d3d9: Add a note about a breakage in the refrast.

This commit is contained in:
Stefan Dösinger 2007-12-08 22:34:45 +01:00 committed by Alexandre Julliard
parent 110facbac4
commit de6aba11d4
1 changed files with 9 additions and 1 deletions

View File

@ -4968,7 +4968,15 @@ void test_vshader_input(IDirect3DDevice9 *device)
ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %s\n", DXGetErrorString9(hr));
color = getPixelColor(device, 480, 360);
/* vs_1_1 may fail, accept the clear color */
/* vs_1_1 may fail, accept the clear color
*
* NOTE: This test fails on the reference rasterizer. In the refrast, the 4 vertices have different colors,
* i.e., the whole old stream is read, and not just the last used attribute. Some games require that this
* does *not* happen, otherwise they can crash because of a read from a bad pointer, so do not accept the
* refrast's result.
*
* A test app for this behavior is Half Life 2 Episode 2 in dxlevel 95, and related games(Portal, TF2).
*/
ok(color == 0x000000FF || color == 0x00808080,
"Input test: Quad 2(different colors) returned color 0x%08x, expected 0x000000FF\n", color);
color = getPixelColor(device, 160, 120);