wined3d: Implement WINED3DFMT_YUY2 to WINED3DFMT_B5G6R5_UNORM conversion function.

This commit is contained in:
Konrad Rzepecki 2011-03-20 11:59:46 +01:00 committed by Alexandre Julliard
parent 37aadc9e37
commit e1524883c1
1 changed files with 44 additions and 0 deletions

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@ -782,6 +782,49 @@ static void convert_yuy2_x8r8g8b8(const BYTE *src, BYTE *dst,
}
}
static void convert_yuy2_r5g6b5(const BYTE *src, BYTE *dst,
DWORD pitch_in, DWORD pitch_out, unsigned int w, unsigned int h)
{
unsigned int x, y;
int c2, d, e, r2 = 0, g2 = 0, b2 = 0;
TRACE("Converting %ux%u pixels, pitches %u %u\n", w, h, pitch_in, pitch_out);
for (y = 0; y < h; ++y)
{
const BYTE *src_line = src + y * pitch_in;
WORD *dst_line = (WORD *)(dst + y * pitch_out);
for (x = 0; x < w; ++x)
{
/* YUV to RGB conversion formulas from http://en.wikipedia.org/wiki/YUV:
* C = Y - 16; D = U - 128; E = V - 128;
* R = cliptobyte((298 * C + 409 * E + 128) >> 8);
* G = cliptobyte((298 * C - 100 * D - 208 * E + 128) >> 8);
* B = cliptobyte((298 * C + 516 * D + 128) >> 8);
* Two adjacent YUY2 pixels are stored as four bytes: Y0 U Y1 V .
* U and V are shared between the pixels.
*/
if (!(x & 1)) /* for every even pixel, read new U and V */
{
d = (int) src_line[1] - 128;
e = (int) src_line[3] - 128;
r2 = 409 * e + 128;
g2 = - 100 * d - 208 * e + 128;
b2 = 516 * d + 128;
}
c2 = 298 * ((int) src_line[0] - 16);
dst_line[x] = (cliptobyte((c2 + r2) >> 8) >> 3) << 11 /* red */
| (cliptobyte((c2 + g2) >> 8) >> 2) << 5 /* green */
| (cliptobyte((c2 + b2) >> 8) >> 3); /* blue */
/* Scale RGB values to 0..255 range,
* then clip them if still not in range (may be negative),
* then shift them within DWORD if necessary.
*/
src_line += 2;
}
}
}
struct d3dfmt_convertor_desc
{
enum wined3d_format_id from, to;
@ -794,6 +837,7 @@ static const struct d3dfmt_convertor_desc convertors[] =
{WINED3DFMT_B5G6R5_UNORM, WINED3DFMT_B8G8R8X8_UNORM, convert_r5g6b5_x8r8g8b8},
{WINED3DFMT_B8G8R8A8_UNORM, WINED3DFMT_B8G8R8X8_UNORM, convert_a8r8g8b8_x8r8g8b8},
{WINED3DFMT_YUY2, WINED3DFMT_B8G8R8X8_UNORM, convert_yuy2_x8r8g8b8},
{WINED3DFMT_YUY2, WINED3DFMT_B5G6R5_UNORM, convert_yuy2_r5g6b5},
};
static inline const struct d3dfmt_convertor_desc *find_convertor(enum wined3d_format_id from, enum wined3d_format_id to)