ddraw: Pass proper parameters to CheckDeviceFormat.
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c1eabc2ce7
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@ -1164,6 +1164,7 @@ IDirect3DDeviceImpl_7_EnumTextureFormats(IDirect3DDevice7 *iface,
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{
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ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
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HRESULT hr;
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WINED3DDISPLAYMODE mode;
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int i;
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WINED3DFORMAT FormatList[] = {
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@ -1202,14 +1203,25 @@ IDirect3DDeviceImpl_7_EnumTextureFormats(IDirect3DDevice7 *iface,
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return DDERR_INVALIDPARAMS;
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EnterCriticalSection(&ddraw_cs);
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memset(&mode, 0, sizeof(mode));
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hr = IWineD3DDevice_GetDisplayMode(This->ddraw->wineD3DDevice,
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0,
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&mode);
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if(FAILED(hr)) {
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LeaveCriticalSection(&ddraw_cs);
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WARN("Cannot get the current adapter format\n");
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return hr;
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}
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for(i = 0; i < sizeof(FormatList) / sizeof(WINED3DFORMAT); i++)
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{
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hr = IWineD3D_CheckDeviceFormat(This->ddraw->wineD3D,
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0 /* Adapter */,
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0 /* DeviceType */,
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0 /* AdapterFormat */,
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WINED3DADAPTER_DEFAULT,
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WINED3DDEVTYPE_HAL,
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mode.Format,
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0 /* Usage */,
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0 /* ResourceType */,
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WINED3DRTYPE_TEXTURE,
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FormatList[i],
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SURFACE_OPENGL);
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if(hr == D3D_OK)
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@ -1234,11 +1246,11 @@ IDirect3DDeviceImpl_7_EnumTextureFormats(IDirect3DDevice7 *iface,
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for(i = 0; i < sizeof(BumpFormatList) / sizeof(WINED3DFORMAT); i++)
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{
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hr = IWineD3D_CheckDeviceFormat(This->ddraw->wineD3D,
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0 /* Adapter */,
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0 /* DeviceType */,
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0 /* AdapterFormat */,
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WINED3DADAPTER_DEFAULT,
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WINED3DDEVTYPE_HAL,
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mode.Format,
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WINED3DUSAGE_QUERY_LEGACYBUMPMAP,
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0 /* ResourceType */,
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WINED3DRTYPE_TEXTURE,
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BumpFormatList[i],
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SURFACE_OPENGL);
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if(hr == D3D_OK)
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@ -1317,6 +1329,7 @@ IDirect3DDeviceImpl_2_EnumTextureFormats(IDirect3DDevice2 *iface,
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ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
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HRESULT hr;
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int i;
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WINED3DDISPLAYMODE mode;
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WINED3DFORMAT FormatList[] = {
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/* 32 bit */
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@ -1341,14 +1354,25 @@ IDirect3DDeviceImpl_2_EnumTextureFormats(IDirect3DDevice2 *iface,
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return DDERR_INVALIDPARAMS;
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EnterCriticalSection(&ddraw_cs);
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memset(&mode, 0, sizeof(mode));
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hr = IWineD3DDevice_GetDisplayMode(This->ddraw->wineD3DDevice,
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0,
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&mode);
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if(FAILED(hr)) {
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LeaveCriticalSection(&ddraw_cs);
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WARN("Cannot get the current adapter format\n");
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return hr;
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}
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for(i = 0; i < sizeof(FormatList) / sizeof(WINED3DFORMAT); i++)
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{
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hr = IWineD3D_CheckDeviceFormat(This->ddraw->wineD3D,
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0 /* Adapter */,
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0 /* DeviceType */,
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0 /* AdapterFormat */,
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WINED3DDEVTYPE_HAL,
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mode.Format,
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0 /* Usage */,
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0 /* ResourceType */,
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WINED3DRTYPE_TEXTURE,
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FormatList[i],
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SURFACE_OPENGL);
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if(hr == D3D_OK)
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