wined3d: Recognize SM 4.1 gather4 opcode.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2016-06-10 12:07:04 +02:00 committed by Alexandre Julliard
parent d048d5c201
commit e0c4b23e94
5 changed files with 6 additions and 0 deletions

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@ -5276,6 +5276,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL
/* WINED3DSIH_FRC */ shader_hw_map2gl, /* WINED3DSIH_FRC */ shader_hw_map2gl,
/* WINED3DSIH_FTOI */ NULL, /* WINED3DSIH_FTOI */ NULL,
/* WINED3DSIH_FTOU */ NULL, /* WINED3DSIH_FTOU */ NULL,
/* WINED3DSIH_GATHER4 */ NULL,
/* WINED3DSIH_GE */ NULL, /* WINED3DSIH_GE */ NULL,
/* WINED3DSIH_HS_CONTROL_POINT_PHASE */ NULL, /* WINED3DSIH_HS_CONTROL_POINT_PHASE */ NULL,
/* WINED3DSIH_HS_DECLS */ NULL, /* WINED3DSIH_HS_DECLS */ NULL,

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@ -8610,6 +8610,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
/* WINED3DSIH_FRC */ shader_glsl_map2gl, /* WINED3DSIH_FRC */ shader_glsl_map2gl,
/* WINED3DSIH_FTOI */ shader_glsl_to_int, /* WINED3DSIH_FTOI */ shader_glsl_to_int,
/* WINED3DSIH_FTOU */ shader_glsl_to_uint, /* WINED3DSIH_FTOU */ shader_glsl_to_uint,
/* WINED3DSIH_GATHER4 */ NULL,
/* WINED3DSIH_GE */ shader_glsl_relop, /* WINED3DSIH_GE */ shader_glsl_relop,
/* WINED3DSIH_HS_CONTROL_POINT_PHASE */ NULL, /* WINED3DSIH_HS_CONTROL_POINT_PHASE */ NULL,
/* WINED3DSIH_HS_DECLS */ shader_glsl_nop, /* WINED3DSIH_HS_DECLS */ shader_glsl_nop,

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@ -108,6 +108,7 @@ static const char * const shader_opcode_names[] =
/* WINED3DSIH_FRC */ "frc", /* WINED3DSIH_FRC */ "frc",
/* WINED3DSIH_FTOI */ "ftoi", /* WINED3DSIH_FTOI */ "ftoi",
/* WINED3DSIH_FTOU */ "ftou", /* WINED3DSIH_FTOU */ "ftou",
/* WINED3DSIH_GATHER4 */ "gather4",
/* WINED3DSIH_GE */ "ge", /* WINED3DSIH_GE */ "ge",
/* WINED3DSIH_HS_CONTROL_POINT_PHASE */ "hs_control_point_phase", /* WINED3DSIH_HS_CONTROL_POINT_PHASE */ "hs_control_point_phase",
/* WINED3DSIH_HS_DECLS */ "hs_decls", /* WINED3DSIH_HS_DECLS */ "hs_decls",

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@ -200,6 +200,7 @@ enum wined3d_sm4_opcode
WINED3D_SM4_OP_DCL_OUTPUT_SIV = 0x67, WINED3D_SM4_OP_DCL_OUTPUT_SIV = 0x67,
WINED3D_SM4_OP_DCL_TEMPS = 0x68, WINED3D_SM4_OP_DCL_TEMPS = 0x68,
WINED3D_SM4_OP_DCL_GLOBAL_FLAGS = 0x6a, WINED3D_SM4_OP_DCL_GLOBAL_FLAGS = 0x6a,
WINED3D_SM4_OP_GATHER4 = 0x6d,
WINED3D_SM5_OP_HS_DECLS = 0x71, WINED3D_SM5_OP_HS_DECLS = 0x71,
WINED3D_SM5_OP_HS_CONTROL_POINT_PHASE = 0x72, WINED3D_SM5_OP_HS_CONTROL_POINT_PHASE = 0x72,
WINED3D_SM5_OP_HS_FORK_PHASE = 0x73, WINED3D_SM5_OP_HS_FORK_PHASE = 0x73,
@ -733,6 +734,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] =
shader_sm4_read_declaration_count}, shader_sm4_read_declaration_count},
{WINED3D_SM4_OP_DCL_GLOBAL_FLAGS, WINED3DSIH_DCL_GLOBAL_FLAGS, "", "", {WINED3D_SM4_OP_DCL_GLOBAL_FLAGS, WINED3DSIH_DCL_GLOBAL_FLAGS, "", "",
shader_sm4_read_dcl_global_flags}, shader_sm4_read_dcl_global_flags},
{WINED3D_SM4_OP_GATHER4, WINED3DSIH_GATHER4, "u", "fRS"},
{WINED3D_SM5_OP_HS_DECLS, WINED3DSIH_HS_DECLS, "", ""}, {WINED3D_SM5_OP_HS_DECLS, WINED3DSIH_HS_DECLS, "", ""},
{WINED3D_SM5_OP_HS_CONTROL_POINT_PHASE, WINED3DSIH_HS_CONTROL_POINT_PHASE, "", ""}, {WINED3D_SM5_OP_HS_CONTROL_POINT_PHASE, WINED3DSIH_HS_CONTROL_POINT_PHASE, "", ""},
{WINED3D_SM5_OP_HS_FORK_PHASE, WINED3DSIH_HS_FORK_PHASE, "", ""}, {WINED3D_SM5_OP_HS_FORK_PHASE, WINED3DSIH_HS_FORK_PHASE, "", ""},

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@ -615,6 +615,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER
WINED3DSIH_FRC, WINED3DSIH_FRC,
WINED3DSIH_FTOI, WINED3DSIH_FTOI,
WINED3DSIH_FTOU, WINED3DSIH_FTOU,
WINED3DSIH_GATHER4,
WINED3DSIH_GE, WINED3DSIH_GE,
WINED3DSIH_HS_CONTROL_POINT_PHASE, WINED3DSIH_HS_CONTROL_POINT_PHASE,
WINED3DSIH_HS_DECLS, WINED3DSIH_HS_DECLS,