d3d9: Get rid of IDirect3DVertexShader9Impl.

This commit is contained in:
Henri Verbeet 2012-06-12 17:03:46 +02:00 committed by Alexandre Julliard
parent 9ea4543d12
commit df9c6aa3ec
3 changed files with 33 additions and 40 deletions

View File

@ -272,23 +272,17 @@ HRESULT d3d9_vertex_declaration_create(struct d3d9_device *device,
struct d3d9_vertex_declaration *unsafe_impl_from_IDirect3DVertexDeclaration9(
IDirect3DVertexDeclaration9 *iface) DECLSPEC_HIDDEN;
/* ---------------------- */
/* IDirect3DVertexShader9 */
/* ---------------------- */
/*****************************************************************************
* IDirect3DVertexShader implementation structure
*/
typedef struct IDirect3DVertexShader9Impl {
struct d3d9_vertexshader
{
IDirect3DVertexShader9 IDirect3DVertexShader9_iface;
LONG ref;
LONG refcount;
struct wined3d_shader *wined3d_shader;
IDirect3DDevice9Ex *parentDevice;
} IDirect3DVertexShader9Impl;
IDirect3DDevice9Ex *parent_device;
};
HRESULT vertexshader_init(IDirect3DVertexShader9Impl *shader,
HRESULT vertexshader_init(struct d3d9_vertexshader *shader,
struct d3d9_device *device, const DWORD *byte_code) DECLSPEC_HIDDEN;
IDirect3DVertexShader9Impl *unsafe_impl_from_IDirect3DVertexShader9(IDirect3DVertexShader9 *iface) DECLSPEC_HIDDEN;
struct d3d9_vertexshader *unsafe_impl_from_IDirect3DVertexShader9(IDirect3DVertexShader9 *iface) DECLSPEC_HIDDEN;
#define D3D9_MAX_VERTEX_SHADER_CONSTANTF 256
#define D3D9_MAX_SIMULTANEOUS_RENDERTARGETS 4

View File

@ -2240,7 +2240,7 @@ static HRESULT WINAPI d3d9_device_CreateVertexShader(IDirect3DDevice9Ex *iface,
const DWORD *byte_code, IDirect3DVertexShader9 **shader)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
IDirect3DVertexShader9Impl *object;
struct d3d9_vertexshader *object;
HRESULT hr;
TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader);
@ -2269,7 +2269,7 @@ static HRESULT WINAPI d3d9_device_CreateVertexShader(IDirect3DDevice9Ex *iface,
static HRESULT WINAPI d3d9_device_SetVertexShader(IDirect3DDevice9Ex *iface, IDirect3DVertexShader9 *shader)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
IDirect3DVertexShader9Impl *shader_obj = unsafe_impl_from_IDirect3DVertexShader9(shader);
struct d3d9_vertexshader *shader_obj = unsafe_impl_from_IDirect3DVertexShader9(shader);
HRESULT hr;
TRACE("iface %p, shader %p.\n", iface, shader);
@ -2285,7 +2285,7 @@ static HRESULT WINAPI d3d9_device_SetVertexShader(IDirect3DDevice9Ex *iface, IDi
static HRESULT WINAPI d3d9_device_GetVertexShader(IDirect3DDevice9Ex *iface, IDirect3DVertexShader9 **shader)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
IDirect3DVertexShader9Impl *shader_impl;
struct d3d9_vertexshader *shader_impl;
struct wined3d_shader *wined3d_shader;
TRACE("iface %p, shader %p.\n", iface, shader);

