diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c index 87b74b293a6..2c0c767c628 100644 --- a/dlls/wined3d/arb_program_shader.c +++ b/dlls/wined3d/arb_program_shader.c @@ -1142,6 +1142,7 @@ static void shader_hw_sample(const struct wined3d_shader_instruction *ins, DWORD SHADER_BUFFER *buffer = ins->ctx->buffer; DWORD sampler_type = ins->ctx->reg_maps->sampler_type[sampler_idx]; const char *tex_type; + BOOL np2_fixup = FALSE; IWineD3DBaseShaderImpl *This = (IWineD3DBaseShaderImpl *)ins->ctx->shader; IWineD3DDeviceImpl *device = (IWineD3DDeviceImpl *) This->baseShader.device; struct shader_arb_ctx_priv *priv = ins->ctx->backend_data; @@ -1165,9 +1166,10 @@ static void shader_hw_sample(const struct wined3d_shader_instruction *ins, DWORD } if (shader_is_pshader_version(ins->ctx->reg_maps->shader_version.type)) { - if(priv->cur_ps_args->super.np2_fixup & (1 << sampler_idx)) + if (priv->cur_np2fixup_info->super.active & (1 << sampler_idx)) { - FIXME("NP2 texcoord fixup is currently not implemented in ARB mode (use GLSL instead).\n"); + if (flags) FIXME("Only ordinary sampling from NP2 textures is supported.\n"); + else np2_fixup = TRUE; } } break; @@ -1224,7 +1226,16 @@ static void shader_hw_sample(const struct wined3d_shader_instruction *ins, DWORD } else { - shader_addline(buffer, "TEX%s %s, %s, texture[%u], %s;\n", mod, dst_str, coord_reg, sampler_idx, tex_type); + if (np2_fixup) + { + const unsigned char idx = priv->cur_np2fixup_info->super.idx[sampler_idx]; + shader_addline(buffer, "MUL TA, np2fixup[%u].%s, %s;\n", idx >> 1, + (idx % 2) ? "zwxy" : "xyzw", coord_reg); + + shader_addline(buffer, "TEX%s %s, TA, texture[%u], %s;\n", mod, dst_str, sampler_idx, tex_type); + } + else + shader_addline(buffer, "TEX%s %s, %s, texture[%u], %s;\n", mod, dst_str, coord_reg, sampler_idx, tex_type); } if (pshader)