kernel32/tests: Demonstrate an input event handling peculiarity with WriteConsoleInputW.
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@ -1313,9 +1313,11 @@ static void test_WriteConsoleInputA(HANDLE input_handle)
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static void test_WriteConsoleInputW(HANDLE input_handle)
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{
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INPUT_RECORD event, temp;
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INPUT_RECORD event;
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INPUT_RECORD event_list[5];
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MOUSE_EVENT_RECORD mouse_event = { {0, 0}, 0, 0, MOUSE_MOVED };
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DWORD count;
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KEY_EVENT_RECORD key_event;
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DWORD count, console_mode;
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BOOL ret;
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int i;
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@ -1353,6 +1355,27 @@ static void test_WriteConsoleInputW(HANDLE input_handle)
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{input_handle, &event, 1, NULL, 0xdeadbeef, ERROR_INVALID_ACCESS, 1},
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};
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/* Suppress external sources of input events for the duration of the test. */
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ret = GetConsoleMode(input_handle, &console_mode);
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ok(ret == TRUE, "Expected GetConsoleMode to return TRUE, got %d\n", ret);
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if (!ret)
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{
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skip("GetConsoleMode failed with last error %u\n", GetLastError());
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return;
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}
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ret = SetConsoleMode(input_handle, console_mode & ~(ENABLE_MOUSE_INPUT | ENABLE_WINDOW_INPUT));
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ok(ret == TRUE, "Expected SetConsoleMode to return TRUE, got %d\n", ret);
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if (!ret)
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{
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skip("SetConsoleMode failed with last error %u\n", GetLastError());
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return;
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}
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/* Discard any events queued before the tests. */
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ret = FlushConsoleInputBuffer(input_handle);
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ok(ret == TRUE, "Expected FlushConsoleInputBuffer to return TRUE, got %d\n", ret);
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event.EventType = MOUSE_EVENT;
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event.Event.MouseEvent = mouse_event;
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@ -1394,11 +1417,141 @@ static void test_WriteConsoleInputW(HANDLE input_handle)
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ok(ret == TRUE, "Expected WriteConsoleInputW to return TRUE, got %d\n", ret);
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ok(count == 1, "Expected count to be 1, got %u\n", count);
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/* Discard the queued input event by reading it. */
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count = 0xdeadbeef;
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ret = ReadConsoleInputW(input_handle, &temp, 1, &count);
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ok(ret == TRUE, "Expected ReadConsoleInputW to return TRUE, got %d\n", ret);
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ret = FlushConsoleInputBuffer(input_handle);
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ok(ret == TRUE, "Expected FlushConsoleInputBuffer to return TRUE, got %d\n", ret);
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/* Writing a single mouse event doesn't seem to affect the count if an adjacent mouse event is already queued. */
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event.EventType = MOUSE_EVENT;
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event.Event.MouseEvent = mouse_event;
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ret = WriteConsoleInputW(input_handle, &event, 1, &count);
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ok(ret == TRUE, "Expected WriteConsoleInputW to return TRUE, got %d\n", ret);
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ok(count == 1, "Expected count to be 1, got %u\n", count);
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ret = GetNumberOfConsoleInputEvents(input_handle, &count);
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ok(ret == TRUE, "Expected GetNumberOfConsoleInputEvents to return TRUE, got %d\n", ret);
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ok(count == 1, "Expected count to be 1, got %u\n", count);
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ret = WriteConsoleInputW(input_handle, &event, 1, &count);
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ok(ret == TRUE, "Expected WriteConsoleInputW to return TRUE, got %d\n", ret);
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ok(count == 1, "Expected count to be 1, got %u\n", count);
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ret = GetNumberOfConsoleInputEvents(input_handle, &count);
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ok(ret == TRUE, "Expected GetNumberOfConsoleInputEvents to return TRUE, got %d\n", ret);
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todo_wine
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ok(count == 1, "Expected count to be 1, got %u\n", count);
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ret = FlushConsoleInputBuffer(input_handle);
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ok(ret == TRUE, "Expected FlushConsoleInputBuffer to return TRUE, got %d\n", ret);
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for (i = 0; i < sizeof(event_list)/sizeof(event_list[0]); i++)
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{
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event_list[i].EventType = MOUSE_EVENT;
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event_list[i].Event.MouseEvent = mouse_event;
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}
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/* Writing consecutive chunks of mouse events appears to work. */
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ret = WriteConsoleInputW(input_handle, event_list, sizeof(event_list)/sizeof(event_list[0]), &count);
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ok(ret == TRUE, "Expected WriteConsoleInputW to return TRUE, got %d\n", ret);
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ok(count == sizeof(event_list)/sizeof(event_list[0]),
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"Expected count to be event list length, got %u\n", count);
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ret = GetNumberOfConsoleInputEvents(input_handle, &count);
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ok(ret == TRUE, "Expected GetNumberOfConsoleInputEvents to return TRUE, got %d\n", ret);
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ok(count == sizeof(event_list)/sizeof(event_list[0]),
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"Expected count to be event list length, got %u\n", count);
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ret = WriteConsoleInputW(input_handle, event_list, sizeof(event_list)/sizeof(event_list[0]), &count);
