diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c index 27940b465f8..7d63a1092ae 100644 --- a/dlls/d3d9/device.c +++ b/dlls/d3d9/device.c @@ -283,7 +283,7 @@ static HRESULT WINAPI reset_enum_callback(IWineD3DResource *resource, void *data case WINED3DRTYPE_VERTEXBUFFER: IWineD3DVertexBuffer_GetDesc((IWineD3DVertexBuffer *) resource, &vertex_desc); - pool = index_desc.Pool; + pool = vertex_desc.Pool; break; /* No need to check for textures. If there is a D3DPOOL_DEFAULT texture, there