d3d11: Partially implement d3d11_immediate_context_UpdateSubresource1().
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2603,11 +2603,16 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_CopySubresourceRegion1(ID3
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}
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static void STDMETHODCALLTYPE d3d11_immediate_context_UpdateSubresource1(ID3D11DeviceContext1 *iface,
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ID3D11Resource *resource, UINT subresource, const D3D11_BOX *box, const void *data,
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UINT rowpitch, UINT depth_pitch, UINT flags)
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ID3D11Resource *resource, UINT subresource_idx, const D3D11_BOX *box, const void *data,
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UINT row_pitch, UINT depth_pitch, UINT flags)
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{
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FIXME("iface %p, resource %p, subresource %u, box %p, data %p, rowpitch %u, depth_pitch %u, flags %#x stub!\n",
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iface, resource, subresource, box, data, rowpitch, depth_pitch, flags);
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TRACE("iface %p, resource %p, subresource_idx %u, box %p, data %p, row_pitch %u, depth_pitch %u, flags %#x.\n",
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iface, resource, subresource_idx, box, data, row_pitch, depth_pitch, flags);
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if (flags)
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FIXME("Ignoring flags %#x.\n", flags);
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d3d11_immediate_context_UpdateSubresource(iface, resource, subresource_idx, box, data, row_pitch, depth_pitch);
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}
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static void STDMETHODCALLTYPE d3d11_immediate_context_DiscardResource(ID3D11DeviceContext1 *iface,
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