uianimation: Use CRT allocation functions.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -31,7 +31,6 @@
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#include "initguid.h"
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#include "uianimation.h"
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#include "wine/heap.h"
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#include "wine/debug.h"
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WINE_DEFAULT_DEBUG_CHANNEL(uianimation);
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@ -151,7 +150,7 @@ static ULONG WINAPI animation_storyboard_Release( IUIAnimationStoryboard *iface
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TRACE( "(%p) ref = %lu\n", This, ref );
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if (!ref)
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heap_free( This );
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free( This );
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return ref;
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}
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@ -308,7 +307,7 @@ const struct IUIAnimationStoryboardVtbl animation_storyboard_vtbl =
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static HRESULT animation_storyboard_create( IUIAnimationStoryboard **obj )
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{
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struct animation_storyboard *This = heap_alloc( sizeof(*This) );
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struct animation_storyboard *This = malloc( sizeof(*This) );
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if (!This) return E_OUTOFMEMORY;
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This->IUIAnimationStoryboard_iface.lpVtbl = &animation_storyboard_vtbl;
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@ -371,7 +370,7 @@ static ULONG WINAPI animation_var_Release( IUIAnimationVariable *iface )
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TRACE( "(%p) ref = %lu\n", This, ref );
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if (!ref)
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heap_free( This );
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free( This );
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return ref;
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}
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@ -498,7 +497,7 @@ const struct IUIAnimationVariableVtbl animation_var_vtbl =
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static HRESULT animation_var_create(DOUBLE initial, IUIAnimationVariable **obj )
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{
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struct animation_var *This = heap_alloc( sizeof(*This) );
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struct animation_var *This = malloc( sizeof(*This) );
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if (!This) return E_OUTOFMEMORY;
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This->IUIAnimationVariable_iface.lpVtbl = &animation_var_vtbl;
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@ -561,7 +560,7 @@ static ULONG WINAPI manager_Release( IUIAnimationManager *iface )
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if (!ref)
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{
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heap_free( This );
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free( This );
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}
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return ref;
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@ -730,7 +729,7 @@ const struct IUIAnimationManagerVtbl manager_vtbl =
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static HRESULT manager_create( IUnknown *outer, REFIID iid, void **obj )
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{
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struct manager *This = heap_alloc( sizeof(*This) );
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struct manager *This = malloc( sizeof(*This) );
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HRESULT hr;
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if (!This) return E_OUTOFMEMORY;
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@ -793,7 +792,7 @@ static ULONG WINAPI timer_Release( IUIAnimationTimer *iface )
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TRACE( "(%p) ref = %lu\n", This, ref );
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if (!ref)
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heap_free( This );
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free( This );
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return ref;
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}
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@ -866,7 +865,7 @@ const struct IUIAnimationTimerVtbl timer_vtbl =
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static HRESULT timer_create( IUnknown *outer, REFIID iid, void **obj )
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{
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struct timer *This = heap_alloc( sizeof(*This) );
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struct timer *This = malloc( sizeof(*This) );
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HRESULT hr;
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if (!This)
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@ -930,7 +929,7 @@ static ULONG WINAPI tr_factory_Release( IUIAnimationTransitionFactory *iface )
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TRACE( "(%p) ref = %lu\n", This, ref );
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if (!ref)
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heap_free( This );
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free( This );
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return ref;
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}
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@ -953,7 +952,7 @@ const struct IUIAnimationTransitionFactoryVtbl tr_factory_vtbl =
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static HRESULT transition_create( IUnknown *outer, REFIID iid, void **obj )
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{
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struct tr_factory *This = heap_alloc( sizeof(*This) );
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struct tr_factory *This = malloc( sizeof(*This) );
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HRESULT hr;
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if (!This) return E_OUTOFMEMORY;
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@ -1017,7 +1016,7 @@ static ULONG WINAPI tr_library_Release( IUIAnimationTransitionLibrary *iface )
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TRACE( "(%p) ref = %lu\n", This, ref );
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if (!ref)
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heap_free( This );
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free( This );
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return ref;
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}
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@ -1141,7 +1140,7 @@ const struct IUIAnimationTransitionLibraryVtbl tr_library_vtbl =
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static HRESULT library_create( IUnknown *outer, REFIID iid, void **obj )
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{
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struct tr_library *This = heap_alloc( sizeof(*This) );
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struct tr_library *This = malloc( sizeof(*This) );
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HRESULT hr;
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if (!This) return E_OUTOFMEMORY;
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