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ok(ret == TRUE, "Expected WriteConsoleInputW to return TRUE, got %d\n", ret);
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ok(count == sizeof(event_list)/sizeof(event_list[0]),
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"Expected count to be event list length, got %u\n", count);
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ret = GetNumberOfConsoleInputEvents(input_handle, &count);
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ok(ret == TRUE, "Expected GetNumberOfConsoleInputEvents to return TRUE, got %d\n", ret);
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ok(count == 2*sizeof(event_list)/sizeof(event_list[0]),
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"Expected count to be twice event list length, got %u\n", count);
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/* Again, writing a single mouse event with adjacent mouse events queued doesn't appear to affect the count. */
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ret = WriteConsoleInputW(input_handle, &event, 1, &count);
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ok(ret == TRUE, "Expected WriteConsoleInputW to return TRUE, got %d\n", ret);
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ok(count == 1, "Expected count to be 1, got %u\n", count);
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ret = GetNumberOfConsoleInputEvents(input_handle, &count);
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ok(ret == TRUE, "Expected GetNumberOfConsoleInputEvents to return TRUE, got %d\n", ret);
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todo_wine
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ok(count == 2*sizeof(event_list)/sizeof(event_list[0]),
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"Expected count to be twice event list length, got %u\n", count);
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ret = FlushConsoleInputBuffer(input_handle);
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ok(ret == TRUE, "Expected FlushConsoleInputBuffer to return TRUE, got %d\n", ret);
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key_event.bKeyDown = FALSE;
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key_event.wRepeatCount = 0;
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key_event.wVirtualKeyCode = VK_SPACE;
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key_event.wVirtualScanCode = VK_SPACE;
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key_event.uChar.UnicodeChar = ' ';
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key_event.dwControlKeyState = 0;
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event.EventType = KEY_EVENT;
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event.Event.KeyEvent = key_event;
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/* Key events don't exhibit the same behavior as mouse events. */
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ret = WriteConsoleInputW(input_handle, &event, 1, &count);
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ok(ret == TRUE, "Expected WriteConsoleInputW to return TRUE, got %d\n", ret);
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ok(count == 1, "Expected count to be 1, got %u\n", count);
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ret = GetNumberOfConsoleInputEvents(input_handle, &count);
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ok(ret == TRUE, "Expected GetNumberOfConsoleInputEvents to return TRUE, got %d\n", ret);
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ok(count == 1, "Expected count to be 1, got %u\n", count);
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ret = WriteConsoleInputW(input_handle, &event, 1, &count);
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ok(ret == TRUE, "Expected WriteConsoleInputW to return TRUE, got %d\n", ret);
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ok(count == 1, "Expected count to be 1, got %u\n", count);
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ret = GetNumberOfConsoleInputEvents(input_handle, &count);
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ok(ret == TRUE, "Expected GetNumberOfConsoleInputEvents to return TRUE, got %d\n", ret);
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ok(count == 2, "Expected count to be 2, got %u\n", count);
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ret = FlushConsoleInputBuffer(input_handle);
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ok(ret == TRUE, "Expected FlushConsoleInputBuffer to return TRUE, got %d\n", ret);
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/* Try interleaving mouse and key events. */
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event.EventType = MOUSE_EVENT;
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event.Event.MouseEvent = mouse_event;
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ret = WriteConsoleInputW(input_handle, &event, 1, &count);
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ok(ret == TRUE, "Expected WriteConsoleInputW to return TRUE, got %d\n", ret);
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ok(count == 1, "Expected count to be 1, got %u\n", count);
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ret = GetNumberOfConsoleInputEvents(input_handle, &count);
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ok(ret == TRUE, "Expected GetNumberOfConsoleInputEvents to return TRUE, got %d\n", ret);
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ok(count == 1, "Expected count to be 1, got %u\n", count);
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event.EventType = KEY_EVENT;
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event.Event.KeyEvent = key_event;
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ret = WriteConsoleInputW(input_handle, &event, 1, &count);
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ok(ret == TRUE, "Expected WriteConsoleInputW to return TRUE, got %d\n", ret);
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ok(count == 1, "Expected count to be 1, got %u\n", count);
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ret = GetNumberOfConsoleInputEvents(input_handle, &count);
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ok(ret == TRUE, "Expected GetNumberOfConsoleInputEvents to return TRUE, got %d\n", ret);
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ok(count == 2, "Expected count to be 2, got %u\n", count);
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event.EventType = MOUSE_EVENT;
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event.Event.MouseEvent = mouse_event;
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ret = WriteConsoleInputW(input_handle, &event, 1, &count);
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ok(ret == TRUE, "Expected WriteConsoleInputW to return TRUE, got %d\n", ret);
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ok(count == 1, "Expected count to be 1, got %u\n", count);
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ret = GetNumberOfConsoleInputEvents(input_handle, &count);
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ok(ret == TRUE, "Expected GetNumberOfConsoleInputEvents to return TRUE, got %d\n", ret);
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ok(count == 3, "Expected count to be 3, got %u\n", count);
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/* Restore the old console mode. */
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ret = SetConsoleMode(input_handle, console_mode);
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ok(ret == TRUE, "Expected SetConsoleMode to return TRUE, got %d\n", ret);
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}
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static void test_WriteConsoleOutputCharacterA(HANDLE output_handle)
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