winedos: Add support for decoding and displaying the 4 bit CGA framebuffer.
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@ -171,7 +171,7 @@ static const INT10_MODE INT10_modelist[] =
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{0x0001, TEXT, 40, 25, 9, 16, 360, 400, 0, 16, 8, TRUE}, /* VGA text mode 1 */
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{0x0002, TEXT, 80, 25, 9, 16, 360, 400, 0, 16, 8, TRUE}, /* VGA text mode 2 */
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{0x0003, TEXT, 80, 25, 9, 16, 360, 400, 0, 16, 8, TRUE}, /* VGA text mode 3 */
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{0x0004, GRAPHIC, 40, 25, 8, 8, 320, 200, 2, 4, 1, FALSE}, /* VGA graphics mode 4 */
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{0x0004, GRAPHIC, 40, 25, 8, 8, 320, 200, 2, 4, 1, TRUE}, /* VGA graphics mode 4 */
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{0x0005, GRAPHIC, 40, 25, 8, 8, 320, 200, 2, 4, 1, FALSE}, /* VGA graphics mode 5 */
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{0x0006, GRAPHIC, 80, 25, 8, 8, 640, 200, 1, 2, 1, FALSE}, /* VGA graphics mode 6 */
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{0x0007, TEXT, 80, 25, 9, 16, 720, 400, 0, 0, 8, FALSE}, /* VGA text mode 7 - FIXME bad default address */
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@ -53,6 +53,12 @@ static BOOL vga_retrace_horizontal;
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#define VGA_WINDOW_SIZE (64 * 1024)
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#define VGA_WINDOW_START ((char *)0xa0000)
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/*
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* Size and location of CGA controller window to framebuffer.
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*/
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#define CGA_WINDOW_SIZE (32 * 1024)
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#define CGA_WINDOW_START ((char *)0xb8000)
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/*
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* VGA controller memory is emulated using linear framebuffer.
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* This frambuffer also acts as an interface
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@ -91,6 +97,8 @@ static int vga_fb_offset;
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static int vga_fb_size = 0;
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static char *vga_fb_data = 0;
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static int vga_fb_window = 0;
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static int vga_fb_window_size;
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static char *vga_fb_window_data;
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/*
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* VGA text mode data.
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@ -158,6 +166,16 @@ static void CALLBACK VGA_Poll( LPVOID arg, DWORD low, DWORD high );
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static HWND vga_hwnd = NULL;
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/*
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* CGA palette 1
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*/
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static PALETTEENTRY cga_palette1[] = {
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{0x00, 0x00, 0x00}, /* 0 - Black */
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{0x00, 0x80, 0x80}, /* 1 - Cyan */
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{0x80, 0x00, 0x80}, /* 2 - Magenta */
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{0xFF, 0xFF, 0xFF} /* 3 - White */
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};
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/*
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* VGA Palette Registers, in actual 18 bit color
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* port 3C0H - 6 bit rgbRGB format
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@ -627,20 +645,20 @@ typedef struct {
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*/
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static void VGA_SyncWindow( BOOL target_is_fb )
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{
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int size = VGA_WINDOW_SIZE;
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int size = vga_fb_window_size;
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/* Window does not overlap framebuffer. */
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if (vga_fb_window >= vga_fb_size)
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return;
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/* Check if window overlaps framebuffer only partially. */
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if (vga_fb_size - vga_fb_window < VGA_WINDOW_SIZE)
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if (vga_fb_size - vga_fb_window < vga_fb_window_size)
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size = vga_fb_size - vga_fb_window;
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if (target_is_fb)
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memmove( vga_fb_data + vga_fb_window, VGA_WINDOW_START, size );
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memmove( vga_fb_data + vga_fb_window, vga_fb_window_data, size );
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else
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memmove( VGA_WINDOW_START, vga_fb_data + vga_fb_window, size );
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memmove( vga_fb_window_data, vga_fb_data + vga_fb_window, size );
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}
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@ -712,7 +730,13 @@ static void WINAPI VGA_DoSetMode(ULONG_PTR arg)
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lpddraw=NULL;
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return;
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}
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if(vga_fb_depth == 2){
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res=IDirectDrawPalette_SetEntries(lpddpal,0,0,4,cga_palette1);
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}
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else{
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res=IDirectDrawPalette_SetEntries(lpddpal,0,0,256,vga_def_palette);
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}
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if (res != S_OK) {
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ERR("Could not set default palette entries (res = 0x%x)\n", res);
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}
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@ -766,7 +790,23 @@ int VGA_SetMode(unsigned Xres,unsigned Yres,unsigned Depth)
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par.Yres = 480;
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}
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VGA_SetWindowStart((Depth < 8) ? -1 : 0);
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/* Setup window */
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if(vga_fb_depth >= 8)
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{
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vga_fb_window_data = VGA_WINDOW_START;
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vga_fb_window_size = VGA_WINDOW_SIZE;
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}
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else
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{
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vga_fb_window_data = CGA_WINDOW_START;
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vga_fb_window_size = CGA_WINDOW_SIZE;
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}
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/* Clean the HW buffer */
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memset(vga_fb_window_data, 0x00, vga_fb_window_size);
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/* Reset window start */
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VGA_SetWindowStart(0);
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par.Depth = (Depth < 8) ? 8 : Depth;
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@ -1251,10 +1291,34 @@ static void VGA_Poll_Graphics(void)
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if (vga_fb_window != -1)
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VGA_SyncWindow( TRUE );
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/*
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* CGA framebuffer
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*/
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if(vga_fb_depth == 2 && vga_fb_width == 320 && vga_fb_height == 200){
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WORD off = 0;
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BYTE bits = 6;
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BYTE value;
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/* Go thru rows */
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for(Y=0; Y<vga_fb_height; Y++, surf+=(Pitch*2)){
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for(X=0; X<vga_fb_width; X++){
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off = Y & 1 ? (8 * 1024) : 0;
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off += (80 * (Y/2));
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off += X/4;
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value = (dat[off] >> bits) & 0x3;
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surf[(X*2)] = value;
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surf[(X*2)+1] = value;
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surf[(X*2)+Pitch] = value;
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surf[(X*2)+Pitch+1] = value;
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bits -= 2;
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bits &= 7;
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}
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}
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}
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/*
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* Double VGA framebuffer (320x200 -> 640x400), if needed.
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*/
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if(Height >= 2 * vga_fb_height && Width >= 2 * vga_fb_width && bpp == 1)
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else if(Height >= 2 * vga_fb_height && Width >= 2 * vga_fb_width && bpp == 1)
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for (Y=0; Y<vga_fb_height; Y++,surf+=Pitch*2,dat+=vga_fb_pitch)
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for (X=0; X<vga_fb_width; X++) {
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BYTE value = dat[X];
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