d3d10core: Implement ID3D10Device::IASetInputLayout().
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@ -166,7 +166,12 @@ static void STDMETHODCALLTYPE d3d10_device_PSSetConstantBuffers(ID3D10Device *if
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static void STDMETHODCALLTYPE d3d10_device_IASetInputLayout(ID3D10Device *iface, ID3D10InputLayout *input_layout)
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{
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FIXME("iface %p, input_layout %p stub!\n", iface, input_layout);
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struct d3d10_device *This = (struct d3d10_device *)iface;
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TRACE("iface %p, input_layout %p\n", iface, input_layout);
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IWineD3DDevice_SetVertexDeclaration(This->wined3d_device,
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((struct d3d10_input_layout *)input_layout)->wined3d_decl);
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}
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static void STDMETHODCALLTYPE d3d10_device_IASetVertexBuffers(ID3D10Device *iface,
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