wined3d: Remove WINED3D_BLT_DEPTH_FILL support from wined3d_texture_blit().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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e19e15d317
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@ -543,41 +543,6 @@ static BOOL fbo_blit_supported(const struct wined3d_gl_info *gl_info, enum wined
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return TRUE;
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}
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static HRESULT wined3d_surface_depth_fill(struct wined3d_surface *surface, const RECT *rect, float depth)
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{
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struct wined3d_resource *resource = &surface->container->resource;
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struct wined3d_device *device = resource->device;
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const struct wined3d_blitter_ops *blitter;
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struct wined3d_rendertarget_view *view;
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struct wined3d_view_desc view_desc;
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HRESULT hr;
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if (!(blitter = wined3d_select_blitter(&device->adapter->gl_info, &device->adapter->d3d_info,
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WINED3D_BLIT_OP_DEPTH_FILL, NULL, 0, 0, NULL, rect, resource->usage, resource->pool, resource->format)))
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{
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FIXME("No blitter is capable of performing the requested depth fill operation.\n");
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return WINED3DERR_INVALIDCALL;
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}
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view_desc.format_id = resource->format->id;
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view_desc.flags = 0;
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view_desc.u.texture.level_idx = surface->texture_level;
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view_desc.u.texture.level_count = 1;
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view_desc.u.texture.layer_idx = surface->texture_layer;
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view_desc.u.texture.layer_count = 1;
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if (FAILED(hr = wined3d_rendertarget_view_create(&view_desc,
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resource, NULL, &wined3d_null_parent_ops, &view)))
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{
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ERR("Failed to create rendertarget view, hr %#x.\n", hr);
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return hr;
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}
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hr = blitter->depth_fill(device, view, rect, WINED3DCLEAR_ZBUFFER, depth, 0);
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wined3d_rendertarget_view_decref(view);
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return hr;
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}
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static HRESULT wined3d_surface_depth_blt(struct wined3d_surface *src_surface, DWORD src_location, const RECT *src_rect,
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struct wined3d_surface *dst_surface, DWORD dst_location, const RECT *dst_rect)
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{
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@ -3423,11 +3388,11 @@ HRESULT wined3d_surface_blt(struct wined3d_surface *dst_surface, const RECT *dst
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struct wined3d_box dst_box = {dst_rect->left, dst_rect->top, dst_rect->right, dst_rect->bottom, 0, 1};
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struct wined3d_box src_box = {src_rect->left, src_rect->top, src_rect->right, src_rect->bottom, 0, 1};
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unsigned int dst_sub_resource_idx = surface_get_sub_resource_idx(dst_surface);
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unsigned int src_sub_resource_idx = surface_get_sub_resource_idx(src_surface);
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struct wined3d_texture *dst_texture = dst_surface->container;
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struct wined3d_texture *src_texture = src_surface->container;
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struct wined3d_device *device = dst_texture->resource.device;
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struct wined3d_swapchain *src_swapchain, *dst_swapchain;
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struct wined3d_texture *src_texture = NULL;
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unsigned int src_sub_resource_idx = 0;
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DWORD src_ds_flags, dst_ds_flags;
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BOOL scale, convert;
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@ -3435,7 +3400,6 @@ HRESULT wined3d_surface_blt(struct wined3d_surface *dst_surface, const RECT *dst
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| WINED3D_BLT_SRC_CKEY
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| WINED3D_BLT_SRC_CKEY_OVERRIDE
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| WINED3D_BLT_WAIT
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| WINED3D_BLT_DEPTH_FILL
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| WINED3D_BLT_DO_NOT_WAIT
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| WINED3D_BLT_ALPHA_TEST;
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@ -3447,7 +3411,6 @@ HRESULT wined3d_surface_blt(struct wined3d_surface *dst_surface, const RECT *dst
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if (fx)
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{
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TRACE("fx %#x.\n", fx->fx);
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TRACE("fill_color 0x%08x.\n", fx->fill_color);
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TRACE("dst_color_key {0x%08x, 0x%08x}.\n",
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fx->dst_color_key.color_space_low_value,
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fx->dst_color_key.color_space_high_value);
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@ -3456,12 +3419,6 @@ HRESULT wined3d_surface_blt(struct wined3d_surface *dst_surface, const RECT *dst
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fx->src_color_key.color_space_high_value);
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}
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if (src_surface)
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{
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src_texture = src_surface->container;
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src_sub_resource_idx = surface_get_sub_resource_idx(src_surface);
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}
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if (!fx || !(fx->fx))
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flags &= ~WINED3D_BLT_FX;
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@ -3509,11 +3466,7 @@ HRESULT wined3d_surface_blt(struct wined3d_surface *dst_surface, const RECT *dst
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goto fallback;
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}
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if (src_texture)
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src_swapchain = src_texture->swapchain;
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else
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src_swapchain = NULL;
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src_swapchain = src_texture->swapchain;
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dst_swapchain = dst_texture->swapchain;
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/* This isn't strictly needed. FBO blits for example could deal with
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@ -3527,38 +3480,20 @@ HRESULT wined3d_surface_blt(struct wined3d_surface *dst_surface, const RECT *dst
