j].BlendEnable;
tmp_desc.RenderTarget[i].SrcBlend = desc->RenderTarget[j].SrcBlend;
tmp_desc.RenderTarget[i].DestBlend = desc->RenderTarget[j].DestBlend;
tmp_desc.RenderTarget[i].BlendOp = desc->RenderTarget[j].BlendOp;
tmp_desc.RenderTarget[i].SrcBlendAlpha = desc->RenderTarget[j].SrcBlendAlpha;
tmp_desc.RenderTarget[i].DestBlendAlpha = desc->RenderTarget[j].DestBlendAlpha;
tmp_desc.RenderTarget[i].BlendOpAlpha = desc->RenderTarget[j].BlendOpAlpha;
tmp_desc.RenderTarget[i].RenderTargetWriteMask = desc->RenderTarget[j].RenderTargetWriteMask;
}
wined3d_mutex_lock();
if ((entry = wine_rb_get(&device->blend_states, &tmp_desc)))
{
object = WINE_RB_ENTRY_VALUE(entry, struct d3d_blend_state, entry);
TRACE("Returning existing blend state %p.\n", object);
*blend_state = &object->ID3D11BlendState_iface;
ID3D11BlendState_AddRef(*blend_state);
wined3d_mutex_unlock();
return S_OK;
}
wined3d_mutex_unlock();
if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
return E_OUTOFMEMORY;
if (FAILED(hr = d3d_blend_state_init(object, device, &tmp_desc)))
{
WARN("Failed to initialize blend state, hr %#x.\n", hr);
HeapFree(GetProcessHeap(), 0, object);
return hr;
}
TRACE("Created blend state %p.\n", object);
*blend_state = &object->ID3D11BlendState_iface;
return S_OK;
} }
static HRESULT STDMETHODCALLTYPE d3d11_device_CreateDepthStencilState(ID3D11Device *iface, static HRESULT STDMETHODCALLTYPE d3d11_device_CreateDepthStencilState(ID3D11Device *iface,
@ -1128,7 +1183,7 @@ static void STDMETHODCALLTYPE d3d10_device_OMSetBlendState(ID3D10Device1 *iface,
ID3D10BlendState *blend_state, const FLOAT blend_factor[4], UINT sample_mask) ID3D10BlendState *blend_state, const FLOAT blend_factor[4], UINT sample_mask)
{ {
struct d3d_device *device = impl_from_ID3D10Device(iface); struct d3d_device *device = impl_from_ID3D10Device(iface);
const D3D10_BLEND_DESC *desc; const D3D11_BLEND_DESC *desc;
TRACE("iface %p, blend_state %p, blend_factor {%.8e %.8e %.8e %.8e}, sample_mask 0x%08x.\n", TRACE("iface %p, blend_state %p, blend_factor {%.8e %.8e %.8e %.8e}, sample_mask 0x%08x.\n",
iface, blend_state, blend_factor[0], blend_factor[1], blend_factor[2], blend_factor[3], sample_mask); iface, blend_state, blend_factor[0], blend_factor[1], blend_factor[2], blend_factor[3], sample_mask);
@ -1159,24 +1214,24 @@ static void STDMETHODCALLTYPE d3d10_device_OMSetBlendState(ID3D10Device1 *iface,
if (desc->AlphaToCoverageEnable) if (desc->AlphaToCoverageEnable)
FIXME("Ignoring AlphaToCoverageEnable %#x.\n", desc->AlphaToCoverageEnable); FIXME("Ignoring AlphaToCoverageEnable %#x.\n", desc->AlphaToCoverageEnable);
/* glEnableIndexedEXT(GL_BLEND, ...) */ /* glEnableIndexedEXT(GL_BLEND, ...) */
FIXME("Per-rendertarget blend enable not implemented.\n"); FIXME("Per-rendertarget blend not implemented.\n");
wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_ALPHABLENDENABLE, desc->BlendEnable[0]); wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_ALPHABLENDENABLE, desc->RenderTarget[0].BlendEnable);
wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_SRCBLEND, desc->SrcBlend); wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_SRCBLEND, desc->RenderTarget[0].SrcBlend);
wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_DESTBLEND, desc->DestBlend); wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_DESTBLEND, desc->RenderTarget[0].DestBlend);
wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_BLENDOP, desc->BlendOp); wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_BLENDOP, desc->RenderTarget[0].BlendOp);
wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_SEPARATEALPHABLENDENABLE, TRUE); wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_SEPARATEALPHABLENDENABLE, TRUE);
wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_SRCBLENDALPHA, desc->SrcBlendAlpha); wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_SRCBLENDALPHA, desc->RenderTarget[0].SrcBlendAlpha);
wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_DESTBLENDALPHA, desc->DestBlendAlpha); wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_DESTBLENDALPHA, desc->RenderTarget[0].DestBlendAlpha);
wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_BLENDOPALPHA, desc->BlendOpAlpha); wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_BLENDOPALPHA, desc->RenderTarget[0].BlendOpAlpha);
FIXME("Color mask > 3 not implemented.\n"); FIXME("Color mask > 3 not implemented.\n");
wined3d_device_set_render_state(device->wined3d_device, wined3d_device_set_render_state(device->wined3d_device,
WINED3D_RS_COLORWRITEENABLE, desc->RenderTargetWriteMask[0]); WINED3D_RS_COLORWRITEENABLE, desc->RenderTarget[0].RenderTargetWriteMask);
wined3d_device_set_render_state(device->wined3d_device, wined3d_device_set_render_state(device->wined3d_device,
WINED3D_RS_COLORWRITEENABLE1, desc->RenderTargetWriteMask[1]); WINED3D_RS_COLORWRITEENABLE1, desc->RenderTarget[1].RenderTargetWriteMask);
wined3d_device_set_render_state(device->wined3d_device, wined3d_device_set_render_state(device->wined3d_device,
WINED3D_RS_COLORWRITEENABLE2, desc->RenderTargetWriteMask[2]); WINED3D_RS_COLORWRITEENABLE2, desc->RenderTarget[2].RenderTargetWriteMask);
wined3d_device_set_render_state(device->wined3d_device, wined3d_device_set_render_state(device->wined3d_device,
WINED3D_RS_COLORWRITEENABLE3, desc->RenderTargetWriteMask[3]); WINED3D_RS_COLORWRITEENABLE3, desc->RenderTarget[3].RenderTargetWriteMask);
wined3d_mutex_unlock(); wined3d_mutex_unlock();
} }
@ -2422,8 +2477,9 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateBlendState(ID3D10Device1 *if
const D3D10_BLEND_DESC *desc, ID3D10BlendState **blend_state) const D3D10_BLEND_DESC *desc, ID3D10BlendState **blend_state)
{ {
struct d3d_device *device = impl_from_ID3D10Device(iface); struct d3d_device *device = impl_from_ID3D10Device(iface);
struct d3d_blend_state *object; ID3D11BlendState *d3d11_blend_state;
struct wine_rb_entry *entry; D3D11_BLEND_DESC d3d11_desc;
unsigned int i;
HRESULT hr; HRESULT hr;
TRACE("iface %p, desc %p, blend_state %p.\n", iface, desc, blend_state); TRACE("iface %p, desc %p, blend_state %p.\n", iface, desc, blend_state);
@ -2431,35 +2487,33 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateBlendState(ID3D10Device1 *if
if (!desc) if (!desc)
return E_INVALIDARG; return E_INVALIDARG;
wined3d_mutex_lock(); d3d11_desc.AlphaToCoverageEnable = desc->AlphaToCoverageEnable;
if ((entry = wine_rb_get(&device->blend_states, desc))) d3d11_desc.IndependentBlendEnable = FALSE;
for (i = 0; i < D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT - 1; ++i)
{ {
object = WINE_RB_ENTRY_VALUE(entry, struct d3d_blend_state, entry); if (desc->BlendEnable[i] != desc->BlendEnable[i + 1]
|| desc->RenderTargetWriteMask[i] != desc->RenderTargetWriteMask[i + 1])
TRACE("Returning existing blend state %p.\n", object); d3d11_desc.IndependentBlendEnable = TRUE;
*blend_state = &object->ID3D10BlendState_iface;
ID3D10BlendState_AddRef(*blend_state);
wined3d_mutex_unlock();
return S_OK;
} }
wined3d_mutex_unlock();
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); for (i = 0; i < D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT; ++i)
if (!object)
return E_OUTOFMEMORY;
if (FAILED(hr = d3d_blend_state_init(object, device, desc)))
{ {
WARN("Failed to initialize blend state, hr %#x.\n", hr); d3d11_desc.RenderTarget[i].BlendEnable = desc->BlendEnable[i];
HeapFree(GetProcessHeap(), 0, object); d3d11_desc.RenderTarget[i].SrcBlend = desc->SrcBlend;
d3d11_desc.RenderTarget[i].DestBlend = desc->DestBlend;
d3d11_desc.RenderTarget[i].BlendOp = desc->BlendOp;
d3d11_desc.RenderTarget[i].SrcBlendAlpha = desc->SrcBlendAlpha;
d3d11_desc.RenderTarget[i].DestBlendAlpha = desc->DestBlendAlpha;
