wined3d: Dcl opcode takes 2 parameters.
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@ -662,7 +662,7 @@ CONST SHADER_OPCODE IWineD3DPixelShaderImpl_shader_ins[] = {
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/** FIXME: use direct access so add the others opcodes as stubs */
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/* DCL is a specil operation */
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{D3DSIO_DCL, "dcl", NULL, 1, pshader_dcl, 0, 0},
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{D3DSIO_DCL, "dcl", NULL, 2, pshader_dcl, 0, 0},
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{D3DSIO_POW, "pow", "POW", 3, pshader_pow, 0, 0},
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{D3DSIO_CRS, "crs", "XPS", 3, pshader_crs, 0, 0},
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/* TODO: sng can possibly be performed as
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@ -611,7 +611,7 @@ CONST SHADER_OPCODE IWineD3DVertexShaderImpl_shader_ins[] = {
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/** FIXME: use direct access so add the others opcodes as stubs */
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/* DCL is a specil operation */
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{D3DSIO_DCL, "dcl", NULL, 1, vshader_dcl, 0, 0},
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{D3DSIO_DCL, "dcl", NULL, 2, vshader_dcl, 0, 0},
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{D3DSIO_POW, "pow", "POW", 3, vshader_pow, 0, 0},
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{D3DSIO_CRS, "crs", "XPS", 3, vshader_crs, 0, 0},
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/* TODO: sng can possibly be performed as
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