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goto fallback;
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}
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scale = src_texture
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&& (src_rect->right - src_rect->left != dst_rect->right - dst_rect->left
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|| src_rect->bottom - src_rect->top != dst_rect->bottom - dst_rect->top);
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convert = src_texture && src_texture->resource.format->id != dst_texture->resource.format->id;
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scale = src_rect->right - src_rect->left != dst_rect->right - dst_rect->left
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|| src_rect->bottom - src_rect->top != dst_rect->bottom - dst_rect->top;
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convert = src_texture->resource.format->id != dst_texture->resource.format->id;
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dst_ds_flags = dst_texture->resource.format_flags
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& (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL);
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if (src_texture)
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src_ds_flags = src_texture->resource.format_flags
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& (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL);
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else
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src_ds_flags = 0;
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src_ds_flags = src_texture->resource.format_flags
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& (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL);
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if (src_ds_flags || dst_ds_flags)
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{
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if (flags & WINED3D_BLT_DEPTH_FILL)
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{
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struct wined3d_color color;
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TRACE("Depth fill.\n");
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if (!wined3d_format_convert_color_to_float(dst_texture->resource.format, NULL, fx->fill_color, &color))
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return WINED3DERR_INVALIDCALL;
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if (SUCCEEDED(wined3d_surface_depth_fill(dst_surface, dst_rect, color.r)))
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return WINED3D_OK;
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}
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else if (SUCCEEDED(wined3d_surface_depth_blt(src_surface, src_texture->resource.draw_binding,
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if (SUCCEEDED(wined3d_surface_depth_blt(src_surface, src_texture->resource.draw_binding,
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src_rect, dst_surface, dst_texture->resource.draw_binding, dst_rect)))
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{
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return WINED3D_OK;
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}
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}
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else
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{
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@ -3695,8 +3630,6 @@ fallback:
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return WINED3D_OK;
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cpu:
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if (flags & WINED3D_BLT_DEPTH_FILL)
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return surface_cpu_blt_colour_fill(dst_texture, dst_sub_resource_idx, &dst_box, fx->fill_color);
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return surface_cpu_blt(dst_texture, dst_sub_resource_idx, &dst_box,
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src_texture, src_sub_resource_idx, &src_box, flags, fx, filter);
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}
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@ -2751,40 +2751,36 @@ HRESULT CDECL wined3d_texture_blt(struct wined3d_texture *dst_texture, unsigned
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|| dst_texture->resource.type != WINED3D_RTYPE_TEXTURE_2D)
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return WINED3DERR_INVALIDCALL;
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if (src_sub_resource_idx >= src_texture->level_count * src_texture->layer_count
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|| src_texture->resource.type != WINED3D_RTYPE_TEXTURE_2D)
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return WINED3DERR_INVALIDCALL;
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dst_format_flags = dst_texture->resource.format_flags;
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if (FAILED(hr = wined3d_texture_check_box_dimensions(dst_texture,
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dst_sub_resource_idx % dst_texture->level_count, &dst_box)))
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return hr;
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if (src_texture)
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{
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if (src_sub_resource_idx >= src_texture->level_count * src_texture->layer_count
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|| src_texture->resource.type != WINED3D_RTYPE_TEXTURE_2D)
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return WINED3DERR_INVALIDCALL;
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src_format_flags = src_texture->resource.format_flags;
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if (FAILED(hr = wined3d_texture_check_box_dimensions(src_texture,
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src_sub_resource_idx % src_texture->level_count, &src_box)))
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return hr;
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}
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src_format_flags = src_texture->resource.format_flags;
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if (FAILED(hr = wined3d_texture_check_box_dimensions(src_texture,
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src_sub_resource_idx % src_texture->level_count, &src_box)))
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return hr;
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if (dst_texture->sub_resources[dst_sub_resource_idx].map_count
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|| (src_texture && src_texture->sub_resources[src_sub_resource_idx].map_count))
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|| src_texture->sub_resources[src_sub_resource_idx].map_count)
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{
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WARN("Sub-resource is busy, returning WINEDDERR_SURFACEBUSY.\n");
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return WINEDDERR_SURFACEBUSY;
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}
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if ((src_format_flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL))
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!= (dst_format_flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL))
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&& !(flags & WINED3D_BLT_DEPTH_FILL))
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!= (dst_format_flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)))
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{
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WARN("Rejecting depth/stencil blit between incompatible formats.\n");
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return WINED3DERR_INVALIDCALL;
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}
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wined3d_cs_emit_blt_sub_resource(dst_texture->resource.device->cs, &dst_texture->resource, dst_sub_resource_idx,
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&dst_box, src_texture ? &src_texture->resource : NULL, src_sub_resource_idx, &src_box, flags, fx, filter);
