wined3d: Enable Shader Model 2.0 in ARB.

If the needed constants are available, we can support all vs_2_0 and ps_2_0
requirements with the plain ARB extensions. We cannot however, run SM 2.0a or
SM 2.0b.
This commit is contained in:
Stefan Dösinger 2009-06-18 18:27:04 +02:00 committed by Alexandre Julliard
parent e1c6b73e2d
commit e211a0b4a4
1 changed files with 22 additions and 4 deletions

View File

@ -4124,15 +4124,33 @@ static void shader_arb_get_caps(WINED3DDEVTYPE devtype, const WineD3D_GL_Info *g
none_shader_backend.shader_get_caps(devtype, gl_info, pCaps);
if(GL_SUPPORT(ARB_VERTEX_PROGRAM)) {
pCaps->VertexShaderVersion = WINED3DVS_VERSION(1,1);
TRACE_(d3d_caps)("Hardware vertex shader version 1.1 enabled (ARB_PROGRAM)\n");
/* Shader Model 2.0 requires at least 256 vertex shader constants */
if(GL_LIMITS(vshader_constantsF) >= 256)
{
pCaps->VertexShaderVersion = WINED3DVS_VERSION(2,0);
TRACE_(d3d_caps)("Hardware vertex shader version 2.0 enabled (ARB_PROGRAM)\n");
}
else
{
pCaps->VertexShaderVersion = WINED3DVS_VERSION(1,1);
TRACE_(d3d_caps)("Hardware vertex shader version 1.1 enabled (ARB_PROGRAM)\n");
}
pCaps->MaxVertexShaderConst = GL_LIMITS(vshader_constantsF) - 1;
}
if(GL_SUPPORT(ARB_FRAGMENT_PROGRAM)) {
pCaps->PixelShaderVersion = WINED3DPS_VERSION(1,4);
/* Shader Model 2.0 requires at least 32 pixel shader constants */
if(GL_LIMITS(vshader_constantsF) >= 32)
{
pCaps->PixelShaderVersion = WINED3DPS_VERSION(2,0);
TRACE_(d3d_caps)("Hardware pixel shader version 2.0 enabled (ARB_PROGRAM)\n");
}
else
{
pCaps->PixelShaderVersion = WINED3DPS_VERSION(1,4);
TRACE_(d3d_caps)("Hardware pixel shader version 1.4 enabled (ARB_PROGRAM)\n");
}
pCaps->PixelShader1xMaxValue = 8.0;
TRACE_(d3d_caps)("Hardware pixel shader version 1.4 enabled (ARB_PROGRAM)\n");
pCaps->MaxPixelShaderConst = GL_LIMITS(pshader_constantsF);
}