diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index efa6836054e..c473de7e853 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -736,7 +736,7 @@ HRESULT WINAPI IWineD3DDeviceImpl_CreateSurface(IWineD3DDevice *iface, UINT Wid case WINED3DPOOL_DEFAULT: /*TODO: Create offscreen plain can cause this check to fail..., find out if it should */ if(!(Usage & WINED3DUSAGE_DYNAMIC) && !(Usage & WINED3DUSAGE_RENDERTARGET) && !(Usage && WINED3DUSAGE_DEPTHSTENCIL ) && Lockable) - FIXME("Creating a surface with a POOL of DEFAULT with Locable true, that doesn't specify DYNAMIC usage.\n"); + WARN("Creating a surface with a POOL of DEFAULT with Lockable true, that doesn't specify DYNAMIC usage.\n"); break; default: FIXME("(%p) Unknown pool %d\n", This, Pool);