wined3d: Move a few extension checks into the state template.
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3ee9de462e
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@ -451,14 +451,13 @@ static void state_blend(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3D
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}
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}
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static void state_blendfactor_w(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DContext *context) {
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WARN("Unsupported in local OpenGL implementation: glBlendColorEXT\n");
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}
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static void state_blendfactor(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DContext *context) {
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float col[4];
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if(!GL_SUPPORT(EXT_BLEND_COLOR)) {
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WARN("Unsupported in local OpenGL implementation: glBlendColorEXT\n");
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return;
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}
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TRACE("Setting BlendFactor to %d\n", stateblock->renderState[WINED3DRS_BLENDFACTOR]);
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D3DCOLORTOGLFLOAT4(stateblock->renderState[WINED3DRS_BLENDFACTOR], col);
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GL_EXTCALL(glBlendColorEXT (col[0],col[1],col[2],col[3]));
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@ -594,15 +593,14 @@ static void state_clipping(DWORD state, IWineD3DStateBlockImpl *stateblock, Wine
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}
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}
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static void state_blendop_w(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DContext *context) {
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WARN("Unsupported in local OpenGL implementation: glBlendEquation\n");
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}
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static void state_blendop(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DContext *context) {
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int blendEquation = GL_FUNC_ADD;
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int blendEquationAlpha = GL_FUNC_ADD;
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if(!GL_SUPPORT(EXT_BLEND_MINMAX)) {
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WARN("Unsupported in local OpenGL implementation: glBlendEquation\n");
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return;
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}
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/* BLENDOPALPHA requires GL_EXT_blend_equation_separate, so make sure it is around */
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if(stateblock->renderState[WINED3DRS_BLENDOPALPHA] && !GL_SUPPORT(EXT_BLEND_EQUATION_SEPARATE)) {
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WARN("Unsupported in local OpenGL implementation: glBlendEquationSeparateEXT\n");
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@ -868,6 +866,24 @@ state_stencil(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DContext *c
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}
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}
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static void state_stencilwrite2s(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DContext *context) {
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DWORD mask;
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if(stateblock->wineD3DDevice->stencilBufferTarget) {
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mask = stateblock->renderState[WINED3DRS_STENCILWRITEMASK];
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} else {
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mask = 0;
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}
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GL_EXTCALL(glActiveStencilFaceEXT(GL_BACK));
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checkGLcall("glActiveStencilFaceEXT(GL_BACK)");
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glStencilMask(mask);
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checkGLcall("glStencilMask");
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GL_EXTCALL(glActiveStencilFaceEXT(GL_FRONT));
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checkGLcall("glActiveStencilFaceEXT(GL_FRONT)");
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glStencilMask(mask);
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}
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static void state_stencilwrite(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DContext *context) {
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DWORD mask;
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@ -877,18 +893,8 @@ static void state_stencilwrite(DWORD state, IWineD3DStateBlockImpl *stateblock,
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mask = 0;