View File

@ -22,39 +22,39 @@
WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
static inline IDirect3DVertexShader9Impl *impl_from_IDirect3DVertexShader9(IDirect3DVertexShader9 *iface)
static inline struct d3d9_vertexshader *impl_from_IDirect3DVertexShader9(IDirect3DVertexShader9 *iface)
{
return CONTAINING_RECORD(iface, IDirect3DVertexShader9Impl, IDirect3DVertexShader9_iface);
return CONTAINING_RECORD(iface, struct d3d9_vertexshader, IDirect3DVertexShader9_iface);
}
static HRESULT WINAPI d3d9_vertexshader_QueryInterface(IDirect3DVertexShader9 *iface, REFIID riid, void **object)
static HRESULT WINAPI d3d9_vertexshader_QueryInterface(IDirect3DVertexShader9 *iface, REFIID riid, void **out)
{
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
if (IsEqualGUID(riid, &IID_IDirect3DVertexShader9)
|| IsEqualGUID(riid, &IID_IUnknown))
{
IDirect3DVertexShader9_AddRef(iface);
*object = iface;
*out = iface;
return S_OK;
}
WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
*object = NULL;
*out = NULL;
return E_NOINTERFACE;
}
static ULONG WINAPI d3d9_vertexshader_AddRef(IDirect3DVertexShader9 *iface)
{
IDirect3DVertexShader9Impl *shader = impl_from_IDirect3DVertexShader9(iface);
ULONG refcount = InterlockedIncrement(&shader->ref);
struct d3d9_vertexshader *shader = impl_from_IDirect3DVertexShader9(iface);
ULONG refcount = InterlockedIncrement(&shader->refcount);
TRACE("%p increasing refcount to %u.\n", iface, refcount);
if (refcount == 1)
{
IDirect3DDevice9Ex_AddRef(shader->parentDevice);
IDirect3DDevice9Ex_AddRef(shader->parent_device);
wined3d_mutex_lock();
wined3d_shader_incref(shader->wined3d_shader);
wined3d_mutex_unlock();
@ -65,14 +65,14 @@ static ULONG WINAPI d3d9_vertexshader_AddRef(IDirect3DVertexShader9 *iface)
static ULONG WINAPI d3d9_vertexshader_Release(IDirect3DVertexShader9 *iface)
{
IDirect3DVertexShader9Impl *shader = impl_from_IDirect3DVertexShader9(iface);
ULONG refcount = InterlockedDecrement(&shader->ref);
struct d3d9_vertexshader *shader = impl_from_IDirect3DVertexShader9(iface);
ULONG refcount = InterlockedDecrement(&shader->refcount);
TRACE("%p decreasing refcount to %u.\n", iface, refcount);
if (!refcount)
{
IDirect3DDevice9Ex *device = shader->parentDevice;
IDirect3DDevice9Ex *device = shader->parent_device;
wined3d_mutex_lock();
wined3d_shader_decref(shader->wined3d_shader);
@ -87,11 +87,11 @@ static ULONG WINAPI d3d9_vertexshader_Release(IDirect3DVertexShader9 *iface)
static HRESULT WINAPI d3d9_vertexshader_GetDevice(IDirect3DVertexShader9 *iface, IDirect3DDevice9 **device)
{
IDirect3DVertexShader9Impl *shader = impl_from_IDirect3DVertexShader9(iface);
struct d3d9_vertexshader *shader = impl_from_IDirect3DVertexShader9(iface);
TRACE("iface %p, device %p.\n", iface, device);
*device = (IDirect3DDevice9 *)shader->parentDevice;
*device = (IDirect3DDevice9 *)shader->parent_device;
IDirect3DDevice9_AddRef(*device);
TRACE("Returning device %p.\n", *device);
@ -99,10 +99,9 @@ static HRESULT WINAPI d3d9_vertexshader_GetDevice(IDirect3DVertexShader9 *iface,
return D3D_OK;
}
static HRESULT WINAPI d3d9_vertexshader_GetFunction(IDirect3DVertexShader9 *iface,
void *data, UINT *data_size)
static HRESULT WINAPI d3d9_vertexshader_GetFunction(IDirect3DVertexShader9 *iface, void *data, UINT *data_size)
{
IDirect3DVertexShader9Impl *shader = impl_from_IDirect3DVertexShader9(iface);
struct d3d9_vertexshader *shader = impl_from_IDirect3DVertexShader9(iface);
HRESULT hr;
TRACE("iface %p, data %p, data_size %p.\n", iface, data, data_size);
@ -135,11 +134,11 @@ static const struct wined3d_parent_ops d3d9_vertexshader_wined3d_parent_ops =
d3d9_vertexshader_wined3d_object_destroyed,
};
HRESULT vertexshader_init(IDirect3DVertexShader9Impl *shader, struct d3d9_device *device, const DWORD *byte_code)
HRESULT vertexshader_init(struct d3d9_vertexshader *shader, struct d3d9_device *device, const DWORD *byte_code)
{
HRESULT hr;
shader->ref = 1;
shader->refcount = 1;
shader->IDirect3DVertexShader9_iface.lpVtbl = &d3d9_vertexshader_vtbl;
wined3d_mutex_lock();
@ -152,13 +151,13 @@ HRESULT vertexshader_init(IDirect3DVertexShader9Impl *shader, struct d3d9_device
return hr;
}
shader->parentDevice = &device->IDirect3DDevice9Ex_iface;
IDirect3DDevice9Ex_AddRef(shader->parentDevice);
shader->parent_device = &device->IDirect3DDevice9Ex_iface;
IDirect3DDevice9Ex_AddRef(shader->parent_device);
return D3D_OK;
}
IDirect3DVertexShader9Impl *unsafe_impl_from_IDirect3DVertexShader9(IDirect3DVertexShader9 *iface)
struct d3d9_vertexshader *unsafe_impl_from_IDirect3DVertexShader9(IDirect3DVertexShader9 *iface)
{
if (!iface)
return NULL;