diff --git a/dlls/d3d8/tests/device.c b/dlls/d3d8/tests/device.c index 9d498dc625d..a7b87a21660 100644 --- a/dlls/d3d8/tests/device.c +++ b/dlls/d3d8/tests/device.c @@ -5255,25 +5255,28 @@ static void test_volume_blocks(void) unsigned int block_height; unsigned int block_depth; unsigned int block_size; - BOOL broken; + unsigned int broken; BOOL create_size_checked, core_fmt; } formats[] = { /* Scratch volumes enforce DXTn block locks, unlike their surface counterparts. * ATI2N and YUV blocks are not enforced on any tested card (r200, gtx 460). */ - {D3DFMT_DXT1, "D3DFMT_DXT1", 4, 4, 1, 8, FALSE, TRUE, TRUE }, - {D3DFMT_DXT2, "D3DFMT_DXT2", 4, 4, 1, 16, FALSE, TRUE, TRUE }, - {D3DFMT_DXT3, "D3DFMT_DXT3", 4, 4, 1, 16, FALSE, TRUE, TRUE }, - {D3DFMT_DXT4, "D3DFMT_DXT4", 4, 4, 1, 16, FALSE, TRUE, TRUE }, - {D3DFMT_DXT5, "D3DFMT_DXT5", 4, 4, 1, 16, FALSE, TRUE, TRUE }, - {D3DFMT_DXT5, "D3DFMT_DXT5", 4, 4, 1, 16, FALSE, TRUE, TRUE }, + {D3DFMT_DXT1, "D3DFMT_DXT1", 4, 4, 1, 8, 0, TRUE, TRUE }, + {D3DFMT_DXT2, "D3DFMT_DXT2", 4, 4, 1, 16, 0, TRUE, TRUE }, + {D3DFMT_DXT3, "D3DFMT_DXT3", 4, 4, 1, 16, 0, TRUE, TRUE }, + {D3DFMT_DXT4, "D3DFMT_DXT4", 4, 4, 1, 16, 0, TRUE, TRUE }, + {D3DFMT_DXT5, "D3DFMT_DXT5", 4, 4, 1, 16, 0, TRUE, TRUE }, + {D3DFMT_DXT5, "D3DFMT_DXT5", 4, 4, 1, 16, 0, TRUE, TRUE }, /* ATI2N has 2x2 blocks on all AMD cards and Geforce 7 cards, * which doesn't match the format spec. On newer Nvidia cards - * it has the correct 4x4 block size */ - {MAKEFOURCC('A','T','I','2'), "ATI2N", 4, 4, 1, 16, TRUE, FALSE, FALSE}, - {D3DFMT_YUY2, "D3DFMT_YUY2", 2, 1, 1, 4, TRUE, FALSE, TRUE }, - {D3DFMT_UYVY, "D3DFMT_UYVY", 2, 1, 1, 4, TRUE, FALSE, TRUE }, + * it has the correct 4x4 block size. + * ATI1N volume textures are only supported by AMD GPUs right + * now and locking offsets seem just wrong. */ + {MAKEFOURCC('A','T','I','1'), "ATI1N", 4, 4, 1, 8, 2, FALSE, FALSE}, + {MAKEFOURCC('A','T','I','2'), "ATI2N", 4, 4, 1, 16, 1, FALSE, FALSE}, + {D3DFMT_YUY2, "D3DFMT_YUY2", 2, 1, 1, 4, 1, FALSE, TRUE }, + {D3DFMT_UYVY, "D3DFMT_UYVY", 2, 1, 1, 4, 1, FALSE, TRUE }, }; static const struct { @@ -5421,10 +5424,14 @@ static void test_volume_blocks(void) ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x.\n", hr); base = locked_box.pBits; - if (formats[i].broken) + if (formats[i].broken == 1) { expected_row_pitch = bytes_per_pixel * 24; } + else if (formats[i].broken == 2) + { + expected_row_pitch = 24; + } else { expected_row_pitch = (24 /* tex width */ + formats[i].block_height - 1) / formats[i].block_width @@ -5459,12 +5466,18 @@ static void test_volume_blocks(void) ok(SUCCEEDED(hr), "Failed to lock volume texture, hr %#x, j %u.\n", hr, j); offset = (BYTE *)locked_box.pBits - base; - if (formats[i].broken) + if (formats[i].broken == 1) { expected_offset = box.Front * expected_slice_pitch + box.Top * expected_row_pitch + box.Left * bytes_per_pixel; } + else if (formats[i].broken == 2) + { + expected_offset = box.Front * expected_slice_pitch + + box.Top * expected_row_pitch + + box.Left; + } else { expected_offset = (box.Front / formats[i].block_depth) * expected_slice_pitch