server: Replace redundant recv_socket status fields with force_async boolean field.
The 'status' field of recv_socket_request is always either STATUS_PENDING or STATUS_DEVICE_NOT_READY, and the 'total' field is always zero. Replace the 'status' field with 'force_async' boolean field, and get rid of the 'total' field entirely. Also, clean up the recv_socket handler code a bit. Signed-off-by: Jinoh Kang <jinoh.kang.kr@gmail.com> Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -737,13 +737,9 @@ static NTSTATUS sock_recv( HANDLE handle, HANDLE event, PIO_APC_ROUTINE apc, voi
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}
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}
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status = force_async ? STATUS_PENDING : STATUS_DEVICE_NOT_READY;
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information = 0;
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SERVER_START_REQ( recv_socket )
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{
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req->status = status;
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req->total = information;
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req->force_async = force_async;
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req->async = server_async( handle, &async->io, event, apc, apc_user, iosb_client_ptr(io) );
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req->oob = !!(unix_flags & MSG_OOB);
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status = wine_server_call( req );
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@ -1764,8 +1764,8 @@ struct recv_socket_request
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struct request_header __header;
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int oob;
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async_data_t async;
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unsigned int status;
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unsigned int total;
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int force_async;
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char __pad_60[4];
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};
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struct recv_socket_reply
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{
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@ -6284,7 +6284,7 @@ union generic_reply
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/* ### protocol_version begin ### */
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#define SERVER_PROTOCOL_VERSION 745
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#define SERVER_PROTOCOL_VERSION 746
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/* ### protocol_version end ### */
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@ -1451,8 +1451,7 @@ enum server_fd_type
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@REQ(recv_socket)
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int oob; /* are we receiving OOB data? */
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async_data_t async; /* async I/O parameters */
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unsigned int status; /* status of initial call */
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unsigned int total; /* number of bytes already read */
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int force_async; /* Force asynchronous mode? */
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@REPLY
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obj_handle_t wait; /* handle to wait on for blocking recv */
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unsigned int options; /* device open options */
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@ -1044,8 +1044,7 @@ C_ASSERT( FIELD_OFFSET(struct unlock_file_request, count) == 24 );
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C_ASSERT( sizeof(struct unlock_file_request) == 32 );
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C_ASSERT( FIELD_OFFSET(struct recv_socket_request, oob) == 12 );
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C_ASSERT( FIELD_OFFSET(struct recv_socket_request, async) == 16 );
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C_ASSERT( FIELD_OFFSET(struct recv_socket_request, status) == 56 );
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C_ASSERT( FIELD_OFFSET(struct recv_socket_request, total) == 60 );
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C_ASSERT( FIELD_OFFSET(struct recv_socket_request, force_async) == 56 );
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C_ASSERT( sizeof(struct recv_socket_request) == 64 );
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C_ASSERT( FIELD_OFFSET(struct recv_socket_reply, wait) == 8 );
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C_ASSERT( FIELD_OFFSET(struct recv_socket_reply, options) == 12 );
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@ -3396,7 +3396,7 @@ struct object *create_socket_device( struct object *root, const struct unicode_s
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DECL_HANDLER(recv_socket)
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{
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struct sock *sock = (struct sock *)get_handle_obj( current->process, req->async.handle, 0, &sock_ops );
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unsigned int status = req->status;
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unsigned int status = STATUS_PENDING;
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timeout_t timeout = 0;
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struct async *async;
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struct fd *fd;
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@ -3404,29 +3404,16 @@ DECL_HANDLER(recv_socket)
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if (!sock) return;
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fd = sock->fd;
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/* recv() returned EWOULDBLOCK, i.e. no data available yet */
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if (status == STATUS_DEVICE_NOT_READY && !sock->nonblocking)
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{
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/* Set a timeout on the async if necessary.
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*
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* We want to do this *only* if the client gave us STATUS_DEVICE_NOT_READY.
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* If the client gave us STATUS_PENDING, it expects the async to always
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* block (it was triggered by WSARecv*() with a valid OVERLAPPED
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* structure) and for the timeout not to be respected. */
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if (is_fd_overlapped( fd ))
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timeout = (timeout_t)sock->rcvtimeo * -10000;
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status = STATUS_PENDING;
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}
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if ((status == STATUS_PENDING || status == STATUS_DEVICE_NOT_READY) && sock->rd_shutdown)
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status = STATUS_PIPE_DISCONNECTED;
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/* NOTE: If read_q is not empty, we cannot really tell if the already queued asyncs
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* NOTE: will not consume all available data; if there's no data available,
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* NOTE: the current request won't be immediately satiable. */
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if ((status == STATUS_PENDING || status == STATUS_DEVICE_NOT_READY) && !async_queued( &sock->read_q ))
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if (!req->force_async && !sock->nonblocking && is_fd_overlapped( fd ))
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timeout = (timeout_t)sock->rcvtimeo * -10000;
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if (sock->rd_shutdown) status = STATUS_PIPE_DISCONNECTED;
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else if (!async_queued( &sock->read_q ))
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{
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/* If read_q is not empty, we cannot really tell if the already queued
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* asyncs will not consume all available data; if there's no data
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* available, the current request won't be immediately satiable.
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*/
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struct pollfd pollfd;
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pollfd.fd = get_unix_fd( sock->fd );
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pollfd.events = req->oob ? POLLPRI : POLLIN;
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@ -3440,17 +3427,14 @@ DECL_HANDLER(recv_socket)
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}
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}
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if (status == STATUS_PENDING && !req->force_async && sock->nonblocking)
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status = STATUS_DEVICE_NOT_READY;
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sock->pending_events &= ~(req->oob ? AFD_POLL_OOB : AFD_POLL_READ);
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sock->reported_events &= ~(req->oob ? AFD_POLL_OOB : AFD_POLL_READ);
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if ((async = create_request_async( fd, get_fd_comp_flags( fd ), &req->async )))
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{
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if (status == STATUS_SUCCESS)
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{
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struct iosb *iosb = async_get_iosb( async );
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iosb->result = req->total;
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release_object( iosb );
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}
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set_error( status );
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if (timeout)
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@ -2032,8 +2032,7 @@ static void dump_recv_socket_request( const struct recv_socket_request *req )
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{
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fprintf( stderr, " oob=%d", req->oob );
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dump_async_data( ", async=", &req->async );
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fprintf( stderr, ", status=%08x", req->status );
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fprintf( stderr, ", total=%08x", req->total );
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fprintf( stderr, ", force_async=%d", req->force_async );
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}
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static void dump_recv_socket_reply( const struct recv_socket_reply *req )
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