wineandroid: Handle additional mouse event types.
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -285,9 +285,12 @@ jboolean motion_event( JNIEnv *env, jobject obj, jint win, jint action, jint x,
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if (!( mask == AMOTION_EVENT_ACTION_DOWN ||
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if (!( mask == AMOTION_EVENT_ACTION_DOWN ||
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mask == AMOTION_EVENT_ACTION_UP ||
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mask == AMOTION_EVENT_ACTION_UP ||
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mask == AMOTION_EVENT_ACTION_CANCEL ||
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mask == AMOTION_EVENT_ACTION_SCROLL ||
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mask == AMOTION_EVENT_ACTION_SCROLL ||
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mask == AMOTION_EVENT_ACTION_MOVE ||
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mask == AMOTION_EVENT_ACTION_MOVE ||
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mask == AMOTION_EVENT_ACTION_HOVER_MOVE ))
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mask == AMOTION_EVENT_ACTION_HOVER_MOVE ||
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mask == AMOTION_EVENT_ACTION_BUTTON_PRESS ||
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mask == AMOTION_EVENT_ACTION_BUTTON_RELEASE ))
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return JNI_FALSE;
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return JNI_FALSE;
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prev_state = InterlockedExchange( &button_state, state );
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prev_state = InterlockedExchange( &button_state, state );
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@ -304,6 +307,7 @@ jboolean motion_event( JNIEnv *env, jobject obj, jint win, jint action, jint x,
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switch (action & AMOTION_EVENT_ACTION_MASK)
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switch (action & AMOTION_EVENT_ACTION_MASK)
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{
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{
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case AMOTION_EVENT_ACTION_DOWN:
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case AMOTION_EVENT_ACTION_DOWN:
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case AMOTION_EVENT_ACTION_BUTTON_PRESS:
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if ((state & ~prev_state) & AMOTION_EVENT_BUTTON_PRIMARY)
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if ((state & ~prev_state) & AMOTION_EVENT_BUTTON_PRIMARY)
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data.motion.input.u.mi.dwFlags |= MOUSEEVENTF_LEFTDOWN;
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data.motion.input.u.mi.dwFlags |= MOUSEEVENTF_LEFTDOWN;
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if ((state & ~prev_state) & AMOTION_EVENT_BUTTON_SECONDARY)
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if ((state & ~prev_state) & AMOTION_EVENT_BUTTON_SECONDARY)
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@ -314,6 +318,8 @@ jboolean motion_event( JNIEnv *env, jobject obj, jint win, jint action, jint x,
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data.motion.input.u.mi.dwFlags |= MOUSEEVENTF_LEFTDOWN;
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data.motion.input.u.mi.dwFlags |= MOUSEEVENTF_LEFTDOWN;
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break;
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break;
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case AMOTION_EVENT_ACTION_UP:
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case AMOTION_EVENT_ACTION_UP:
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case AMOTION_EVENT_ACTION_CANCEL:
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case AMOTION_EVENT_ACTION_BUTTON_RELEASE:
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if ((prev_state & ~state) & AMOTION_EVENT_BUTTON_PRIMARY)
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if ((prev_state & ~state) & AMOTION_EVENT_BUTTON_PRIMARY)
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data.motion.input.u.mi.dwFlags |= MOUSEEVENTF_LEFTUP;
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data.motion.input.u.mi.dwFlags |= MOUSEEVENTF_LEFTUP;
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if ((prev_state & ~state) & AMOTION_EVENT_BUTTON_SECONDARY)
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if ((prev_state & ~state) & AMOTION_EVENT_BUTTON_SECONDARY)
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