ntdll: Stub NtMakeTemporaryObject.
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@ -195,7 +195,7 @@
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# @ stub NtLockRegistryKey
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@ stdcall NtLockVirtualMemory(long ptr ptr long)
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# @ stub NtMakePermanentObject
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@ stub NtMakeTemporaryObject
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@ stdcall NtMakeTemporaryObject(long)
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# @ stub NtMapUserPhysicalPages
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# @ stub NtMapUserPhysicalPagesScatter
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@ stdcall NtMapViewOfSection(long long ptr long long ptr ptr long long long)
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@ -1039,7 +1039,7 @@
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# @ stub ZwLockRegistryKey
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@ stdcall ZwLockVirtualMemory(long ptr ptr long) NtLockVirtualMemory
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# @ stub ZwMakePermanentObject
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@ stub ZwMakeTemporaryObject
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@ stdcall ZwMakeTemporaryObject(long) NtMakeTemporaryObject
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# @ stub ZwMapUserPhysicalPages
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# @ stub ZwMapUserPhysicalPagesScatter
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@ stdcall ZwMapViewOfSection(long long ptr long long ptr ptr long long long) NtMapViewOfSection
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@ -616,3 +616,22 @@ NTSTATUS WINAPI NtAllocateUuids(
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FIXME("(%p,%p,%p), stub.\n", Time, Range, Sequence);
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return 0;
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}
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/**************************************************************************
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* NtMakeTemporaryObject [NTDLL.@]
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* ZwMakeTemporaryObject [NTDLL.@]
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*
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* Make a permanent object temporary.
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*
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* PARAMS
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* Handle [I] handle to permanent object
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*
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* RETURNS
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* Success: STATUS_SUCCESS.
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* Failure: An NTSTATUS error code.
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*/
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NTSTATUS WINAPI NtMakeTemporaryObject( HANDLE Handle )
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{
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FIXME("(%p), stub.\n", Handle);
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return STATUS_SUCCESS;
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}
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