kernel32/tests: Demonstrate an input event handling peculiarity with WriteConsoleInputW.

This commit is contained in:
Andrew Nguyen 2011-01-11 05:11:37 -06:00 committed by Alexandre Julliard
parent b158d23c88
commit e2e9141918
1 changed files with 159 additions and 6 deletions

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@ -1313,9 +1313,11 @@ static void test_WriteConsoleInputA(HANDLE input_handle)
static void test_WriteConsoleInputW(HANDLE input_handle)
{
INPUT_RECORD event, temp;
INPUT_RECORD event;
INPUT_RECORD event_list[5];
MOUSE_EVENT_RECORD mouse_event = { {0, 0}, 0, 0, MOUSE_MOVED };
DWORD count;
KEY_EVENT_RECORD key_event;
DWORD count, console_mode;
BOOL ret;
int i;
@ -1353,6 +1355,27 @@ static void test_WriteConsoleInputW(HANDLE input_handle)
{input_handle, &event, 1, NULL, 0xdeadbeef, ERROR_INVALID_ACCESS, 1},
};
/* Suppress external sources of input events for the duration of the test. */
ret = GetConsoleMode(input_handle, &console_mode);
ok(ret == TRUE, "Expected GetConsoleMode to return TRUE, got %d\n", ret);
if (!ret)
{
skip("GetConsoleMode failed with last error %u\n", GetLastError());
return;
}
ret = SetConsoleMode(input_handle, console_mode & ~(ENABLE_MOUSE_INPUT | ENABLE_WINDOW_INPUT));
ok(ret == TRUE, "Expected SetConsoleMode to return TRUE, got %d\n", ret);
if (!ret)
{
skip("SetConsoleMode failed with last error %u\n", GetLastError());
return;
}
/* Discard any events queued before the tests. */
ret = FlushConsoleInputBuffer(input_handle);
ok(ret == TRUE, "Expected FlushConsoleInputBuffer to return TRUE, got %d\n", ret);
event.EventType = MOUSE_EVENT;
event.Event.MouseEvent = mouse_event;
@ -1394,11 +1417,141 @@ static void test_WriteConsoleInputW(HANDLE input_handle)
ok(ret == TRUE, "Expected WriteConsoleInputW to return TRUE, got %d\n", ret);
ok(count == 1, "Expected count to be 1, got %u\n", count);
/* Discard the queued input event by reading it. */
count = 0xdeadbeef;
ret = ReadConsoleInputW(input_handle, &temp, 1, &count);
ok(ret == TRUE, "Expected ReadConsoleInputW to return TRUE, got %d\n", ret);
ret = FlushConsoleInputBuffer(input_handle);
ok(ret == TRUE, "Expected FlushConsoleInputBuffer to return TRUE, got %d\n", ret);
/* Writing a single mouse event doesn't seem to affect the count if an adjacent mouse event is already queued. */
event.EventType = MOUSE_EVENT;
event.Event.MouseEvent = mouse_event;
ret = WriteConsoleInputW(input_handle, &event, 1, &count);
ok(ret == TRUE, "Expected WriteConsoleInputW to return TRUE, got %d\n", ret);
ok(count == 1, "Expected count to be 1, got %u\n", count);
ret = GetNumberOfConsoleInputEvents(input_handle, &count);
ok(ret == TRUE, "Expected GetNumberOfConsoleInputEvents to return TRUE, got %d\n", ret);
ok(count == 1, "Expected count to be 1, got %u\n", count);
ret = WriteConsoleInputW(input_handle, &event, 1, &count);
ok(ret == TRUE, "Expected WriteConsoleInputW to return TRUE, got %d\n", ret);
ok(count == 1, "Expected count to be 1, got %u\n", count);
ret = GetNumberOfConsoleInputEvents(input_handle, &count);
ok(ret == TRUE, "Expected GetNumberOfConsoleInputEvents to return TRUE, got %d\n", ret);
todo_wine
ok(count == 1, "Expected count to be 1, got %u\n", count);
ret = FlushConsoleInputBuffer(input_handle);
ok(ret == TRUE, "Expected FlushConsoleInputBuffer to return TRUE, got %d\n", ret);
for (i = 0; i < sizeof(event_list)/sizeof(event_list[0]); i++)
{
event_list[i].EventType = MOUSE_EVENT;
event_list[i].Event.MouseEvent = mouse_event;
}
/* Writing consecutive chunks of mouse events appears to work. */
ret = WriteConsoleInputW(input_handle, event_list, sizeof(event_list)/sizeof(event_list[0]), &count);
ok(ret == TRUE, "Expected WriteConsoleInputW to return TRUE, got %d\n", ret);
ok(count == sizeof(event_list)/sizeof(event_list[0]),
"Expected count to be event list length, got %u\n", count);
ret = GetNumberOfConsoleInputEvents(input_handle, &count);
ok(ret == TRUE, "Expected GetNumberOfConsoleInputEvents to return TRUE, got %d\n", ret);
ok(count == sizeof(event_list)/sizeof(event_list[0]),
"Expected count to be event list length, got %u\n", count);
ret = WriteConsoleInputW(input_handle, event_list, sizeof(event_list)/sizeof(event_list[0]), &count);
