wined3d: Apply legacy format swizzles only when requested.

We do not want to apply legacy format swizzles for D3D10+.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2018-09-18 16:05:58 +02:00 committed by Alexandre Julliard
parent a4bcee5dcc
commit e1dc8a6d64
1 changed files with 42 additions and 35 deletions

View File

@ -3443,69 +3443,76 @@ static struct color_fixup_desc create_color_fixup_desc_from_string(const char *s
static void apply_format_fixups(struct wined3d_adapter *adapter, struct wined3d_gl_info *gl_info) static void apply_format_fixups(struct wined3d_adapter *adapter, struct wined3d_gl_info *gl_info)
{ {
const struct wined3d_d3d_info *d3d_info = &adapter->d3d_info;
struct wined3d_format *format; struct wined3d_format *format;
BOOL use_legacy_fixups;
unsigned int i; unsigned int i;
static const struct static const struct
{ {
enum wined3d_format_id id; enum wined3d_format_id id;
const char *fixup; const char *fixup;
BOOL legacy;
enum wined3d_gl_extension extension; enum wined3d_gl_extension extension;
} }
fixups[] = fixups[] =
{ {
{WINED3DFMT_R16_FLOAT, "X11W", WINED3D_GL_EXT_NONE}, {WINED3DFMT_R16_FLOAT, "X11W", TRUE, WINED3D_GL_EXT_NONE},
{WINED3DFMT_R32_FLOAT, "X11W", WINED3D_GL_EXT_NONE}, {WINED3DFMT_R32_FLOAT, "X11W", TRUE, WINED3D_GL_EXT_NONE},
{WINED3DFMT_R16G16_UNORM, "XY1W", WINED3D_GL_EXT_NONE}, {WINED3DFMT_R16G16_UNORM, "XY1W", TRUE, WINED3D_GL_EXT_NONE},
{WINED3DFMT_R16G16_FLOAT, "XY1W", WINED3D_GL_EXT_NONE}, {WINED3DFMT_R16G16_FLOAT, "XY1W", TRUE, WINED3D_GL_EXT_NONE},
{WINED3DFMT_R32G32_FLOAT, "XY1W", WINED3D_GL_EXT_NONE}, {WINED3DFMT_R32G32_FLOAT, "XY1W", TRUE, WINED3D_GL_EXT_NONE},
{WINED3DFMT_R8G8_SNORM, "xy11", WINED3D_GL_EXT_NONE}, {WINED3DFMT_R8G8_SNORM, "xy11", FALSE, WINED3D_GL_EXT_NONE},
{WINED3DFMT_R8G8_SNORM, "XY11", NV_TEXTURE_SHADER}, {WINED3DFMT_R8G8_SNORM, "XY11", TRUE, NV_TEXTURE_SHADER},
{WINED3DFMT_R8G8_SNORM, "XY11", EXT_TEXTURE_SNORM}, {WINED3DFMT_R8G8_SNORM, "XY11", TRUE, EXT_TEXTURE_SNORM},
{WINED3DFMT_R16G16_SNORM, "xy11", WINED3D_GL_EXT_NONE}, {WINED3DFMT_R16G16_SNORM, "xy11", FALSE, WINED3D_GL_EXT_NONE},
{WINED3DFMT_R16G16_SNORM, "XY11", NV_TEXTURE_SHADER}, {WINED3DFMT_R16G16_SNORM, "XY11", TRUE, NV_TEXTURE_SHADER},
{WINED3DFMT_R16G16_SNORM, "XY11", EXT_TEXTURE_SNORM}, {WINED3DFMT_R16G16_SNORM, "XY11", TRUE, EXT_TEXTURE_SNORM},
{WINED3DFMT_R8G8B8A8_SNORM, "xyzw", WINED3D_GL_EXT_NONE}, {WINED3DFMT_R8G8B8A8_SNORM, "xyzw", FALSE, WINED3D_GL_EXT_NONE},
{WINED3DFMT_R8G8B8A8_SNORM, "XYZW", NV_TEXTURE_SHADER}, {WINED3DFMT_R8G8B8A8_SNORM, "XYZW", FALSE, NV_TEXTURE_SHADER},
{WINED3DFMT_R8G8B8A8_SNORM, "XYZW", EXT_TEXTURE_SNORM}, {WINED3DFMT_R8G8B8A8_SNORM, "XYZW", FALSE, EXT_TEXTURE_SNORM},
{WINED3DFMT_R5G5_SNORM_L6_UNORM, "xzY1", WINED3D_GL_EXT_NONE}, {WINED3DFMT_R5G5_SNORM_L6_UNORM, "xzY1", FALSE, WINED3D_GL_EXT_NONE},
