wined3d: Warn only once about unsupported wrap state.

Signed-off-by: Miklós Máté <mtmkls@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Miklós Máté 2016-03-14 13:40:57 +01:00 committed by Alexandre Julliard
parent 41fcd1042e
commit e29aaca018
1 changed files with 4 additions and 1 deletions

View File

@ -1571,7 +1571,9 @@ void state_pointsprite(struct wined3d_context *context, const struct wined3d_sta
static void state_wrap(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
{
if (state->render_states[WINED3D_RS_WRAP0]
static unsigned int once;
if ((state->render_states[WINED3D_RS_WRAP0]
|| state->render_states[WINED3D_RS_WRAP1]
|| state->render_states[WINED3D_RS_WRAP2]
|| state->render_states[WINED3D_RS_WRAP3]
@ -1587,6 +1589,7 @@ static void state_wrap(struct wined3d_context *context, const struct wined3d_sta
|| state->render_states[WINED3D_RS_WRAP13]
|| state->render_states[WINED3D_RS_WRAP14]
|| state->render_states[WINED3D_RS_WRAP15])
&& !once++)
FIXME("(WINED3D_RS_WRAP0) Texture wrapping not yet supported.\n");
}