From e0ff34913e866eef93af184152c5945a4cae002d Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Wed, 26 Jun 2019 15:06:21 +0430 Subject: [PATCH] wined3d: Pass a wined3d_context_gl structure to shader_glsl_ffp_vertex_lightambient_uniform(). Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- dlls/wined3d/glsl_shader.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 3da8961eec6..ac4c16741f9 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -1363,10 +1363,10 @@ static void shader_glsl_ffp_vertex_material_uniform(const struct wined3d_context checkGLcall("setting FFP material uniforms"); } -static void shader_glsl_ffp_vertex_lightambient_uniform(const struct wined3d_context *context, +static void shader_glsl_ffp_vertex_lightambient_uniform(const struct wined3d_context_gl *context_gl, const struct wined3d_state *state, struct glsl_shader_prog_link *prog) { - const struct wined3d_gl_info *gl_info = context->gl_info; + const struct wined3d_gl_info *gl_info = context_gl->c.gl_info; struct wined3d_color color; wined3d_color_from_d3dcolor(&color, state->render_states[WINED3D_RS_AMBIENT]); @@ -1654,7 +1654,7 @@ static void shader_glsl_load_constants(void *shader_priv, struct wined3d_context directional_idx = spot_idx + spot_count; parallel_point_idx = directional_idx + directional_count; - shader_glsl_ffp_vertex_lightambient_uniform(context, state, prog); + shader_glsl_ffp_vertex_lightambient_uniform(context_gl, state, prog); for (i = 0; i < WINED3D_MAX_ACTIVE_LIGHTS; ++i) { const struct wined3d_light_info *light_info = state->light_state.lights[i];