d3d11_desc.RenderTarget[i].BlendOpAlpha = desc->BlendOpAlpha;
d3d11_desc.RenderTarget[i].RenderTargetWriteMask = desc->RenderTargetWriteMask[i];
}
if (FAILED(hr = d3d11_device_CreateBlendState(&device->ID3D11Device_iface, &d3d11_desc, &d3d11_blend_state)))
return hr; return hr;
}
TRACE("Created blend state %p.\n", object); hr = ID3D11BlendState_QueryInterface(d3d11_blend_state, &IID_ID3D10BlendState, (void **)blend_state);
*blend_state = &object->ID3D10BlendState_iface; ID3D11BlendState_Release(d3d11_blend_state);
return hr;
return S_OK;
} }
static HRESULT STDMETHODCALLTYPE d3d10_device_CreateDepthStencilState(ID3D10Device1 *iface, static HRESULT STDMETHODCALLTYPE d3d10_device_CreateDepthStencilState(ID3D10Device1 *iface,
@ -3092,8 +3146,8 @@ static const struct wine_rb_functions d3d10_sampler_state_rb_ops =
static int d3d_blend_state_compare(const void *key, const struct wine_rb_entry *entry) static int d3d_blend_state_compare(const void *key, const struct wine_rb_entry *entry)
{ {
const D3D10_BLEND_DESC *ka = key; const D3D11_BLEND_DESC *ka = key;
const D3D10_BLEND_DESC *kb = &WINE_RB_ENTRY_VALUE(entry, const struct d3d_blend_state, entry)->desc; const D3D11_BLEND_DESC *kb = &WINE_RB_ENTRY_VALUE(entry, const struct d3d_blend_state, entry)->desc;
return memcmp(ka, kb, sizeof(*ka)); return memcmp(ka, kb, sizeof(*ka));
} }

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@ -141,7 +141,11 @@ static HRESULT STDMETHODCALLTYPE d3d11_blend_state_SetPrivateDataInterface(ID3D1
static void STDMETHODCALLTYPE d3d11_blend_state_GetDesc(ID3D11BlendState *iface, D3D11_BLEND_DESC *desc) static void STDMETHODCALLTYPE d3d11_blend_state_GetDesc(ID3D11BlendState *iface, D3D11_BLEND_DESC *desc)
{ {
FIXME("iface %p, desc %p stub!\n", iface, desc); struct d3d_blend_state *state = impl_from_ID3D11BlendState(iface);
TRACE("iface %p, desc %p.\n", iface, desc);
*desc = state->desc;
} }
static const struct ID3D11BlendStateVtbl d3d11_blend_state_vtbl = static const struct ID3D11BlendStateVtbl d3d11_blend_state_vtbl =
@ -245,10 +249,23 @@ static void STDMETHODCALLTYPE d3d10_blend_state_GetDesc(ID3D10BlendState *iface,
D3D10_BLEND_DESC *desc) D3D10_BLEND_DESC *desc)
{ {
struct d3d_blend_state *state = impl_from_ID3D10BlendState(iface); struct d3d_blend_state *state = impl_from_ID3D10BlendState(iface);
const D3D11_BLEND_DESC *d3d11_desc = &state->desc;
unsigned int i;
TRACE("iface %p, desc %p.\n", iface, desc); TRACE("iface %p, desc %p.\n", iface, desc);
*desc = state->desc; desc->AlphaToCoverageEnable = d3d11_desc->AlphaToCoverageEnable;
desc->SrcBlend = d3d11_desc->RenderTarget[0].SrcBlend;
desc->DestBlend = d3d11_desc->RenderTarget[0].DestBlend;
desc->BlendOp = d3d11_desc->RenderTarget[0].BlendOp;
desc->SrcBlendAlpha = d3d11_desc->RenderTarget[0].SrcBlendAlpha;
desc->DestBlendAlpha = d3d11_desc->RenderTarget[0].DestBlendAlpha;
desc->BlendOpAlpha = d3d11_desc->RenderTarget[0].BlendOpAlpha;
for (i = 0; i < D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT; ++i)
{
desc->BlendEnable[i] = d3d11_desc->RenderTarget[i].BlendEnable;
desc->RenderTargetWriteMask[i] = d3d11_desc->RenderTarget[i].RenderTargetWriteMask;
}
} }
static const struct ID3D10BlendStateVtbl d3d10_blend_state_vtbl = static const struct ID3D10BlendStateVtbl d3d10_blend_state_vtbl =
@ -267,7 +284,7 @@ static const struct ID3D10BlendStateVtbl d3d10_blend_state_vtbl =
}; };
HRESULT d3d_blend_state_init(struct d3d_blend_state *state, struct d3d_device *device, HRESULT d3d_blend_state_init(struct d3d_blend_state *state, struct d3d_device *device,
const D3D10_BLEND_DESC *desc) const D3D11_BLEND_DESC *desc)
{ {
state->ID3D11BlendState_iface.lpVtbl = &d3d11_blend_state_vtbl; state->ID3D11BlendState_iface.lpVtbl = &d3d11_blend_state_vtbl;
state->ID3D10BlendState_iface.lpVtbl = &d3d10_blend_state_vtbl; state->ID3D10BlendState_iface.lpVtbl = &d3d10_blend_state_vtbl;