diff --git a/dlls/d3d11/state.c b/dlls/d3d11/state.c index 64fae134e7b..b7c9264df47 100644 --- a/dlls/d3d11/state.c +++ b/dlls/d3d11/state.c @@ -1441,7 +1441,6 @@ static HRESULT d3d_sampler_state_init(struct d3d_sampler_state *state, struct d3 state->ID3D11SamplerState_iface.lpVtbl = &d3d11_sampler_state_vtbl; state->ID3D10SamplerState_iface.lpVtbl = &d3d10_sampler_state_vtbl; state->refcount = 1; - wined3d_mutex_lock(); wined3d_private_store_init(&state->private_store); state->desc = *desc; @@ -1465,7 +1464,6 @@ static HRESULT d3d_sampler_state_init(struct d3d_sampler_state *state, struct d3 { ERR("Failed to insert sampler state entry.\n"); wined3d_private_store_cleanup(&state->private_store); - wined3d_mutex_unlock(); return E_FAIL; } @@ -1477,10 +1475,8 @@ static HRESULT d3d_sampler_state_init(struct d3d_sampler_state *state, struct d3 WARN("Failed to create wined3d sampler, hr %#x.\n", hr); wined3d_private_store_cleanup(&state->private_store); wine_rb_remove(&device->sampler_states, &state->entry); - wined3d_mutex_unlock(); return hr; } - wined3d_mutex_unlock(); state->device = &device->ID3D11Device_iface; ID3D11Device_AddRef(state->device); @@ -1521,12 +1517,16 @@ HRESULT d3d_sampler_state_create(struct d3d_device *device, const D3D11_SAMPLER_ return S_OK; } - wined3d_mutex_unlock(); if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)))) + { + wined3d_mutex_unlock(); return E_OUTOFMEMORY; + } - if (FAILED(hr = d3d_sampler_state_init(object, device, &normalized_desc))) + hr = d3d_sampler_state_init(object, device, &normalized_desc); + wined3d_mutex_unlock(); + if (FAILED(hr)) { WARN("Failed to initialize sampler state, hr %#x.\n", hr); HeapFree(GetProcessHeap(), 0, object);