wined3d: Warn only once about unsupported wrap state.
Signed-off-by: Miklós Máté <mtmkls@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1571,7 +1571,9 @@ void state_pointsprite(struct wined3d_context *context, const struct wined3d_sta
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static void state_wrap(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
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{
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if (state->render_states[WINED3D_RS_WRAP0]
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static unsigned int once;
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if ((state->render_states[WINED3D_RS_WRAP0]
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|| state->render_states[WINED3D_RS_WRAP1]
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|| state->render_states[WINED3D_RS_WRAP2]
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|| state->render_states[WINED3D_RS_WRAP3]
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@ -1587,6 +1589,7 @@ static void state_wrap(struct wined3d_context *context, const struct wined3d_sta
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|| state->render_states[WINED3D_RS_WRAP13]
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|| state->render_states[WINED3D_RS_WRAP14]
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|| state->render_states[WINED3D_RS_WRAP15])
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&& !once++)
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FIXME("(WINED3D_RS_WRAP0) Texture wrapping not yet supported.\n");
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}
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