wined3d: Trace output corrections and cleanups.
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b564ef5b03
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df3902e6c1
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@ -1969,11 +1969,11 @@ UINT WINAPI IWineD3DDeviceImpl_GetAvailableTextureMem(IWineD3DDevice *iface) {
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IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
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IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
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static BOOL showfixmes = TRUE;
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static BOOL showfixmes = TRUE;
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if (showfixmes) {
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if (showfixmes) {
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FIXME("(%p) : stub, emulating %dMib for now, returning %dMib\n", This, (emulated_textureram/(1024*1024)),
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FIXME("(%p) : stub, emulating %dMB for now, returning %dMB\n", This, (emulated_textureram/(1024*1024)),
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((emulated_textureram - wineD3DGlobalStatistics->glsurfaceram) / (1024*1024)));
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((emulated_textureram - wineD3DGlobalStatistics->glsurfaceram) / (1024*1024)));
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showfixmes = FALSE;
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showfixmes = FALSE;
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}
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}
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TRACE("(%p) : emulating %dMib for now, returning %dMib\n", This, (emulated_textureram/(1024*1024)),
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TRACE("(%p) : emulating %dMB for now, returning %dMB\n", This, (emulated_textureram/(1024*1024)),
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((emulated_textureram - wineD3DGlobalStatistics->glsurfaceram) / (1024*1024)));
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((emulated_textureram - wineD3DGlobalStatistics->glsurfaceram) / (1024*1024)));
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/* videomemory is simulated videomemory + AGP memory left */
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/* videomemory is simulated videomemory + AGP memory left */
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return (emulated_textureram - wineD3DGlobalStatistics->glsurfaceram);
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return (emulated_textureram - wineD3DGlobalStatistics->glsurfaceram);
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@ -1680,17 +1680,17 @@ HRESULT WINAPI IWineD3DImpl_GetDeviceCaps(IWineD3D *iface, UINT Adapter, WINED3D
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if (wined3d_settings.vs_mode == VS_HW && GL_SUPPORT(ARB_SHADING_LANGUAGE_100) &&
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if (wined3d_settings.vs_mode == VS_HW && GL_SUPPORT(ARB_SHADING_LANGUAGE_100) &&
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wined3d_settings.glslRequested && DeviceType != WINED3DDEVTYPE_REF) {
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wined3d_settings.glslRequested && DeviceType != WINED3DDEVTYPE_REF) {
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*pCaps->VertexShaderVersion = D3DVS_VERSION(3,0);
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*pCaps->VertexShaderVersion = D3DVS_VERSION(3,0);
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TRACE_(d3d_caps)("Hardware Vertex Shaders versions 2.0+ enabled\n");
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TRACE_(d3d_caps)("Hardware vertex shader versions 2.0+ enabled\n");
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} else if (wined3d_settings.vs_mode == VS_HW && GL_SUPPORT(ARB_VERTEX_PROGRAM) && DeviceType != WINED3DDEVTYPE_REF) {
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} else if (wined3d_settings.vs_mode == VS_HW && GL_SUPPORT(ARB_VERTEX_PROGRAM) && DeviceType != WINED3DDEVTYPE_REF) {
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*pCaps->VertexShaderVersion = D3DVS_VERSION(1,1);
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*pCaps->VertexShaderVersion = D3DVS_VERSION(1,1);
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TRACE_(d3d_caps)("Hardware Vertex Shader version 1.1 enabled\n");
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TRACE_(d3d_caps)("Hardware vertex shader version 1.1 enabled\n");
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} else if (wined3d_settings.vs_mode == VS_SW || DeviceType == WINED3DDEVTYPE_REF) {
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} else if (wined3d_settings.vs_mode == VS_SW || DeviceType == WINED3DDEVTYPE_REF) {
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/* FIXME: Change the following line (when needed) to reflect the reported software vertex shader version implemented */
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/* FIXME: Change the following line (when needed) to reflect the reported software vertex shader version implemented */
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*pCaps->VertexShaderVersion = D3DVS_VERSION(1,1);
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*pCaps->VertexShaderVersion = D3DVS_VERSION(1,1);
