wined3d: Use raw blits in wined3d_device_copy_sub_resource_region().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -4202,7 +4202,7 @@ HRESULT CDECL wined3d_device_copy_sub_resource_region(struct wined3d_device *dev
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}
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wined3d_cs_emit_blt_sub_resource(device->cs, dst_resource, dst_sub_resource_idx, &dst_box,
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wined3d_cs_emit_blt_sub_resource(device->cs, dst_resource, dst_sub_resource_idx, &dst_box,
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src_resource, src_sub_resource_idx, src_box, 0, NULL, WINED3D_TEXF_POINT);
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src_resource, src_sub_resource_idx, src_box, WINED3D_BLT_RAW, NULL, WINED3D_TEXF_POINT);
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return WINED3D_OK;
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return WINED3D_OK;
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}
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}
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