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&dst_box, &src_texture->resource, src_sub_resource_idx, &src_box, flags, fx, filter);
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return WINED3D_OK;
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}
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@ -5042,65 +5042,6 @@ static float color_to_float(DWORD color, DWORD size, DWORD offset)
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return (float)color / (float)mask;
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}
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BOOL wined3d_format_convert_color_to_float(const struct wined3d_format *format,
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const struct wined3d_palette *palette, DWORD color, struct wined3d_color *float_color)
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{
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switch (format->id)
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{
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case WINED3DFMT_B8G8R8_UNORM:
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case WINED3DFMT_B8G8R8A8_UNORM:
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case WINED3DFMT_B8G8R8X8_UNORM:
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case WINED3DFMT_B5G6R5_UNORM:
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case WINED3DFMT_B5G5R5X1_UNORM:
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case WINED3DFMT_B5G5R5A1_UNORM:
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case WINED3DFMT_B4G4R4A4_UNORM:
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case WINED3DFMT_B2G3R3_UNORM:
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case WINED3DFMT_R8_UNORM:
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case WINED3DFMT_A8_UNORM:
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case WINED3DFMT_B2G3R3A8_UNORM:
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case WINED3DFMT_B4G4R4X4_UNORM:
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case WINED3DFMT_R10G10B10A2_UNORM:
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case WINED3DFMT_R10G10B10A2_SNORM:
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case WINED3DFMT_R8G8B8A8_UNORM:
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case WINED3DFMT_R8G8B8X8_UNORM:
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case WINED3DFMT_R16G16_UNORM:
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case WINED3DFMT_B10G10R10A2_UNORM:
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float_color->r = color_to_float(color, format->red_size, format->red_offset);
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float_color->g = color_to_float(color, format->green_size, format->green_offset);
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float_color->b = color_to_float(color, format->blue_size, format->blue_offset);
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float_color->a = color_to_float(color, format->alpha_size, format->alpha_offset);
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return TRUE;
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case WINED3DFMT_P8_UINT:
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if (palette)
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{
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float_color->r = palette->colors[color].rgbRed / 255.0f;
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float_color->g = palette->colors[color].rgbGreen / 255.0f;
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float_color->b = palette->colors[color].rgbBlue / 255.0f;
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}
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else
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{
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float_color->r = 0.0f;
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float_color->g = 0.0f;
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float_color->b = 0.0f;
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}
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float_color->a = color / 255.0f;
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return TRUE;
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case WINED3DFMT_S1_UINT_D15_UNORM:
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case WINED3DFMT_D16_UNORM:
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case WINED3DFMT_D24_UNORM_S8_UINT:
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case WINED3DFMT_X8D24_UNORM:
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case WINED3DFMT_D32_UNORM:
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float_color->r = color_to_float(color, format->depth_size, 0);
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return TRUE;
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default:
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ERR("Unhandled conversion from %s to floating point.\n", debug_d3dformat(format->id));
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return FALSE;
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}
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}
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void wined3d_format_get_float_color_key(const struct wined3d_format *format,
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const struct wined3d_color_key *key, struct wined3d_color *float_colors)
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{
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@ -3908,8 +3908,6 @@ UINT wined3d_format_calculate_size(const struct wined3d_format *format,
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UINT alignment, UINT width, UINT height, UINT depth) DECLSPEC_HIDDEN;
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DWORD wined3d_format_convert_from_float(const struct wined3d_format *format,
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const struct wined3d_color *color) DECLSPEC_HIDDEN;
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BOOL wined3d_format_convert_color_to_float(const struct wined3d_format *format,
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const struct wined3d_palette *palette, DWORD color, struct wined3d_color *float_color) DECLSPEC_HIDDEN;
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void wined3d_format_get_float_color_key(const struct wined3d_format *format,
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const struct wined3d_color_key *key, struct wined3d_color *float_colors) DECLSPEC_HIDDEN;
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const struct wined3d_color_key_conversion * wined3d_format_get_color_key_conversion(
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@ -1315,10 +1315,9 @@ enum wined3d_shader_byte_code_format
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#define WINED3D_BLT_SRC_CKEY 0x00008000
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#define WINED3D_BLT_SRC_CKEY_OVERRIDE 0x00010000
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#define WINED3D_BLT_WAIT 0x01000000
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#define WINED3D_BLT_DEPTH_FILL 0x02000000
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#define WINED3D_BLT_DO_NOT_WAIT 0x08000000
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#define WINED3D_BLT_ALPHA_TEST 0x80000000
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#define WINED3D_BLT_MASK 0x0b01ea00
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#define WINED3D_BLT_MASK 0x0901ea00
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/* dwFlags for GetBltStatus */
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#define WINEDDGBS_CANBLT 0x00000001
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@ -1912,7 +1911,6 @@ struct wined3d_color_key
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struct wined3d_blt_fx
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{
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DWORD fx;
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DWORD fill_color;
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struct wined3d_color_key dst_color_key;
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struct wined3d_color_key src_color_key;
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};
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