Pass through floats correctly to the render states at
initialization. Fixes point problems.
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d970c097f4
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dfccba7153
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@ -57,6 +57,7 @@ HRESULT WINAPI IDirect3DDeviceImpl_InitStartupStateBlock(IDirect3DDevice8Impl* T
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D3DLINEPATTERN lp;
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int i;
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int j;
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float tmpfloat = 0.0f;
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LPDIRECT3DDEVICE8 iface = (LPDIRECT3DDEVICE8) This;
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/* Note this may have a large overhead but it should only be executed
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@ -97,9 +98,9 @@ HRESULT WINAPI IDirect3DDeviceImpl_InitStartupStateBlock(IDirect3DDevice8Impl* T
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IDirect3DDevice8Impl_SetRenderState(iface, D3DRS_ZVISIBLE, 0);
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IDirect3DDevice8Impl_SetRenderState(iface, D3DRS_FOGCOLOR, 0);
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IDirect3DDevice8Impl_SetRenderState(iface, D3DRS_FOGTABLEMODE, D3DFOG_NONE);
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IDirect3DDevice8Impl_SetRenderState(iface, D3DRS_FOGSTART, 0.0f);
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IDirect3DDevice8Impl_SetRenderState(iface, D3DRS_FOGEND, 1.0f);
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IDirect3DDevice8Impl_SetRenderState(iface, D3DRS_FOGDENSITY, 1.0f);
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tmpfloat = 0.0f; IDirect3DDevice8Impl_SetRenderState(iface, D3DRS_FOGSTART, *((DWORD *)&tmpfloat));
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tmpfloat = 1.0f; IDirect3DDevice8Impl_SetRenderState(iface, D3DRS_FOGEND, *((DWORD *)&tmpfloat));
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tmpfloat = 1.0f; IDirect3DDevice8Impl_SetRenderState(iface, D3DRS_FOGDENSITY, *((DWORD *)&tmpfloat));
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IDirect3DDevice8Impl_SetRenderState(iface, D3DRS_EDGEANTIALIAS, FALSE);
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IDirect3DDevice8Impl_SetRenderState(iface, D3DRS_ZBIAS, 0);
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IDirect3DDevice8Impl_SetRenderState(iface, D3DRS_RANGEFOGENABLE, FALSE);
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@ -141,8 +142,8 @@ HRESULT WINAPI IDirect3DDeviceImpl_InitStartupStateBlock(IDirect3DDevice8Impl* T
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IDirect3DDevice8Impl_SetRenderState(iface, D3DRS_VERTEXBLEND, D3DVBF_DISABLE);
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IDirect3DDevice8Impl_SetRenderState(iface, D3DRS_CLIPPLANEENABLE, 0);
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IDirect3DDevice8Impl_SetRenderState(iface, D3DRS_SOFTWAREVERTEXPROCESSING, FALSE);
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IDirect3DDevice8Impl_SetRenderState(iface, D3DRS_POINTSIZE, 1.0f);
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IDirect3DDevice8Impl_SetRenderState(iface, D3DRS_POINTSIZE_MIN, 0.0f);
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tmpfloat = 1.0f; IDirect3DDevice8Impl_SetRenderState(iface, D3DRS_POINTSIZE, *((DWORD *)&tmpfloat));
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tmpfloat = 0.0f; IDirect3DDevice8Impl_SetRenderState(iface, D3DRS_POINTSIZE_MIN, *((DWORD *)&tmpfloat));
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IDirect3DDevice8Impl_SetRenderState(iface, D3DRS_POINTSPRITEENABLE, FALSE);
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IDirect3DDevice8Impl_SetRenderState(iface, D3DRS_POINTSCALEENABLE, FALSE);
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IDirect3DDevice8Impl_SetRenderState(iface, D3DRS_POINTSCALE_A, TRUE);
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@ -151,12 +152,12 @@ HRESULT WINAPI IDirect3DDeviceImpl_InitStartupStateBlock(IDirect3DDevice8Impl* T
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IDirect3DDevice8Impl_SetRenderState(iface, D3DRS_MULTISAMPLEANTIALIAS, TRUE);
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IDirect3DDevice8Impl_SetRenderState(iface, D3DRS_MULTISAMPLEMASK, 0xFFFFFFFF);
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IDirect3DDevice8Impl_SetRenderState(iface, D3DRS_PATCHEDGESTYLE, D3DPATCHEDGE_DISCRETE);
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IDirect3DDevice8Impl_SetRenderState(iface, D3DRS_PATCHSEGMENTS, 1.0f);
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tmpfloat = 1.0f; IDirect3DDevice8Impl_SetRenderState(iface, D3DRS_PATCHSEGMENTS, *((DWORD *)&tmpfloat));
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IDirect3DDevice8Impl_SetRenderState(iface, D3DRS_DEBUGMONITORTOKEN, D3DDMT_DISABLE);
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IDirect3DDevice8Impl_SetRenderState(iface, D3DRS_POINTSIZE_MAX, (DWORD) 64.0f);
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tmpfloat = 64.0f; IDirect3DDevice8Impl_SetRenderState(iface, D3DRS_POINTSIZE_MAX, (DWORD) *((DWORD *)&tmpfloat));
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IDirect3DDevice8Impl_SetRenderState(iface, D3DRS_INDEXEDVERTEXBLENDENABLE, FALSE);
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IDirect3DDevice8Impl_SetRenderState(iface, D3DRS_COLORWRITEENABLE, 0x0000000F);
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IDirect3DDevice8Impl_SetRenderState(iface, D3DRS_TWEENFACTOR, (DWORD) 0.0f);
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tmpfloat = 0.0f; IDirect3DDevice8Impl_SetRenderState(iface, D3DRS_TWEENFACTOR, (DWORD) *((DWORD *)&tmpfloat));
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IDirect3DDevice8Impl_SetRenderState(iface, D3DRS_BLENDOP, D3DBLENDOP_ADD);
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IDirect3DDevice8Impl_SetRenderState(iface, D3DRS_POSITIONORDER, D3DORDER_CUBIC);
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IDirect3DDevice8Impl_SetRenderState(iface, D3DRS_NORMALORDER, D3DORDER_LINEAR);
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@ -284,7 +284,7 @@ HRESULT WINAPI IDirect3DSurface8Impl_UnlockRect(LPDIRECT3DSURFACE8 iface) {
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ICOM_THIS(IDirect3DSurface8Impl,iface);
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if (FALSE == This->locked) {
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ERR("trying to lock unlocked surf@%p\n", This);
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ERR("trying to Unlock an unlocked surf@%p\n", This);
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return D3DERR_INVALIDCALL;
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}
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