d3d10core: Implement ID3D10Device::IASetInputLayout().

This commit is contained in:
Henri Verbeet 2009-03-31 09:38:14 +02:00 committed by Alexandre Julliard
parent e3b558887d
commit de7749b3fb
1 changed files with 6 additions and 1 deletions

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@ -166,7 +166,12 @@ static void STDMETHODCALLTYPE d3d10_device_PSSetConstantBuffers(ID3D10Device *if
static void STDMETHODCALLTYPE d3d10_device_IASetInputLayout(ID3D10Device *iface, ID3D10InputLayout *input_layout)
{
FIXME("iface %p, input_layout %p stub!\n", iface, input_layout);
struct d3d10_device *This = (struct d3d10_device *)iface;
TRACE("iface %p, input_layout %p\n", iface, input_layout);
IWineD3DDevice_SetVertexDeclaration(This->wined3d_device,
((struct d3d10_input_layout *)input_layout)->wined3d_decl);
}
static void STDMETHODCALLTYPE d3d10_device_IASetVertexBuffers(ID3D10Device *iface,