wined3d: Implement SM4 sample_b instruction.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -4408,6 +4408,10 @@ static void shader_glsl_sample(const struct wined3d_shader_instruction *ins)
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{
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{
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case WINED3DSIH_SAMPLE:
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case WINED3DSIH_SAMPLE:
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break;
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break;
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case WINED3DSIH_SAMPLE_B:
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shader_glsl_add_src_param(ins, &ins->src[3], WINED3DSP_WRITEMASK_0, &lod_param);
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lod_param_str = lod_param.param_str;
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break;
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case WINED3DSIH_SAMPLE_LOD:
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case WINED3DSIH_SAMPLE_LOD:
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flags |= WINED3D_GLSL_SAMPLE_LOD;
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flags |= WINED3D_GLSL_SAMPLE_LOD;
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shader_glsl_add_src_param(ins, &ins->src[3], WINED3DSP_WRITEMASK_0, &lod_param);
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shader_glsl_add_src_param(ins, &ins->src[3], WINED3DSP_WRITEMASK_0, &lod_param);
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@ -8104,7 +8108,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
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/* WINED3DSIH_ROUND_Z */ shader_glsl_map2gl,
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/* WINED3DSIH_ROUND_Z */ shader_glsl_map2gl,
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/* WINED3DSIH_RSQ */ shader_glsl_scalar_op,
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/* WINED3DSIH_RSQ */ shader_glsl_scalar_op,
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/* WINED3DSIH_SAMPLE */ shader_glsl_sample,
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/* WINED3DSIH_SAMPLE */ shader_glsl_sample,
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/* WINED3DSIH_SAMPLE_B */ NULL,
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/* WINED3DSIH_SAMPLE_B */ shader_glsl_sample,
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/* WINED3DSIH_SAMPLE_C */ NULL,
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/* WINED3DSIH_SAMPLE_C */ NULL,
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/* WINED3DSIH_SAMPLE_C_LZ */ NULL,
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/* WINED3DSIH_SAMPLE_C_LZ */ NULL,
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/* WINED3DSIH_SAMPLE_GRAD */ NULL,
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/* WINED3DSIH_SAMPLE_GRAD */ NULL,
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