From dfde4c91e006fa3a66c89597afe516cee6b238c6 Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Fri, 31 Oct 2008 16:21:22 +0100 Subject: [PATCH] wined3d: vertexshader should never be NULL in generate_param_reorder_function() (LLVM/Clang). --- dlls/wined3d/glsl_shader.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index fc5732994d9..22176e9abe9 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -3043,7 +3043,7 @@ static GLhandleARB generate_param_reorder_function(IWineD3DVertexShader *vertexs IWineD3DVertexShaderImpl *vs = (IWineD3DVertexShaderImpl *) vertexshader; IWineD3DPixelShaderImpl *ps = (IWineD3DPixelShaderImpl *) pixelshader; IWineD3DDeviceImpl *device; - DWORD vs_major = vs ? WINED3DSHADER_VERSION_MAJOR(vs->baseShader.hex_version) : 0; + DWORD vs_major = WINED3DSHADER_VERSION_MAJOR(vs->baseShader.hex_version); DWORD ps_major = ps ? WINED3DSHADER_VERSION_MAJOR(ps->baseShader.hex_version) : 0; unsigned int i; SHADER_BUFFER buffer;