{WINED3DFMT_R5G5_SNORM_L6_UNORM, "XYZW", NV_TEXTURE_SHADER}, {WINED3DFMT_R5G5_SNORM_L6_UNORM, "XYZW", FALSE, NV_TEXTURE_SHADER},
{WINED3DFMT_R5G5_SNORM_L6_UNORM, "XYZW", EXT_TEXTURE_SNORM}, {WINED3DFMT_R5G5_SNORM_L6_UNORM, "XYZW", FALSE, EXT_TEXTURE_SNORM},
{WINED3DFMT_R8G8_SNORM_L8X8_UNORM, "xyZW", WINED3D_GL_EXT_NONE}, {WINED3DFMT_R8G8_SNORM_L8X8_UNORM, "xyZW", FALSE, WINED3D_GL_EXT_NONE},
{WINED3DFMT_R8G8_SNORM_L8X8_UNORM, "XYZW", NV_TEXTURE_SHADER}, {WINED3DFMT_R8G8_SNORM_L8X8_UNORM, "XYZW", FALSE, NV_TEXTURE_SHADER},
{WINED3DFMT_ATI1N, "XXXX", EXT_TEXTURE_COMPRESSION_RGTC}, {WINED3DFMT_ATI1N, "XXXX", FALSE, EXT_TEXTURE_COMPRESSION_RGTC},
{WINED3DFMT_ATI1N, "XXXX", ARB_TEXTURE_COMPRESSION_RGTC}, {WINED3DFMT_ATI1N, "XXXX", FALSE, ARB_TEXTURE_COMPRESSION_RGTC},
{WINED3DFMT_ATI2N, "XW11", ATI_TEXTURE_COMPRESSION_3DC}, {WINED3DFMT_ATI2N, "XW11", FALSE, ATI_TEXTURE_COMPRESSION_3DC},
{WINED3DFMT_ATI2N, "YX11", EXT_TEXTURE_COMPRESSION_RGTC}, {WINED3DFMT_ATI2N, "YX11", FALSE, EXT_TEXTURE_COMPRESSION_RGTC},
{WINED3DFMT_ATI2N, "YX11", ARB_TEXTURE_COMPRESSION_RGTC}, {WINED3DFMT_ATI2N, "YX11", FALSE, ARB_TEXTURE_COMPRESSION_RGTC},
{WINED3DFMT_A8_UNORM, "000X", WINED3D_GL_EXT_NONE}, {WINED3DFMT_A8_UNORM, "000X", FALSE, WINED3D_GL_EXT_NONE},
{WINED3DFMT_A8_UNORM, "XYZW", WINED3D_GL_LEGACY_CONTEXT}, {WINED3DFMT_A8_UNORM, "XYZW", FALSE, WINED3D_GL_LEGACY_CONTEXT},
{WINED3DFMT_L8A8_UNORM, "XXXY", WINED3D_GL_EXT_NONE}, {WINED3DFMT_L8A8_UNORM, "XXXY", FALSE, WINED3D_GL_EXT_NONE},
{WINED3DFMT_L8A8_UNORM, "XYZW", WINED3D_GL_LEGACY_CONTEXT}, {WINED3DFMT_L8A8_UNORM, "XYZW", FALSE, WINED3D_GL_LEGACY_CONTEXT},
{WINED3DFMT_L4A4_UNORM, "XXXY", WINED3D_GL_EXT_NONE}, {WINED3DFMT_L4A4_UNORM, "XXXY", FALSE, WINED3D_GL_EXT_NONE},
{WINED3DFMT_L4A4_UNORM, "XYZW", WINED3D_GL_LEGACY_CONTEXT}, {WINED3DFMT_L4A4_UNORM, "XYZW", FALSE, WINED3D_GL_LEGACY_CONTEXT},
{WINED3DFMT_L16_UNORM, "XXX1", WINED3D_GL_EXT_NONE}, {WINED3DFMT_L16_UNORM, "XXX1", FALSE, WINED3D_GL_EXT_NONE},
{WINED3DFMT_L16_UNORM, "XYZW", WINED3D_GL_LEGACY_CONTEXT}, {WINED3DFMT_L16_UNORM, "XYZW", FALSE, WINED3D_GL_LEGACY_CONTEXT},
{WINED3DFMT_INTZ, "XXXX", WINED3D_GL_EXT_NONE}, {WINED3DFMT_INTZ, "XXXX", FALSE, WINED3D_GL_EXT_NONE},
{WINED3DFMT_INTZ, "XYZW", WINED3D_GL_LEGACY_CONTEXT}, {WINED3DFMT_INTZ, "XYZW", FALSE, WINED3D_GL_LEGACY_CONTEXT},
{WINED3DFMT_L8_UNORM, "XXX1", ARB_TEXTURE_RG}, {WINED3DFMT_L8_UNORM, "XXX1", FALSE, ARB_TEXTURE_RG},
}; };
use_legacy_fixups = d3d_info->wined3d_creation_flags & WINED3D_LEGACY_UNBOUND_RESOURCE_COLOR;
for (i = 0; i < ARRAY_SIZE(fixups); ++i) for (i = 0; i < ARRAY_SIZE(fixups); ++i)
{ {
if (fixups[i].legacy && !use_legacy_fixups)
continue;
if (!gl_info->supported[fixups[i].extension]) if (!gl_info->supported[fixups[i].extension])
continue; continue;