winemac: Make the implementation of clearToBlackIfNeeded compatible with core contexts.
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9d911d6ffe
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@ -85,16 +85,41 @@ - (void) clearToBlackIfNeeded
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if (shouldClearToBlack)
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{
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NSOpenGLContext* origContext = [NSOpenGLContext currentContext];
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const char *gl_version;
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unsigned int major;
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GLint draw_framebuffer_binding, draw_buffer;
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GLboolean scissor_test, color_mask[4];
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GLfloat clear_color[4];
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[self makeCurrentContext];
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glPushAttrib(GL_COLOR_BUFFER_BIT | GL_SCISSOR_BIT);
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gl_version = (const char *)glGetString(GL_VERSION);
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major = gl_version[0] - '0';
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/* FIXME: Should check for GL_ARB_framebuffer_object and GL_EXT_framebuffer_object
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* for older GL versions. */
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if (major >= 3)
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{
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glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &draw_framebuffer_binding);
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glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
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}
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glGetIntegerv(GL_DRAW_BUFFER, &draw_buffer);
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scissor_test = glIsEnabled(GL_SCISSOR_TEST);
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glGetBooleanv(GL_COLOR_WRITEMASK, color_mask);
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glGetFloatv(GL_COLOR_CLEAR_VALUE, clear_color);
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glDrawBuffer(GL_FRONT_AND_BACK);
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glDisable(GL_SCISSOR_TEST);
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glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
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glClearColor(0, 0, 0, 1);
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glClear(GL_COLOR_BUFFER_BIT);
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glPopAttrib();
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glClearColor(clear_color[0], clear_color[1], clear_color[2], clear_color[3]);
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glColorMask(color_mask[0], color_mask[1], color_mask[2], color_mask[3]);
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if (scissor_test)
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glEnable(GL_SCISSOR_TEST);
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glDrawBuffer(draw_buffer);
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if (major >= 3)
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glBindFramebuffer(GL_DRAW_FRAMEBUFFER, draw_framebuffer_binding);
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glFlush();
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if (origContext)
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