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TRACE_(d3d_caps)("Software Vertex Shader version 1.1 enabled\n");
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TRACE_(d3d_caps)("Software vertex shader version 1.1 enabled\n");
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} else {
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} else {
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*pCaps->VertexShaderVersion = 0;
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*pCaps->VertexShaderVersion = 0;
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TRACE_(d3d_caps)("Vertex Shader functionality not available\n");
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TRACE_(d3d_caps)("Vertex shader functionality not available\n");
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}
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}
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if (This->gl_info.gl_vendor == VENDOR_MESA || This->gl_info.gl_vendor == VENDOR_WINE) {
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if (This->gl_info.gl_vendor == VENDOR_MESA || This->gl_info.gl_vendor == VENDOR_WINE) {
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@ -1704,20 +1704,20 @@ HRESULT WINAPI IWineD3DImpl_GetDeviceCaps(IWineD3D *iface, UINT Adapter, WINED3D
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*pCaps->PixelShaderVersion = D3DPS_VERSION(3,0);
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*pCaps->PixelShaderVersion = D3DPS_VERSION(3,0);
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/* FIXME: The following line is card dependant. -1.0 to 1.0 is a safe default clamp range for now */
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/* FIXME: The following line is card dependant. -1.0 to 1.0 is a safe default clamp range for now */
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*pCaps->PixelShader1xMaxValue = 1.0;
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*pCaps->PixelShader1xMaxValue = 1.0;
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TRACE_(d3d_caps)("Hardware Pixel Shaders versions 2.0+ enabled\n");
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TRACE_(d3d_caps)("Hardware pixel shader versions 2.0+ enabled\n");
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} else if (wined3d_settings.ps_mode == PS_HW && GL_SUPPORT(ARB_FRAGMENT_PROGRAM) && DeviceType != WINED3DDEVTYPE_REF) {
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} else if (wined3d_settings.ps_mode == PS_HW && GL_SUPPORT(ARB_FRAGMENT_PROGRAM) && DeviceType != WINED3DDEVTYPE_REF) {
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*pCaps->PixelShaderVersion = D3DPS_VERSION(1,4);
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*pCaps->PixelShaderVersion = D3DPS_VERSION(1,4);
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*pCaps->PixelShader1xMaxValue = 1.0;
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*pCaps->PixelShader1xMaxValue = 1.0;
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TRACE_(d3d_caps)("Hardware Pixel Shaders version 1.4 enabled\n");
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TRACE_(d3d_caps)("Hardware pixel shader version 1.4 enabled\n");
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/* FIXME: Uncomment this when there is support for software Pixel Shader 1.4 and PS_SW is defined
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/* FIXME: Uncomment this when there is support for software Pixel Shader 1.4 and PS_SW is defined
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} else if (wined3d_settings.ps_mode == PS_SW || DeviceType == WINED3DDEVTYPE_REF) {
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} else if (wined3d_settings.ps_mode == PS_SW || DeviceType == WINED3DDEVTYPE_REF) {
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*pCaps->PixelShaderVersion = D3DPS_VERSION(1,4);
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*pCaps->PixelShaderVersion = D3DPS_VERSION(1,4);
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*pCaps->PixelShader1xMaxValue = 1.0;
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*pCaps->PixelShader1xMaxValue = 1.0;
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TRACE_(d3d_caps)("Software Pixel Shader version 1.4 enabled\n"); */
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TRACE_(d3d_caps)("Software pixel shader version 1.4 enabled\n"); */
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} else {
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} else {
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*pCaps->PixelShaderVersion = 0;
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*pCaps->PixelShaderVersion = 0;
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*pCaps->PixelShader1xMaxValue = 0.0;
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*pCaps->PixelShader1xMaxValue = 0.0;
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TRACE_(d3d_caps)("Pixel Shader functionality not available\n");
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TRACE_(d3d_caps)("Pixel shader functionality not available\n");
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}
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}
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/* ------------------------------------------------
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/* ------------------------------------------------
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