wined3d: Add missing formats to debug_d3dformat().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -4142,6 +4142,7 @@ const char *debug_d3dformat(enum wined3d_format_id format_id)
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FMT_TO_STR(WINED3DFMT_R5G5_SNORM_L6_UNORM);
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FMT_TO_STR(WINED3DFMT_R8G8_SNORM_L8X8_UNORM);
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FMT_TO_STR(WINED3DFMT_R10G11B11_SNORM);
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FMT_TO_STR(WINED3DFMT_R10G10B10X2_TYPELESS);
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FMT_TO_STR(WINED3DFMT_R10G10B10X2_UINT);
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FMT_TO_STR(WINED3DFMT_R10G10B10X2_SNORM);
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FMT_TO_STR(WINED3DFMT_R10G10B10_SNORM_A2_UNORM);
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@ -4167,6 +4168,7 @@ const char *debug_d3dformat(enum wined3d_format_id format_id)
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FMT_TO_STR(WINED3DFMT_R8G8_SNORM_Cx);
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FMT_TO_STR(WINED3DFMT_ATI1N);
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FMT_TO_STR(WINED3DFMT_ATI2N);
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FMT_TO_STR(WINED3DFMT_INST);
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FMT_TO_STR(WINED3DFMT_NVDB);
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FMT_TO_STR(WINED3DFMT_NVHU);
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FMT_TO_STR(WINED3DFMT_NVHS);
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