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}
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if(GL_SUPPORT(EXT_STENCIL_TWO_SIDE)) {
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GL_EXTCALL(glActiveStencilFaceEXT(GL_BACK));
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checkGLcall("glActiveStencilFaceEXT(GL_BACK)");
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glStencilMask(mask);
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checkGLcall("glStencilMask");
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GL_EXTCALL(glActiveStencilFaceEXT(GL_FRONT));
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checkGLcall("glActiveStencilFaceEXT(GL_FRONT)");
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glStencilMask(mask);
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} else {
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glStencilMask(mask);
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}
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checkGLcall("glStencilMask");
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}
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static void state_fog(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DContext *context) {
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@ -3867,6 +3873,7 @@ const struct StateEntryTemplate misc_state_template[] = {
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{ STATE_RENDER(WINED3DRS_STENCILFUNC), { STATE_RENDER(WINED3DRS_STENCILENABLE), state_stencil }, 0 },
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{ STATE_RENDER(WINED3DRS_STENCILREF), { STATE_RENDER(WINED3DRS_STENCILENABLE), state_stencil }, 0 },
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{ STATE_RENDER(WINED3DRS_STENCILMASK), { STATE_RENDER(WINED3DRS_STENCILENABLE), state_stencil }, 0 },
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{ STATE_RENDER(WINED3DRS_STENCILWRITEMASK), { STATE_RENDER(WINED3DRS_STENCILWRITEMASK), state_stencilwrite2s}, EXT_STENCIL_TWO_SIDE },
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{ STATE_RENDER(WINED3DRS_STENCILWRITEMASK), { STATE_RENDER(WINED3DRS_STENCILWRITEMASK), state_stencilwrite }, 0 },
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{ STATE_RENDER(WINED3DRS_TWOSIDEDSTENCILMODE), { STATE_RENDER(WINED3DRS_STENCILENABLE), state_stencil }, 0 },
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{ STATE_RENDER(WINED3DRS_CCW_STENCILFAIL), { STATE_RENDER(WINED3DRS_STENCILENABLE), state_stencil }, 0 },
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@ -3905,13 +3912,15 @@ const struct StateEntryTemplate misc_state_template[] = {
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{ STATE_RENDER(WINED3DRS_MULTISAMPLEANTIALIAS), { STATE_RENDER(WINED3DRS_MULTISAMPLEANTIALIAS), state_multisampleaa }, 0 },
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{ STATE_RENDER(WINED3DRS_MULTISAMPLEMASK), { STATE_RENDER(WINED3DRS_MULTISAMPLEMASK), state_multisampmask }, 0 },
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{ STATE_RENDER(WINED3DRS_COLORWRITEENABLE), { STATE_RENDER(WINED3DRS_COLORWRITEENABLE), state_colorwrite }, 0 },
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{ STATE_RENDER(WINED3DRS_BLENDOP), { STATE_RENDER(WINED3DRS_BLENDOP), state_blendop }, 0 },
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{ STATE_RENDER(WINED3DRS_BLENDOP), { STATE_RENDER(WINED3DRS_BLENDOP), state_blendop }, EXT_BLEND_MINMAX },
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{ STATE_RENDER(WINED3DRS_BLENDOP), { STATE_RENDER(WINED3DRS_BLENDOP), state_blendop_w }, 0 },
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{ STATE_RENDER(WINED3DRS_SCISSORTESTENABLE), { STATE_RENDER(WINED3DRS_SCISSORTESTENABLE), state_scissor }, 0 },
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{ STATE_RENDER(WINED3DRS_SLOPESCALEDEPTHBIAS), { STATE_RENDER(WINED3DRS_DEPTHBIAS), state_depthbias }, 0 },
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{ STATE_RENDER(WINED3DRS_COLORWRITEENABLE1), { STATE_RENDER(WINED3DRS_COLORWRITEENABLE), state_colorwrite }, 0 },
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{ STATE_RENDER(WINED3DRS_COLORWRITEENABLE2), { STATE_RENDER(WINED3DRS_COLORWRITEENABLE), state_colorwrite }, 0 },
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{ STATE_RENDER(WINED3DRS_COLORWRITEENABLE3), { STATE_RENDER(WINED3DRS_COLORWRITEENABLE), state_colorwrite }, 0 },
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{ STATE_RENDER(WINED3DRS_BLENDFACTOR), { STATE_RENDER(WINED3DRS_BLENDFACTOR), state_blendfactor }, 0 },
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{ STATE_RENDER(WINED3DRS_BLENDFACTOR), { STATE_RENDER(WINED3DRS_BLENDFACTOR), state_blendfactor }, EXT_BLEND_COLOR },
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{ STATE_RENDER(WINED3DRS_BLENDFACTOR), { STATE_RENDER(WINED3DRS_BLENDFACTOR), state_blendfactor_w }, 0 },
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{ STATE_RENDER(WINED3DRS_DEPTHBIAS), { STATE_RENDER(WINED3DRS_DEPTHBIAS), state_depthbias }, 0 },
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/* Samplers */
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{ STATE_SAMPLER(0), { STATE_SAMPLER(0), sampler }, 0 },
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