gameux: Add IClassFactory implementation.
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@ -7,6 +7,7 @@ MODULE = gameux.dll
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IMPORTS = uuid
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IMPORTS = uuid
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C_SRCS = \
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C_SRCS = \
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factory.c \
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gameexplorer.c \
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gameexplorer.c \
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main.c
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main.c
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@ -0,0 +1,156 @@
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/*
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* Gameux library IClassFactory implementation
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*
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* Copyright (C) 2010 Mariusz Pluciński
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#define COBJMACROS
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#include "config.h"
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#include <stdarg.h>
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#include "windef.h"
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#include "winbase.h"
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#include "ole2.h"
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#include "gameux.h"
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#include "gameux_private.h"
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#include "wine/debug.h"
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WINE_DEFAULT_DEBUG_CHANNEL(gameux);
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typedef HRESULT (*fnCreateInstance)(IUnknown *pUnkOuter, IUnknown **ppObj);
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/***************************************************************
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* gameux ClassFactory
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*/
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typedef struct _gameuxcf
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{
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const struct IClassFactoryVtbl *lpVtbl;
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fnCreateInstance pfnCreateInstance;
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} gameuxcf;
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static inline gameuxcf *impl_from_IClassFactory(IClassFactory *iface)
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{
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return (gameuxcf*)((char*)iface - FIELD_OFFSET(gameuxcf, lpVtbl));
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}
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static HRESULT WINAPI gameuxcf_QueryInterface(
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IClassFactory *iface,
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REFIID riid,
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LPVOID *ppObj)
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{
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TRACE("(%p, %s, %p)\n", iface, debugstr_guid(riid), ppObj);
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*ppObj = NULL;
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if(IsEqualGUID(riid, &IID_IUnknown) ||
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IsEqualGUID(riid, &IID_IClassFactory))
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{
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IClassFactory_AddRef(iface);
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*ppObj = iface;
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return S_OK;
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}
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FIXME("interface %s not implemented\n", debugstr_guid(riid));
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return E_NOINTERFACE;
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}
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static ULONG WINAPI gameuxcf_AddRef(
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IClassFactory *iface)
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{
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TRACE("(%p)\n", iface);
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return 2;
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}
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static ULONG WINAPI gameuxcf_Release(
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IClassFactory *iface)
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{
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TRACE("(%p)\n", iface);
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return 1;
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}
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static HRESULT WINAPI gameuxcf_CreateInstance(
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IClassFactory *iface,
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LPUNKNOWN pUnkOuter,
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REFIID riid,
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LPVOID *ppObj)
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{
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gameuxcf *This = impl_from_IClassFactory(iface);
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HRESULT hr;
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IUnknown *pUnk;
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TRACE("(%p, %p, %s, %p)\n", iface, pUnkOuter, debugstr_guid(riid), ppObj);
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*ppObj = NULL;
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if(pUnkOuter)
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return CLASS_E_NOAGGREGATION;
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hr = This->pfnCreateInstance(pUnkOuter, &pUnk);
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if(FAILED(hr))
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return hr;
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hr = IUnknown_QueryInterface(pUnk, riid, ppObj);
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IUnknown_Release(pUnk);
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return hr;
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}
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static HRESULT WINAPI gameuxcf_LockServer(
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IClassFactory *iface,
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BOOL dolock)
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{
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gameuxcf *This = impl_from_IClassFactory(iface);
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TRACE("(%p, %d)\n", This, dolock);
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FIXME("stub\n");
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return S_OK;
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}
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static const struct IClassFactoryVtbl gameuxcf_vtbl =
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{
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gameuxcf_QueryInterface,
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gameuxcf_AddRef,
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gameuxcf_Release,
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gameuxcf_CreateInstance,
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gameuxcf_LockServer
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};
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static gameuxcf gameexplorercf = { &gameuxcf_vtbl, GameExplorer_create };
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/***************************************************************
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* gameux ClassFactory
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*/
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HRESULT WINAPI DllGetClassObject(
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REFCLSID rclsid,
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REFIID riid,
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LPVOID *ppv)
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{
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IClassFactory *cf = NULL;
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TRACE("(%s, %s, %p)\n", debugstr_guid(rclsid), debugstr_guid(riid), ppv);
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if(IsEqualCLSID(rclsid, &CLSID_GameExplorer))
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{
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cf = (IClassFactory*)&gameexplorercf.lpVtbl;
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}
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if(!cf)
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return CLASS_E_CLASSNOTAVAILABLE;
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return IClassFactory_QueryInterface(cf, riid, ppv);
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}
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@ -1,5 +1,5 @@
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@ stub GameUxShimW
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@ stub GameUxShimW
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@ stdcall -private DllCanUnloadNow()
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@ stdcall -private DllCanUnloadNow()
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@ stub DllGetClassObject
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@ stdcall -private DllGetClassObject(ptr ptr ptr)
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@ stub DllRegisterServer
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@ stub DllRegisterServer
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@ stub DllUnregisterServer
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@ stub DllUnregisterServer
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