ok(ret == TRUE, "Expected WriteConsoleInputW to return TRUE, got %d\n", ret);
ok(count == sizeof(event_list)/sizeof(event_list[0]),
"Expected count to be event list length, got %u\n", count);
ret = GetNumberOfConsoleInputEvents(input_handle, &count);
ok(ret == TRUE, "Expected GetNumberOfConsoleInputEvents to return TRUE, got %d\n", ret);
ok(count == 2*sizeof(event_list)/sizeof(event_list[0]),
"Expected count to be twice event list length, got %u\n", count);
/* Again, writing a single mouse event with adjacent mouse events queued doesn't appear to affect the count. */
ret = WriteConsoleInputW(input_handle, &event, 1, &count);
ok(ret == TRUE, "Expected WriteConsoleInputW to return TRUE, got %d\n", ret);
ok(count == 1, "Expected count to be 1, got %u\n", count);
ret = GetNumberOfConsoleInputEvents(input_handle, &count);
ok(ret == TRUE, "Expected GetNumberOfConsoleInputEvents to return TRUE, got %d\n", ret);
todo_wine
ok(count == 2*sizeof(event_list)/sizeof(event_list[0]),
"Expected count to be twice event list length, got %u\n", count);
ret = FlushConsoleInputBuffer(input_handle);
ok(ret == TRUE, "Expected FlushConsoleInputBuffer to return TRUE, got %d\n", ret);
key_event.bKeyDown = FALSE;
key_event.wRepeatCount = 0;
key_event.wVirtualKeyCode = VK_SPACE;
key_event.wVirtualScanCode = VK_SPACE;
key_event.uChar.UnicodeChar = ' ';
key_event.dwControlKeyState = 0;
event.EventType = KEY_EVENT;
event.Event.KeyEvent = key_event;
/* Key events don't exhibit the same behavior as mouse events. */
ret = WriteConsoleInputW(input_handle, &event, 1, &count);
ok(ret == TRUE, "Expected WriteConsoleInputW to return TRUE, got %d\n", ret);
ok(count == 1, "Expected count to be 1, got %u\n", count);
ret = GetNumberOfConsoleInputEvents(input_handle, &count);
ok(ret == TRUE, "Expected GetNumberOfConsoleInputEvents to return TRUE, got %d\n", ret);
ok(count == 1, "Expected count to be 1, got %u\n", count);
ret = WriteConsoleInputW(input_handle, &event, 1, &count);
ok(ret == TRUE, "Expected WriteConsoleInputW to return TRUE, got %d\n", ret);
ok(count == 1, "Expected count to be 1, got %u\n", count);
ret = GetNumberOfConsoleInputEvents(input_handle, &count);
ok(ret == TRUE, "Expected GetNumberOfConsoleInputEvents to return TRUE, got %d\n", ret);
ok(count == 2, "Expected count to be 2, got %u\n", count);
ret = FlushConsoleInputBuffer(input_handle);
ok(ret == TRUE, "Expected FlushConsoleInputBuffer to return TRUE, got %d\n", ret);
/* Try interleaving mouse and key events. */
event.EventType = MOUSE_EVENT;
event.Event.MouseEvent = mouse_event;
ret = WriteConsoleInputW(input_handle, &event, 1, &count);
ok(ret == TRUE, "Expected WriteConsoleInputW to return TRUE, got %d\n", ret);
ok(count == 1, "Expected count to be 1, got %u\n", count);
ret = GetNumberOfConsoleInputEvents(input_handle, &count);
ok(ret == TRUE, "Expected GetNumberOfConsoleInputEvents to return TRUE, got %d\n", ret);
ok(count == 1, "Expected count to be 1, got %u\n", count);
event.EventType = KEY_EVENT;
event.Event.KeyEvent = key_event;
ret = WriteConsoleInputW(input_handle, &event, 1, &count);
ok(ret == TRUE, "Expected WriteConsoleInputW to return TRUE, got %d\n", ret);
ok(count == 1, "Expected count to be 1, got %u\n", count);
ret = GetNumberOfConsoleInputEvents(input_handle, &count);
ok(ret == TRUE, "Expected GetNumberOfConsoleInputEvents to return TRUE, got %d\n", ret);
ok(count == 2, "Expected count to be 2, got %u\n", count);
event.EventType = MOUSE_EVENT;
event.Event.MouseEvent = mouse_event;
ret = WriteConsoleInputW(input_handle, &event, 1, &count);
ok(ret == TRUE, "Expected WriteConsoleInputW to return TRUE, got %d\n", ret);
ok(count == 1, "Expected count to be 1, got %u\n", count);
ret = GetNumberOfConsoleInputEvents(input_handle, &count);
ok(ret == TRUE, "Expected GetNumberOfConsoleInputEvents to return TRUE, got %d\n", ret);
ok(count == 3, "Expected count to be 3, got %u\n", count);
/* Restore the old console mode. */
ret = SetConsoleMode(input_handle, console_mode);
ok(ret == TRUE, "Expected SetConsoleMode to return TRUE, got %d\n", ret);
}
static void test_WriteConsoleOutputCharacterA(HANDLE output_handle)