winemine: Adding flag before the game starts shouldn't start the timer.
The game only starts when the player left clicks on a box to test it for a mine, not when a flag is added. Manually tested against Windows XP.
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@ -859,7 +859,6 @@ void TestMines( BOARD *p_board, POINT pt, int msg )
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case WM_RBUTTONDOWN:
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case WM_RBUTTONDOWN:
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AddFlag( p_board, col, row );
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AddFlag( p_board, col, row );
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p_board->status = PLAYING;
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break;
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break;
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default:
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default:
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WINE_TRACE("Unknown message type received in TestMines\n");
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WINE_TRACE("Unknown message type received in TestMines\n");
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