user32: Fix ASCII / ANSI mixups in comments.
Signed-off-by: Francois Gouget <fgouget@free.fr> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -235,7 +235,7 @@ static BOOL set_server_info( HWND hwnd, INT offset, LONG_PTR newval, UINT size )
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/***********************************************************************
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* CLASS_GetMenuNameA
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*
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* Get the menu name as a ASCII string.
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* Get the menu name as an ANSI string.
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*/
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static inline LPSTR CLASS_GetMenuNameA( CLASS *classPtr )
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{
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@ -524,7 +524,7 @@ static CLASS *CLASS_RegisterClass( LPCWSTR name, UINT basename_offset, HINSTANCE
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* register_builtin
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*
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* Register a builtin control class.
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* This allows having both ASCII and Unicode winprocs for the same class.
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* This allows having both ANSI and Unicode winprocs for the same class.
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*/
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static void register_builtin( const struct builtin_class_descr *descr )
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{
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@ -782,7 +782,7 @@ static HDDEDATA map_A_to_W( DWORD instance, void *ptr, DWORD size )
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return ret;
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}
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/* convert data to ASCII, unless it looks like it's not in Unicode format */
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/* convert data to ANSI, unless it looks like it's not in Unicode format */
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static HDDEDATA map_W_to_A( DWORD instance, void *ptr, DWORD size )
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{
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HDDEDATA ret;
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@ -821,7 +821,7 @@ static WDML_QUEUE_STATE WDML_ServerHandleExecute(WDML_CONV* pConv, WDML_XACT* pX
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{
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if (pConv->instance->unicode) /* Unicode server, try to map A->W */
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hDdeData = map_A_to_W( pConv->instance->instanceID, ptr, size );
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else if (!IsWindowUnicode( pConv->hwndClient )) /* ASCII server and client, try to map W->A */
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else if (!IsWindowUnicode( pConv->hwndClient )) /* ANSI server and client, try to map W->A */
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hDdeData = map_W_to_A( pConv->instance->instanceID, ptr, size );
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else
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hDdeData = DdeCreateDataHandle(pConv->instance->instanceID, ptr, size, 0, 0, CF_TEXT, 0);
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@ -4879,7 +4879,7 @@ BOOL WINAPI GetMenuItemInfoW( HMENU hmenu, UINT item, BOOL bypos,
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}
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/* set a menu item text from a ASCII or Unicode string */
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/* set a menu item text from an ANSI or Unicode string */
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static inline void set_menu_item_text( MENUITEM *menu, LPCWSTR text, BOOL unicode )
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{
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if (!text)
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@ -1185,7 +1185,7 @@ INT WINAPI DrawTextA( HDC hdc, LPCSTR str, INT count, LPRECT rect, UINT flags )
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* GrayString functions
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*/
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/* callback for ASCII gray string proc */
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/* callback for ANSI gray string proc */
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static BOOL CALLBACK gray_string_callbackA( HDC hdc, LPARAM param, INT len )
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{
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return TextOutA( hdc, 0, 0, (LPCSTR)param, len );
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@ -39,7 +39,7 @@ WINE_DEFAULT_DEBUG_CHANNEL(win);
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typedef struct tagWINDOWPROC
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{
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WNDPROC procA; /* ASCII window proc */
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WNDPROC procA; /* ANSI window proc */
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WNDPROC procW; /* Unicode window proc */
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} WINDOWPROC;
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